Exciting! I've been thinking about this again lately, counting down the months. I learned allot about project management and communication last time, plus I got to let my creative side out and play some interesting games too of course!
Though I do wish that the header said something like this instead:
"Welcome to No Video Jam 2, an audio game slow jam featuring accessible games where graphics aren't the focus!"
Because the name is already misleading and you do clarify that they need to be accessible to the fully blind, but at this point changing it would be kinda confusing too.
That said, a more plain English explanation of the expectations (the goal is to be able to play this fully with a blindfold on) and some simple tenants like (don't feel like you need to nerf the difficulty) and (all game instructions should to be accessible by screen reader too) might help, as the Game Accessibility Guidelines, while valuable, are also quite dense and general.
I'd also like to see an expanded asset list this time, as well as a way to put your contact details and the work you are willing to do/schedule on their as a helper.
I totally get that you have a job though Shift, so I understand if not all of that happens. I'd be happy to do most of the heavy lifting on a better asset resource though, at least for sounds and music, and I could also collect listing submissions from helpers and help with expanding simple English guidelines.