My thing is it's frustrating how he can have like 7/10 of the way to a good product, like truly a good product, but his own ego and shortsightedness stop him. That's why I bash at him rather than his products, because he's the common denominator. I don't think his ideas are trash. I think they could be very good. That skateboarder thing actually has my interest, but the thing is, if he's not even willing to do basic basic... and I do mean basic testing before shipping it out the door, what's that going to do for his rep?
That's why I'm coming at this from the angle I am, because the products have the potential to be good, it's just that he's not doing what he needs to get things there. ROTU had massive lag and was unplayable. What it did have though was interesting sound design and a cool arc for how we got to where we are now. Bloodstorm was a cool concept, but he shat all over it by introducing things that only served to make the game lag even more. He wrote airpuck having barely if any knowledge of physics, so it was unplayable. I don't know anything a bout this golden crayon thing but... we'll see.
Yeah I guess at the end of the day, he's gonna do what he does. But like, for the life of me, I can't figure out why he won't sit down and learn networking code. Like, the boy ain't stupid. He got this far, and he wouldn't have if it were. Just sit down, figure it out, ask questions if needed, etc. And if networking is too much, then just don't even mess with it, just go offline. But he's got to do testing, because the error in skateboarder pro shows up if you jump too many times without a pothole around. It's silly to me that he put this thing out without ever finding that.
To test, you need to break your shit on purpose, you need to think like someone who wants to make it crash. Testing and debugging is part of development, as much as doing the code and sound design. You can't have a finished product without all of these things being done.