policy
The following protocol outlines how we will be dealing with projects that lift copyrighted assets. For a more plain-text explanation of this protocol, please see post 2.
We condemn any and all asset theft, without exception. In general, if you do not have a legal right to use an asset, don't use it.
Actions to be taken against offending parties will be outlined in the "For Developers" section of this policy.
These guidelines will outline what you need to know as a developer, what users need to know should they submit claims through the respective channels, and the protocol that moderators and admins will follow for the associated investigations.
general notes
Liftable assets include, but are not limited to: sound effects, music, and sourcecode
With regard to media assets, asset lifting is more immediately detectable when a developer has taken assets directly from another specific project, not necessarily a library on its own.
The audiogames.net staff team has the right to pursue claimant action against any developer without other direct community involvement, provided all other qualifications of said claim are valid.
We will not be retroactively targeting every game under the sun containing copyrighted assets. Instead, we will react primarily based on verified claims or cases which have already been demonstrated beyond a reasonable doubt. This policy is corrective, not retributive.
for claimants
We appreciate any help from the community in insuring that all projects remain free of stolen assets. However, we do ask that you take the following points into account before you attempt to register a claim against a developer or project.
Be thorough, accurate and unbiased
We appreciate any help you may be willing to render in our efforts to end the misuse of copyrighted assets in our community. Please attempt to be as thorough and detailed as possible, with the understanding that an unsubstantiated claim will result in no action taken against the target of that claim. It is in everyone's best interest to represent their case openly, clearly and honestly.Sound library asset use, on its own, does not constitute substantive proof of wrongdoing
For obvious reasons, we do not condone the use of stolen sound libraries. However, a successful claim should consist of more than just an accusation that a developer is using a specific library in their project. There is no way for us to prove whether or not the developer in question has bought the sound library, short of asking them outright, and we will not engage in the practice of demanding receipts or anything else that we have no right to seek.your word is not the primary deciding factor in the validity of a claim
This guideline applies to users and developers alike. A project is never going to be adjudicated based on an individual account alone. The administration, when presented with a claim, will perform thorough research in order to obtain sufficient evidence before proceeding with any action. The most definitive evidence is likely to come from the owner of the copyrighted assets, or from someone otherwise close to the source, but this need not always be the case.Please do not submit intentionally false Claims!
If a user's claim has been substantially invalidated, and if it is deemed beyond a reasonable doubt to have been initiated for personal reasons, or as a means of unjustly targeting a project, developer or community member, the claimant will be issued an immediate double warning, citing character assassination and the community failure clause. Our aim is to reverse the prevalence of copyrighted assets, not to start a flurry of unfounded accusations. Claimants who seek to use this system in bad faith will be punished for attempting to weaponize this mechanism of safeguarding our community against potential legal trouble.
For Developers
Any claimant, regardless of their association with a given developer, has the right to inform us that a project contains copyrighted assets. If it has been confirmed beyond reasonable doubt that your project is thus affected, you will be notified immediately, and given a chance to respond in your own defense. Please be advised that failure to address a substantiated claim in an appropriate manner will result in links to the affected game or project being removed and disallowed from the community, both within the database and on the forum. We will not forbid discussion of your project, but will simply ask that it not be supported publicly due to its status. This no-support policy will remain in effect until such time that you have eliminated all problematic elements outlined in the claim leveraged against you. Since our stated aim is to limit or eliminate the unauthorized use of copyrighted assets within our community, and not to punish developers needlessly, we will readily resume active support of your project once the terms of the claim against you have been fulfilled. However, please note that we reserve the right to blacklist any developer and their projects from the forum in the event that said developer has demonstrated either a willingness to continue stealing copyrighted assets or a tendency toward supporting unauthorized forks.