2021-02-10 22:17:02

That would be really fricking cool to have. just seeing there ships coming up. lol and mabey it would be kool to have navy battles. aw man, that , would, be, awesome.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-02-15 17:14:45

Some great ideas, can't rule it out for the future but for now I'll have to keep powering through the current stuff that needs sorting out.

@Luel, It's in the Blackmarket if that helps smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-02-16 00:04:01 (edited by Luel 2021-02-16 00:19:23)

@Wastelander, is it in the Black Alley?
Because it is the only place in the Blackmarket I am unable to enter and I did not notice anything new.
Unless I am required to do something first to reveal the place?
EDIT:
Found the place.
My bad for not visiting taverns much...
I like the puzzle to open the entrance.
Thank you for the hint.

2021-02-17 14:01:31

@Luel, Eyy glad you found it!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-02-17 14:05:34

Hey Everyone,

Once again we've got another bug purge of an update thanks almost entirely to user reports, There are still a few more reports to get through but I'm tearing through them as fast as I can, always good to get these bugs squashed. There are also a few smaller features and a ton of new name suffixes!

OOOH SNAKE FOR SALE (1 feature)

When exploring the south it's possible to come upon a wild Oooh snake, if you have a monster pit you could even capture and fight it. Now any captured snakes can be sold to the sanctuary for 1000 gold each!

* Added the ability to sell captured Ooooh snakes to the Ooooh snake sanctuary for 1000 gold (Credit TJTheSoundBoard)

PUBLIC OPINION REPORTS (10 features)

After some discussion about public opinion at the end of each turn I have added a whole new section to the end of turn report showing any and all good and bad public opinion change caused by turn report events. I've also added several additional public opinion drops from more hostile policies and laws so a player can't so easily gain high public opinion while doing evil things.

* Added new section of end of turn report for public opinion changes (credit TheGamingDictator)
* Added ability to block or shorten public opinion report in custom reports
* Altered all public opinion mentions in end of turn events
* Added 1/3 chance public opinion can drop by 1 at end of turn if forceful enlistment active
* Added public opinion drops by 2 per turn if overzealous arrests active
* Added public opinion drops by 2 per turn if prisons closed
* Added public opinion drops by 1 per turn if forgiving outlaw policy active
* Added public opinion drops by 10 per turn if slave kingdom active
* Added public opinion drops by 2 per turn if curfew active
* Added public opinion drops by 5 per turn if demonic kingdom active

TERRAFORMING BAD EFFECTS (2 features)

Tundra C from our steam community pointed out it would be cool to have some negative discoveries when terraforming instead of just good ones.

* Added terraforming empty chest discovery (credit Tundra C)
* Added terraforming pile of corpses discovery (credit Tundra C)

UNCONQUERABLE LANDS (10 features)

Went through the unconquerable lands texts and screens and gave them some improvements, to find them have all independent kingdoms dead and then visit the exploration screen!

* Removed useless you are victorious screen when winning battles in Unconquerable lands
* Slightly edited Unconquerable Lands intro text
* Added new screen for defeating the Greathills
* Added new screen for Assimiliating the Greathills
* Fixed 3 Text bugs in unconqeurable lands troop count texts
* Fixed 4 Text bugs in Greathills intro text (Credit TJTheSoundBoard)
* Fixed 3 Text bugs in Everblaze intro text
* Added new screen for defeating Everblaze
* Remade Wolfclans graphic
* Added new screen for defeating Wolfclans

NEW CHEAT (1 feature)

I needed it for testing but figured some people may use it, now you can enter 7072 to get 100 extra barren lands in your game.

* Added new cheat code 7072 (adds 100 new barren lands)

NEW NAME SUFFIXES (88 features)

A big pile of new name suffxies entirely suggested by players, some really good ones here and quite a few negatively impactful ones.

* Added new name suffix 'the Unfettered' (+40 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Undeterred' (+20 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Unerring' (+30 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Unfazed' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Gregarious' (+16 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Unamused' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Bemused' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Stocky' (+32 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Illegitimate' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Mute' (+0 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Deaf' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Stern' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Maimed' (-25 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Infested' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Infester' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Corrupt' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Thrall' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Untrustworthy' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Starving' (-15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Infected' (-20 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Inexperienced' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Sinful' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Sanctimonious' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Complacent' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Undefeated' (+65 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Vain' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Prideful' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Virtuous' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Selective' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Cautious' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Passive' (+0 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Redeemed' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Rash' (+9 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Deficient' (-12 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Excessive' (+3 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Champion of Excess' (+6 battlescore) (credit TJTheSoundBoard)
* Added new name suffix 'the Benevolent' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Malevolent' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Stingy' (-2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Temperate' (+10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Generous' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Truthful' (+1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Witty' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Determined' (+15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Comedic' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Tragic' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Disfigured' (-15 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Beggar' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Questionable' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Lacking' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Malformed' (-16 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Deformed' (-17 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the One-armed' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Limp-wristed' (-14 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Waste of Space' (-10 battlescore) (credit TJTheSoundBoard)
* Added new name suffix 'the Waste or Air' (-10 battlescore) (credit TJTheSoundBoard)
* Added new name suffix 'the Bound' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Unbound' (+5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Unimaginative' (-1 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Boastful' (+2 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Scrawny' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Lithe' (+4 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Gaunt' (-6 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Anemic' (-10 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Two Left Feet' (-14 battlescore) (credit TJTheSoundBoard)
* Added new name suffix 'the Uncoordinated' (-13 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Grieving' (-5 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Failure' (-19 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Failing' (-7 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Disappointed' (-4 battlescore) (can be further randomly generated) (credit TJTheSoundBoard)
* Added new name suffix 'the Disappointment' (-18 battlescore) (credit TJTheSoundBoard)
* Added new name suffix 'the Beefy' (+35 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Decrepit' (-30 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Begrudged' (-4 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Fancy' (+5 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Fantastic' (+45 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Grumbler' (+1 battlescore) (credit u/Randomscholar)
* Added new name suffix 'the Skunk' (+3 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Dismal' (-5 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Chunky' (+5 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Ravenous' (+10 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Large' (+11 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'the Ominous' (+30 battlescore) (can be further randomly generated) (credit u/Randomscholar)
* Added new name suffix 'The Blind' (-10 battlescore) (can be further randomly generated) (credit u/Taukki)
* Added new name suffix 'The Unremarkable' (-5 battlescore) (can be further randomly generated) (credit u/Taukki)
* Added new name suffix 'The Loathed' (-3 battlescore) (can be further randomly generated) (credit u/Taukki)
* Added new name suffix 'The Wimpy' (-15 battlescore) (can be further randomly generated) (credit u/robophile-ta)
* Added new name suffix 'The Loved One' (+10 battlescore) (credit u/Jean287)

BUGFIXES (211 features)

I don't even know what to say about this section... so many bugs. At least they are all fixed now. Thanks again to all the people who reported these, especially TJTheSoundBoard who has been relentlessly testing and reporting bugs unlike I've ever seen before. I appreciate it a lot because it makes the game better for everyone so thanks mate!

* Fixed issue with custom celebration names able to break save files (credit BlindIrl)
* Fixed Expense gold not being saved and shown in reports when game is reloaded (credit TJTheSoundBoard)
* Fixed Battles the player has been invovled in not shown in reports when game is reloaded (credit TJTheSoundBoard)
* Fixed Slaves burned during celebratory fires actually reduces number of peasants not slaves (and can cause minus peasants) (credit Night_Shift_Sleepy)
* Fixed 1111 cheat cancelling cheat counting as a cheat used (credit Kear Darkfire)
* Fixed incorrect figures and bank calculations shown in interest explained book (credit TJTheSoundBoard)
* Fixed disbanding knights has knight graphic without kingdom symbol (credit TJTheSoundBoard)
* Fixed disbanding peasants showing knight not peasant (credit TJTheSoundBoard)
* Fixed disbanding goblins showing knight not goblin (credit TJTheSoundBoard)
* Fixed disbanding bandits showing knight not bandit (credit TJTheSoundBoard)
* Fixed disbanding soldiers showing knight not soldier (credit TJTheSoundBoard)
* Fixed Global bandit level going over 100 (credit TJTheSoundBoard)
* Fixed text bug western history teacher rejecting help cause you're in southern history class
* Fixed 4 text bugs with trade deal ending sacrifice event
* Fixed text bug with Gambling den clear out screen (credit TJTheSoundBoard)
* Fixed 4 text bugs with Nugmeek dialogues (credit TJTheSoundBoard)
* Fixed 3 text bugs with Silver Staff description (credit TJTheSoundBoard)
* Fixed text bug with Dragon Wench Knight intro screen (credit TJTheSoundBoard)
* Fixed text bug with Dragon beaten by knight screen (credit TJTheSoundBoard)
* Fixed 6 text bugs in the Bandit Horde book (credit TJTheSoundBoard)
* Fixed 3 text bugs in The Rebellion book (credit TJTheSoundBoard)
* Fixed 2 text bugs in the Goblin Kingdoms book (credit TJTheSoundBoard)
* Fixed 9 text bugs in Lost Artifacts book (credit TJTheSoundBoard)
* Fixed 8 text bugs in Black Bank book (credit TJTheSoundBoard)
* Fixed 9 text bugs in Hunter's tales volume 1 (credit TJTheSoundBoard)
* Fixed King reference instead of correct title in hunter's tales (credit TJTheSoundBoard)
* Fixed 8 text bugs in Fool King Bardon book (credit TJTheSoundBoard)
* Fixed text bug in The One-eye goblin book (credit TJTheSoundBoard)
* Fixed 5 text bugs in Demonic Invasions book (credit TJTheSoundBoard)
* Fixed 13 text bugs with King of Ants and lions book (credit TJTheSoundBoard)
* Fixed 3 text bugs with Zod of the Southern Rim (credit TJTheSoundBoard)
* Fixed many text bugs with Zeberfan the Magic Man (credit TJTheSoundBoard)
* Fixed reference to king in Faradal the Just and Noble book (credit TJTheSoundBoard)
* Fixed text bug in tales of a travelling bard (credit TJTheSoundBoard)
* Fixed 2 Humour section book category description text bugs  (credit TJTheSoundBoard)
* Fixed 2 Reference section book category description text bugs  (credit TJTheSoundBoard)
* Fixed 5 text bugs in The Little Dwarf Book (credit TJTheSoundBoard)
* Fixed 3 text bugs in the God of Goblins book (credit TJTheSoundBoard)
* Fixed 3 text bugs in the Black Book (credit TJTheSoundBoard)
* Fixed 8 text bugs in Southern Travel Guide (credit TJTheSoundBoard)
* Fixed 12 text bugs in Western Travel guide (credit TJTheSoundBoard)
* Fixed 2 Travel section book category description text bugs (credit TJTheSoundBoard)
* Fixed 2 Fiction section book category description text bugs (credit TJTheSoundBoard)
* Fixed 2 Biography section book category description text bugs  (credit TJTheSoundBoard)
* Fixed 10 text bugs in Northern Travel Guide (credit TJTheSoundBoard)
* Fixed 11 text bugs in Near North guide (credit TJTheSoundBoard)
* Fixed 2 Text bugs in Dragon's Kneecap guide section (credit TJTheSoundBoard)
* Fixed text bug in Silver staff tavern guide section (credit TJTheSoundBoard)
* Fixed text bug in Fighting coastman guide section (credit TJTheSoundBoard)
* Fixed 5 bank interest explained book text bugs (credit TJTheSoundBoard)
* Fixed 3 text bugs in arena betting guide book (credit TJTheSoundBoard)
* Fixed 2 text bugs in 23 reasons not to visit the north book (credit TJTheSoundBoard)
* Fixed 2 text bugs in titans of the footpath (credit TJTheSoundBoard)
* Fixed Knightly order founding text bug (credit TJTheSoundBoard)
* Fixed knightly order hall text bug (credit TJTheSoundBoard)
* Fixed single knight joining knightly order text bug (credit TJTheSoundBoard)
* Fixed Business section of personal library text bug (credit TJTheSoundBoard)
* Fixed Arena subsidies book text bug (credit TJTheSoundBoard)
* Fixed tavern guide text bug (credit TJTheSoundBoard)
* Fixed western history teacher tip text bug
* Fixed 6 text bugs in history class restart season text
* Fixed text bug in teacher origin text
* Fixed 9 text bugs in teacher questions
* Fixed Fixed bandit completely infested blurb text bug (credit TJTheSoundBoard)
* Fixed Fixed bandit dialogue goblin freedom text bug (credit TJTheSoundBoard)
* Fixed Fixed Thickblood tavern bandit recommendation text bug (credit TJTheSoundBoard)
* Fixed Fixed text bug in screen when buying land from bandits (credit TJTheSoundBoard)
* Fixed issue with mushroom encounters being just blank lines
* Fixed Bandit war orders declaration screen text bug (credit TJTheSoundBoard)
* Fixed bandit refusal of orders text bug (credit TJTheSoundBoard)
* Fixed bandit goal text bug (credit TJTheSoundBoard)
* Fixed farmer's pitchfork bandit story text bug (credit TJTheSoundBoard)
* Fixed text bug with goblin slaver question blurb (credit TJTheSoundBoard)
* Fixed rebels defeat screen text bug (credit TJTheSoundBoard)
* Fixed 4 Phenor origin story text bugs (credit TJTheSoundBoard)
* Fixed several bandit peace gold text bugs (credit TJTheSoundBoard)
* Fixed text bug in bandit abandonment screen (credit TJTheSoundBoard)
* Fixed Krut description text bug (credit TJTheSoundBoard)
* Fixed krut king origin text bug (credit TJTheSoundBoard)
* Fixed krut totem text bug (credit TJTheSoundBoard)
* Fixed Erak description text bug (credit TJTheSoundBoard)
* Fixed Krut Bannerwall text bug (credit TJTheSoundBoard)
* Fixed Krut king greeting screen text bug (credit TJTheSoundBoard)
* Fixed prisoner let us out text bug (credit TJTheSoundBoard)
* Fixed old croll prisoner text bug (credit TJTheSoundBoard)
* Fixed prison upgrades text bug (credit TJTheSoundBoard)
* Fixed prison description text bug (credit TJTheSoundBoard)
* Fixed upgraded prison description text bug (credit TJTheSoundBoard)
* Fixed prison labour yard text bug (credit TJTheSoundBoard)
* Fixed explorer's guild intro text (credit TJTheSoundBoard)
* Fixed Dunak guild master text bug in dialogue (credit TJTheSoundBoard)
* Fixed recruiters conversion screen text bug (credit TJTheSoundBoard)
* Fixed Training grounds to barracks upgrade double screen issue (credit TJTheSoundBoard)
* Fixed Barracks to grand barracks upgrade double screen issue (credit TJTheSoundBoard)
* Fixed Extra broken line in barracks screen (credit TJTheSoundBoard)
* Fixed I have need of you text bug with champion for hire (Credit Widy)
* Fixed withered heart loot item description (Credit Widy)
* Fixed Arena tutorial text bug (Credit Widy)
* Fixed 2 text bugs in silver staff tavern artifact market dialogue (credit TJTheSoundBoard)
* Fixed 2 text bugs in Artifact market conspiracy text (credit TJTheSoundBoard)
* Fixed 2 text bugs in mystical wares comment (credit TJTheSoundBoard)
* Fixed 4 Issues and inconsistencies in History of the North in the Tower of Histories (credit TJTheSoundBoard)
* Fixed 2 text bugs in History of the South in the Tower of Histories (credit TJTheSoundBoard)
* Fixed 5 text bugs in History of the East in the Tower of Histories(credit TJTheSoundBoard)
* Fixed 2 text bugs in History of the West in the Tower of Histories(credit TJTheSoundBoard)
* Fixed 2 text bugs in History of the Ancient lands in the Tower of Histories  (credit TJTheSoundBoard)
* Fixed 2 text bugs in History of the Midlands in the Tower of Histories(credit TJTheSoundBoard)
* Fixed 5 text bugs in museum of forbidden arts intro text (credit TJTheSoundBoard)
* Fixed text bug with severed orc ear in forbidden arts museum (credit TJTheSoundBoard)
* Fixed text bug with demon head in forbidden arts museum (credit TJTheSoundBoard)
* Fixed 4 text bugs with Arshams tower of histories questions
* Fixed text bug with tower of the changelings intro text (credit TJTheSoundBoard)
* Fixed text bug with guildmaster of the changelings tower (credit TJTheSoundBoard)
* Fixed text bug with Diran the Old's Dialogue (credit TJTheSoundBoard)
* Fixed 3 text bugs with Doran the Dim's dialogues (credit TJTheSoundBoard)
* Fixed 5 text bugs with Hyruk the Moneygrubber (credit TJTheSoundBoard)
* Fixed giant skull hyruk quest text bug (credit TJTheSoundBoard)
* Fixed artifact market champion's post text bug when empty (credit TJTheSoundBoard)
* Fixed Darkdale champion market text bug when empty (credit TJTheSoundBoard)
* Fixed 5 text bugs with Artifactmarket bladesinger lyrics (credit TJTheSoundBoard)
* Fixed 2 text bugs in Black Keep description screen (credit TJTheSoundBoard)
* Fixed text bug with Artifact market Northern Watchtower (credit TJTheSoundBoard)
* Fixed text bug with Artifact market Southern Watchtower (credit TJTheSoundBoard)
* Fixed text bug with Artifact market Western Watchtower (credit TJTheSoundBoard)
* Fixed text bug with Artifact market Eastern Watchtower (credit TJTheSoundBoard)
* Fixed 3 text bugs with Old library intro screen (credit TJTheSoundBoard)
* Fixed 5 text bugs with Near North intro text (credit TJTheSoundBoard)
* Fixed Text bug with Farrad desert intro text (credit TJTheSoundBoard)
* Fixed Text bug with Lost Jungle intro text (credit TJTheSoundBoard)
* Fixed 3 Text bugs with Dunelands intro text (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Parched Lands intro text (credit TJTheSoundBoard)
* Fixed Incorrect spacing with Oasis intro (credit TJTheSoundBoard)
* Fixed Text bug with Oasis Intro text (credit TJTheSoundBoard)
* Fixed 2 Text bugs with the Drylands intro text (credit TJTheSoundBoard)
* Fixed 6 Text bugs with South coast intro text (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Denland intro text (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Songwood intro text (credit TJTheSoundBoard)
* Fixed 8 Text bugs with Wildwood intro text (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Darkmarsh intro text (credit TJTheSoundBoard)
* Fixed 7 Text bugs with plague box description (credit TJTheSoundBoard)
* Fixed Issues with one of the regional location texts having a smaller text box than others
* Fixed Text bug with Plague box purchase text (credit TJTheSoundBoard)
* Fixed 3 text bugs with Golden Telescope description (credit TJTheSoundBoard)
* Fixed 2 text bugs with Golden Telescope purchase text (credit TJTheSoundBoard)
* Fixed 2 text bugs with friend of the fearful description (credit TJTheSoundBoard)
* Fixed 2 text bugs with friend of the fearful purchase text (credit TJTheSoundBoard)
* Fixed 2 text bugs with Western Artifact shop introduction (credit TJTheSoundBoard)
* Fixed 6 text bugs with Fragment of Denland stone description (credit TJTheSoundBoard)
* Fixed text bug in stone of talents purchase text (credit TJTheSoundBoard)
* Fixed 2 text bugs in Mystical wares shop introduction (credit TJTheSoundBoard)
* Fixed 2 text bugs in Horn of Demons description (credit TJTheSoundBoard)
* Fixed 3 text bugs in Demon Shield description (credit TJTheSoundBoard)
* Fixed 6 text bugs in Dumble Staff description (credit TJTheSoundBoard)
* Fixed text bug in Dumble Staff purchase text (credit TJTheSoundBoard)
* Fixed 5 text bugs in Doomstone Fragment description (credit TJTheSoundBoard)
* Fixed 2 text bugs in Bjorn's Artifacts of the North shop introduction (credit TJTheSoundBoard)
* Fixed 4 text bugs in Gauntlet of Frost description (credit TJTheSoundBoard)
* Fixed Text bug in Ancient pig song book (credit TJTheSoundBoard)
* Fixed 5 Text bugs in Orcish Warrior book (credit TJTheSoundBoard)
* Fixed 2 Text bugs in O Great Coastal King book (credit TJTheSoundBoard)
* Fixed 8 Text bugs in Great Wall book (credit TJTheSoundBoard)
* Fixed 4 Text bugs in Pirate Wars book (credit TJTheSoundBoard)
* Fixed 4 text bugs in The Swamplands book (credit TJTheSoundBoard)
* Fixed 6 Text bugs in The coastal kings of old book (credit TJTheSoundBoard)
* Fixed 10 text bugs in Kullak book (credit TJTheSoundBoard)
* Fixed 2 Text issues in Militia recruitment screen (credit Minty)
* Fixed selling troops text bug (credit Widy)
* Fixed Retirement screen option text bug (credit Widy)
* Fixed 5 Text bugs in Bandit King Blackmarket Den intro (credit TJTheSoundBoard)
* Fixed 3 Text bugs in Blackmarket riches and mystery throne room visitor (credit TJTheSoundBoard)
* Fixed 3 Text bugs in Blackmarket Oppressor throne room visitor
* Fixed Text bug in Blackmarket a place of Darkness throne room visitor
* Fixed 4 Text bugs in victory screen over independent kingdom (credit TJTheSoundBoard)
* Fixed Darkdale reclusive ruler text (credit TJTheSoundBoard)
* Fixed Musicians guild tribute relation change display bug (credit TJTheSoundBoard)
* Fixed Musicians guild tribute cancelling relation change display bug (credit TJTheSoundBoard)
* Fixed 3 Text bugs in Goblin Spearmen Blackmarket Den guards
* Fixed Text bug in Necromancer Blackmarket Den intro
* Fixed 4 text bugs with feeding monster pit creatures (credit TJTheSoundBoard)
* Fixed Darkdale Taxes incorrectly shown as Blackmarket Trade Tax (credit TJTheSoundBoard)
* Fixed Violent drunk neighbour throne room encounter text bug (credit TJTheSoundBoard)
* Fixed 11 text bugs with farmer dispute intros (credit TJTheSoundBoard)
* Fixed 2 Text bugs in merc firing screen (credit TJTheSoundBoard)
* Fixed Knight goblet quest text bug (credit TJTheSoundBoard)
* Fixed Changeling payment text bug (credit TJTheSoundBoard)
* Fixed Text bug with Humans Toe Tavern visit option (credit TJTheSoundBoard)
* Fixed 3 text bugs in Uktak village description (credit TJTheSoundBoard)
* Fixed 2 text bugs on friendly Uktak village description (credit TJTheSoundBoard)
* Fixed 7 text bugs with Bank Destruction (credit TJTheSoundBoard)
* Fixed 2 incorrect references to king title and gender in Bank destruction (credit TJTheSoundBoard)
* Fixed Rihhm trade able to happen without trade post (credit TJTheSoundBoard)
* Fixed Smallhaven trade able to happen without trade post (credit TJTheSoundBoard)
* Fixed Smallhaven trade post options not changing relation with smallhaven like arranging trade via village elder does (credit TJTheSoundBoard)
* Fixed Text colour issue for militia disbanding screen
* Fixed 2 text bugs and hardcoded reference to player being King regardless of chosen title to Militia disbanding screen (credit TJTheSoundBoard)
* Fixed Blackmarket shutting down soldiers for hire incorrectly being shown as peasants (credit TJTheSoundBoard)
* Fixed 3 text bugs with Cartographer's guild destruction screen (credit TJTheSoundBoard)
* Fixed Incorrect title line for Cartographer's guild destruction screen (credit TJTheSoundBoard)
* Fixed 7 text bugs in Rihhm Enslavement screen (credit TJTheSoundBoard)
* Fixed 2 text bugs with Rihhm being pillaged
* Fixed missing screen for Rihhm village villagers defeat your attack
* Fixed 6 text bugs with Smallhaven enslavement screen (credit TJTheSoundBoard)
* Fixed missing screen for Smallhaven village villagers defeat your attack
* Fixed 2 text bugs with Northwatch army defending Thickblood tavern (credit TJTheSoundBoard)
* Fixed text bug with Demonic main menu load game option
* Fixed Brawlers pit being destroyed not showing as destroyed on explore screen (credit TJTheSoundBoard)
* Fixed Being allowed back into goblinwood if you still have goblin slavery (credit TJTheSoundBoard)
* Fixed Goblinwood free goblins option adding new goblins to the population doesn't remove them from the goblin slavers supply, if reallowing slavery in the same year the goblins were still there
* Fixed text bugs in Arena destruction screen
* Fixed Ability to initiate gambling tax and arena subsidy after arena is destroyed (credit TJTheSoundBoard)
* Fixed Arena related laws not being cancelled when destroying the arena

EVERYTHING ELSE (7 features)

A few misc things here that couldn't fit anywhere else

* Added new indicators of cost for hiring staff (credit Wereserepent)
* Added text blocking outcome if new staff are too expensive to hire (credit Wereserepent)
* Made 'Visit local tavern' option show the taverns name 'The Ox Head Tavern' (credit TJTheSoundBoard)
* Added link to the new discord in the community links section (Credit Giolitti)
* Reworked first option of tower of histories questions with Arsham the All Knowing (Credit Widy)
* Added indicators of which troops have turned into what when using the stone of talents artifact
* Added loan interest growing to the end of turn reports (credit TJTheSoundBoard)

WHAT'S NEXT

I'm in the process of reading over old and new combat update code and writing myself a little guide for working through it, I'm also planning to continue trudging through bug reports throughout the week. Thank you everyone for the continued support!

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-02-17 16:52:39

Quick question how do I access the terraforming menu?

2021-02-18 00:16:36

from the kingdom reports section i think

2021-02-18 13:21:54

@Caio, Yeah Omer's right if you just go into kingdom reports, terraforming should be the bottom option as long as you have barren lands available to terraform

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-02-22 20:03:24

Warsim 0.8.3.1 (Bugmountain 2 Electric Boogaloo, 129 features)

Hey Everyone,

A fair load of new content and again a ton of fixes thanks to player suggestions, Still mostly TJTheSoundBoard (A bug reporting machine) on discord. I've also been working on the combat update properly finally.

NEW NAME SUFFIXES (27 features)

Warsim got some awesome new reviews recently and some of the usernames of the reviewers caught my eye, Watercloak and Gloryfire seemed like awesome suffixes heroes could have, like Dargo Firecloak, or Gorbo Corpsefire. I got a bit carried away with variants but hey, new content!

* Added new name suffix 'Watercloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Firecloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Icecloak' (+24 battlescore) (credit Watercloak)
* Added new name suffix 'Rockcloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Stormcloak' (+23 battlescore) (credit Watercloak)
* Added new name suffix 'Windcloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Steelcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Silvercloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Ironcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Goldcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Redcloak' (+17 battlescore) (credit Watercloak)
* Added new name suffix 'Greencloak' (+14 battlescore) (credit Watercloak)
* Added new name suffix 'Bluecloak' (+16 battlescore) (credit Watercloak)
* Added new name suffix 'Blackcloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Whitecloak' (+14 battlescore) (credit Watercloak)
* Added new name suffix 'Greycloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Purplecloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Dreamcloak' (+21 battlescore) (credit Watercloak)
* Added new name suffix 'Raincloak' (+15 battlescore) (credit Watercloak)
* Added new name suffix 'Suncloak' (+20 battlescore) (credit Watercloak)
* Added new name suffix 'Mooncloak' (+19 battlescore) (credit Watercloak)
* Added new name suffix 'Sandcloak' (+11 battlescore) (credit Watercloak)
* Added new name suffix 'Rivercloak' (+10 battlescore) (credit Watercloak)
* Added new name suffix 'Gloryfire' (+28 battlescore) (credit Gloryfire21)
* Added new name suffix 'Dreamfire' (+24 battlescore) (credit Gloryfire21)
* Added new name suffix 'Greatfire' (+30 battlescore) (credit Gloryfire21)
* Added new name suffix 'Corpsefire' (+29 battlescore) (credit Gloryfire21)

NEW CHEATS (3 features)

A few good recently suggested cheat ideas, now in the game!

* Added new cheat (469) add 10k new peasants to the militia (credit TJTheSoundBoard)
* Added new cheat (1000) set public opinion to anything (credit TJTheSoundBoard)
* Updated in-game cheat list (111) to include all recently added cheats

PRISON ESCAPE IMPROVED (5 features)

There were a few issues with how the prison overflowing events were written and a bug with escapees not actually escaping, now all sorted!

* Reworked prison overflowing so guards free prisoners end of turn event to show bandit level change and number of troops freed
* Reworked prison overflowing so executions end of turn event to show number of executed bandits
* Fixed prison escape end of turn event not removing escaped prisoners from total prison population
* Reworked prison overflowing prison break end of turn event to show number of escaped bandits
* Reworked major prison revolt end of turn event to show number of escaped bandits

QUESTING KNIGHTS AND PUBLC FAVOUR (7 features)

In a report TJ mentioned that despite having a low public opinion knights were coming to quest for him in the throne room, checking the code I could see that regardless of public opinion questing knight encounters would pop up in the throne room. After some thought I've added a new system that will change how frequently these encounters are shown up, only appearing as frequent as they do currently if you have 100 public opinion, otherwise they will become a lot rarer.

* Questing knight encounters are 1/40 odds of happening if public opinion is below 0
* Questing knight encounters are 1/20 odds of happening if public opinion is below 10
* Questing knight encounters are 1/15 odds of happening if public opinion is below 20
* Questing knight encounters are 1/10 odds of happening if public opinion is below 40
* Questing knight encounters are 1/6 odds of happening if public opinion is below 60
* Questing knight encounters are 1/3 odds of happening if public opinion is below 100
* Questing knight encounters are 1/1 odds of happening if public opinion is 100 (same as currently)

NEW NAMES (2 features)

A new suggestion for a pair of gnomes names as well as another review username inspired set of human names, thanks Calasnetski!

* Added new human names 'Calas, Calasan, Calasar, Calsaro, Calsanar, Calasaar, Calantir, Calantias' (credit Calasnetski)
* Added new gnome names 'Gromble-Grimble and Grimble-Gromble' (credit Cat)

REFUGEE CAMP IMPROVEMENTS (3 features)

Occasionally when destroyed, independent kingdoms will form refugee camps that can be interacted with through diplomacy. When destroying them previously you got nothing. Now destroying them results in some loot, the final possessions of the damned.

* Added between 1-7 loot chests discoverable when destroying independent kingdom refugee camps
* Fixed refugee camp screen still open even if all camps are destroyed
* Fixed ability to enter refugee camp number when option not displayed to go there when it's empty

ARREST THOSE GOBLINS (10 features)

For a lot of throne room encounters involving goblins, if you ban goblin slavery you just have a blocked out option saying you can't enslave them as goblin slavery is banned... but what about jail? Now this blocked out option will be replaced by the to the dungeons option allowing you to jail them goblins as you please!

* Added new system with modified versions of goblin enslaved reactions for goblins being arrested
* Added ability to imprison goblin wants coin throne room visitor instead of enslaving
* Added ability to imprison goblin chieftain and tribe throne room visitor instead of enslaving
* Added ability to imprison goblin speaking goblin tongue throne room visitor instead of enslaving
* Added ability to imprison gold coin giving goblin throne room visitor instead of enslaving
* Added ability to imprison goblin calls you bad ruler throne room visitor instead of enslaving
* Added ability to imprison Pee pee goblin throne room visitor instead of enslaving
* Added ability to imprison green skin mining company throne room visitor instead of enslaving
* Added ability to imprison goblin gold deposit throne room visitor instead of enslaving
* Added ability to imprison goblin communicator throne room visitor instead of enslaving

BUGFIXES (70 features)

70 more bugs cleared, thanks for the reports guys!

* Fixed Bank interest being given incorrectly (credit NotFox)
* Fixed crazy bug that allowed negative numbers to be bet in Arena where if you bet on the loser you would win the bet amount (credit TJTheSoundBoard)
* Fixed negative bet bug with tournament betting (credit TJTheSoundBoard)
* Fixed issue with attacking slavers fort twice if any slave soldiers are present (credit TJTheSoundBoard)
* Fixed issue with Destroying snowfolk village kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed issue with Destroying Fort Kullak kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed issue with Destroying Uktak Village kicking you out of exploration screen (credit TJTheSoundBoard)
* Fixed Monfort Mine exploration screen name not changing when destroyed by player (credit TJTheSoundBoard)
* Fixed text bug in Gorthmek new captain screen
* Fixed text bug in Fort YourKingdom new captain screen
* Fixed text bug in Fort Kullak new captain screen
* Fixed text bug in Fort Northwatch new captain screen
* Fixed issue with Krut destruction showing a blank screen (credit TJTheSoundBoard)
* Fixed missing line in invasion victory screens (credit TJTheSoundBoard)
* Fixed 16 man tournament option being blocked incorrectly regardless of if player can afford it (credit TJTheSoundBoard)
* Fixed Goblin slavery blocked out option not appearing in throne room encounter (credit TJTheSoundBoard)
* Fixed Text bug in goblin urinating on throne room floor (credit TJTheSoundBoard)
* Fixed 4 references to king in celebration dialogues (credit TJTheSoundBoard)
* Fixed taur races text bug in race description (credit TJTheSoundBoard)
* Fixed 7 text bugs with musicians guild intro texts (credit TJTheSoundBoard)
* Fixed many issues with Nairo name being mispelt in game (credit AstralMouse)
* Fixed issue with Southern Nomad Mercs joining you against the demons not returning as mercs if refused
* Fixed issue with Koova not being present in final fight against nomads after joining you to fight demons once (credit TJTheSoundBoard)
* Fixed issue with negative southern nomad merc populations due to bug
* Fixed text bug with agreeing to knight payrise
* Fixed outcome of refusal/exeuction/imprisonment of knight in payrise encounter skipped (credit TJTheSoundBoard)
* Fixed 2 text bugs in knight execution in payrise encounter
* Fixed 2 text bugs in trio of knights desertion outcome
* Fixed 7 text bugs in knight payrise rejection outcomes
* Fixed 2 text bugs with soldier wage rise dismissal
* Fixed 2 text bugs with soldier wage rise arrest
* Fixed 7 text bugs in soldier payrise rejection outcomes
* Fixed missing troop loss and deserter gain indicators in knight pay rise negative outcomes
* Fixed missing +1 prisoner indicator when jailing love cultist (credit TJTheSoundBoard)
* Fixed missing +1 prisoner indicator when jailing abomination (credit TJTheSoundBoard)
* Fixed 2 text bugs in leader of collapsed kingdom tower suicide outcome (credit TJTheSoundBoard)
* Fixed text bug on destroyed kingdom screen (credit TJTheSoundBoard)
* Fixed text bug with insane mode introduction (credit AstralMouse)
* Fixed text bug with Demonic intro with General (credit AstralMouse)
* Fixed 3 Text bugs with Bongles the Great dialogues (credit TJTheSoundBoard)
* Fixed 3 Text bugs with Gribble dialogues (credit TJTheSoundBoard)
* Fixed Local gnome slug meat dialogue text bug (credit TJTheSoundBoard)
* Fixed Text bug with Damar dialogue (credit TJTheSoundBoard)
* Fixed Text bug with Dengier dialogue (credit TJTheSoundBoard)
* Fixed 2 Text bugs with Lemour dialogues (credit TJTheSoundBoard)
* Fixed Text bug with Nemak dialogue (credit TJTheSoundBoard)
* Fixed Text bug with Thundil dialogue (credit TJTheSoundBoard)
* Fixed Thundil building description text bug (credit TJTheSoundBoard)
* Fixed Nerego Mapmakers description text bug (credit TJTheSoundBoard)
* Fixed and reworked independent unit re-establish kingdom encounter text (credit TJTheSoundBoard)
* Fixed text bug with independent re-establish aftermath text (credit TJTheSoundBoard)
* Fixed 10 text issues with not guilty and guilty texts in throne room (credit TJTheSoundBoard)
* Fixed 3 text bugs in travelling sudden death player text (credit TJTheSoundBoard)
* Fixed 11 text bugs in various sudden death rules texts (credit TJTheSoundBoard)
* Fixed 2 text bugs in dying father's joke throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in laugh before he dies joke throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in joke encounter response screen (credit TJTheSoundBoard)
* Fixed 40 text bugs with knight quest outcomes and stories (credit TJTheSoundBoard)
* Fixed 6 text bugs with silver tongue outcome (credit TJTheSoundBoard)
* Fixed Assigning 3rd champion to Fort Gorthmek not leaving the champion assignment screen
* Fixed 5 text bugs with Slavers for hire throne room encounter (credit TJTheSoundBoard)
* Fixed 3 text bugs with Slavers hired reaction text (credit TJTheSoundBoard)
* Fixed 7 text bugs with Best beard throne room encounter (credit TJTheSoundBoard)
* Fixed 2 text bugs in Bluetrii seller throne room encounter (credit TJTheSoundBoard)
* Fixed text bug in arms in the air throne room reaction (credit TJTheSoundBoard)
* Fixed Text bug in two travelling knight encounters options (credit TJTheSoundBoard)
* Fixed 5 text bugs with ugliest throne room visitor encounter (credit TJTheSoundBoard)
* Fixed 4 text bugs with goblin mining venture outcome screens (credit TJTheSoundBoard)
* Fixed Goblin jailing resulting in slavery (credit TJTheSoundBoard)
* Fixed goblin calls you bad king instead of chosen title

EVERYTHING ELSE (2 features)

A good point by NotFox, when instating a hero to a fortress you can't compare or see their battlescores to know who is the best choice, now you can.

* Added new indicator of battlescore of your champions when choosing who to rule a fort for you (credit NotFox)
* Added new indicator of battlescore of your champions when choosing who to rule a Darkdale for you (credit NotFox)

WHAT'S NEXT

I'm currently spending most days now working through my combat update work and spending off days working on clearing bug reports. Since jumping back into combat update stuff I've added a new system for testing battles and fixed a number of bugs with my last build of the new combat update stuff, namely an issue where random units would appear in battles they weren't supposed to be in and issues with the way event text was written for events where the player was under attack.

I'm slowly but surely working my way in and hopefully can keep the momentum up and start getting the combat stuff to a point where it can be partially released while I finish it off. I still estimate it to be potentially months and months of work and as it progresses these updates may slow down or stop temporarily... anything to finally get this bloody update out though.

Waffling aside, I hope everyone is good, Thanks for reading and supporting the game!

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-03 12:52:11

Warsim 0.8.3.2 (Bugpurge update, 119 features)

Hey Everyone,

Another update with fixes to some annoying grand tournament bugs, a handful of new content, and mountains of general bugfixes thanks mostly to TJ!

ARENA TOURNAMENT FIXES (3 fixes)

A pretty major pair of issues affecting Arena tournaments is now cleared!

* Added gold gain notification when winning tournament
* Fixed betting on Grand Tournament winner doesn't reward you for the win (credit Roqwer & NotFox)
* Fixed issue with skipping every fight in an arena tournament breaking the arena (credit Notfox)

NEW NAME SUFFIXES (3 features)

More new name prefixes!

* Added new name suffix 'The Fable Weaver' (+15 battlescore) (credit FableWeaver)
* Added new name suffix 'the Pillar of Eternity' (+59 battlescore)
* Added new name suffix 'the Pillar of Shame' (-5 battlescore)

KINGDOM NAMES (1 feature)

A pile of new kingdom names for yourself and other kingdoms in the world to pool from.

* Added 10 new kingdom names

BETTER ADVICE (6 features)

A massive sweep through the Warsim advice texts to improve them.

* Fixed 50+ bugs in Generic advice dialogues (credit TJTheSoundBoard)
* Fixed 50+ bugs in Gargallock advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in High general advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Spymaster advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Steward advice dialogues (credit TJTheSoundBoard)
* Fixed 30+ bugs in Diplomat advice dialogues (credit TJTheSoundBoard)

BUGFIXES (100 features)

* Fixed Staff quitting reason refers incorrectly to player as king regardless of choice of title
* Fixed 'A queen will do as he does' incorrect text and rewrote it (credit TJTheSoundBoard)
* Fixed Pee pee death screen correct face colour (credit TJTheSoundBoard)
* Fixed 3 text bugs with juggling jester screen (credit TJTheSoundBoard)
* Fixed 3 text bugs with throne room slaver (credit TJTheSoundBoard)
* Fixed issues with extra line appearing when refusing bad gold from farmer (credit TJTheSoundBoard)
* Fixed issues with dead knight being counted as a new live prisoner when killed during arrest (credit TJTheSoundBoard)
* Fixed text bug with boys fleeing throne room (credit TJTheSoundBoard)
* Fixed duplicate questing knights produced by questing knight encounter
* Fixed knight isn't heard from again still grants one questing knight
* Fixed 6 text bugs with visiting knight encounter
* Fixed Missing indicator of questing knight when requesting a knight quest to prove themselves (credit TJTheSoundBoard)
* Fixed Missing indicator of questing pair of knights in throne room (credit TJTheSoundBoard)
* Fixed 2 text bugs in You are the great one throne room encounter (credit TJTheSoundBoard)
* Fixed You're welcome screen text bug (credit TJTheSoundBoard)
* Fixed 2 text bugs in arena victory crowd text (credit TJTheSoundBoard)
* Fixed Loyal warrior tournament event not in public opinion section of end of turn report (credit TJTheSoundBoard)
* Fixed text bug in empty chest terraform reward (credit TJTheSoundBoard)
* Fixed text bug in gold chest terraform reward
* Fixed text bug in bluetrii terraform reward
* Fixed text bug in Nairo's vase text (credit TJTheSoundBoard)
* Fixed 4 text bugs in Flobert's dialogues (credit TJTheSoundBoard)
* Fixed screen bug when telling steward to jail all throne room visitors or stop jailing them (credit TJTheSoundBoard)
* Fixed 32 text bugs in Arena pre-battle announcement text (credit TJTheSoundBoard)
* Fixed 45 text bugs in Baiaa Dialogues (credit TJTheSoundBoard)
* Fixed sound not resetting when kicking guards out of Nairo's party as Darkdale ruler (credit TJTheSoundBoard)
* Fixed animal fight pit intro text bug (credit TJTheSoundBoard)
* Fixed owned slavers fort slave soldier withdrawal screen text bug (credit TJTheSoundBoard)
* Fixed 2 text bugs with Custom rebel scenario screen (credit TJTheSoundBoard)
* Fixed text bug with custom bandit scenario screen (credit TJTheSoundBoard)
* Fixed 4 issues with scenario screen text bugs in testing screens
* Fixed 5 text bugs in Demon custom option screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in choose races custom screen (credit TJTheSoundBoard)
* Fixed text bug in character naming screen text (credit TJTheSoundBoard)
* Fixed text bug with shadow assassin intro origin text (credit TJTheSoundBoard)
* Fixed 4 text bugs throne room introduction text (credit TJTheSoundBoard)
* Fixed 10 text bugs in army breakdown introduction screen (credit TJTheSoundBoard)
* Fixed 4 text bugs in financial breakdown introduction screen (credit TJTheSoundBoard)
* Fixed text bug with died of old age origin text (credit TJTheSoundBoard)
* Fixed 3 text bugs in generals greeting text (credit TJTheSoundBoard)
* Fixed 2 text bugs in mad king origin intro text (credit TJTheSoundBoard)
* Fixed 2 text bugs in mad king general intro text (credit TJTheSoundBoard)
* Fixed 4 text bugs in rebellion origin for old age king origin (credit TJTheSoundBoard)
* Fixed 3 text bugs in rebellion origin for assassinated king origin (credit TJTheSoundBoard)
* Fixed 4 text bugs in rebellion origin for mad king origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for gambler origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for bandit king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in rebellion origin for demonic ruler origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for village elder origin (credit TJTheSoundBoard)
* Fixed text bug in rebellion origin for slaver army origin (credit TJTheSoundBoard)
* Fixed 5 text bugs in Faradal the Kinslayers backstory for old age king origin (credit TJTheSoundBoard)
* Fixed 5 text bugs in Faradal the Kinslayers backstory for assassinated king origin (credit TJTheSoundBoard)
* Fixed 3 text bugs in Faradal the Kinslayers backstory for mad king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for gambler king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for bandit king origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for demonic origin (credit TJTheSoundBoard)
* Fixed text bug in Faradal the Kinslayers backstory for village elder origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for slaver army origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Faradal the Kinslayers backstory for crown of mai origin (credit TJTheSoundBoard)
* Fixed about the rebels section for slaver army origin games not showing properly (credit TJTheSoundBoard)
* Fixed about Faradal the Kinslayer section for slaver army origin games not showing properly (credit TJTheSoundBoard)
* Fixed text bug in Mad King's dungeon room menu option (credit TJTheSoundBoard)
* Fixed 3 text bugs in mad king chamber intro (credit TJTheSoundBoard)
* Fixed 20+ text bugs in mad king dialogues and variants (credit TJTheSoundBoard)
* Fixed 3 text bugs in Mad king description text (credit TJTheSoundBoard)
* Fixed 3 text bugs in mad king execution option menu (credit TJTheSoundBoard)
* Fixed 8 text bugs in Mad king execution screens (credit TJTheSoundBoard)
* Fixed text bug in gambler ruler origin intro text (credit TJTheSoundBoard)
* Fixed 3 text bugs with gambler ruler generals intro text (credit TJTheSoundBoard)
* Fixed 3 Text bugs and 2 incorrect title references in demonic intro (credit TJTheSoundBoard)
* Fixed 10 text bugs in generals demonic origin intro texts and variants (credit TJTheSoundBoard)
* Fixed 4 text bugs in Assurak Camp Master intro (credit TJTheSoundBoard)
* Fixed 5 text bugs in Assurak camp master dialogues (credit TJTheSoundBoard)
* Fixed 15 text bugs with assurak locals dialogues (credit TJTheSoundBoard)
* Fixed 4 text bugs with peasant totem sacrifice (credit TJTheSoundBoard)
* Fixed 10 text bugs with demon totem intro text (credit TJTheSoundBoard)
* Fixed 10 text bugs with demon totem destruction text (credit TJTheSoundBoard)
* Fixed 4 text bugs with totem sacrifice option (credit TJTheSoundBoard)
* Fixed 2 text bugs with mystic hut intro screen (credit TJTheSoundBoard)
* Fixed 6 text bugs in mystic hut man demonic intro (credit TJTheSoundBoard)
* Fixed 5 text bugs mystic hut demonic reward text (credit TJTheSoundBoard)
* Fixed 3 text bugs in non demonic mystic hut interaction
* Fixed 4 text bugs with coin of fate flip outcome text
* Fixed 7 text bugs in various coin of fate arrest outcome texts
* Fixed 4 text bugs with demon agent brings demon outcomes
* Fixed text bug with attacking territory intro
* Fixed 2 text bugs with chanting pre-battle event
* Fixed 2 text bugs with laughter pre-battle event
* Fixed 2 text bugs with crying pre-battle event
* Fixed barely civil text incorrect showed Barley civil
* Fixed 11 text bugs in gibbering monk demon overlord intro text (credit TJTheSoundBoard)
* Fixed 3 text bugs in gibbering monk intro text (credit TJTheSoundBoard)
* Fixed 2 text bugs in gibbering monk destroyed text (credit TJTheSoundBoard)
* Fixed text bug in house marked x locked screen (credit TJTheSoundBoard)
* Fixed 4 text bugs in demon summoner demon overlord text (credit TJTheSoundBoard)
* Fixed 4 text bugs in demon summoner normal text (credit TJTheSoundBoard)
* Fixed 2 text bugs in demon summoner demon gain screen (credit TJTheSoundBoard)
* Fixed text bug in demon summoning event text (credit TJTheSoundBoard)
* Fixed text bug in sword from the stone intro event (credit TJTheSoundBoard)
* Fixed 2 text bugs in arena burn down origin story (credit TJTheSoundBoard)

EVERYTHING ELSE (6 features)

* Reworked Goblin cheiftain encounter text and fixed some issues with it
* Added new alternate encounter text for goblin chief throne room encounter if you have goblin slavery active
* Rewrote kingdom naming screen text
* Rewrote custom theme music menu option to explain it can be changed in game (credit TJTheSoundBoard)
* Rewrote time limit screen (credit TJTheSoundBoard)
* Made independent kingdom debug mode re-roll options show you the current race and kingdom names

WHAT'S NEXT

I've been cracking on with the combat update for quite a while now and things are going well. I'm currently in the process of creating special events for different races and groups when starting in battle. Demigods might levatate down to the battlefield, goblins might arrive and throw a volley of stones, zombies might scream and shamble forward, Draconians might shoot fire at their enemies, and witches might cast some kind of spell to weaken their opponents. There are so far about 60 different events unique to different races with plans for at least 100+ more relating to certain prefixes.

It's a big pile of work but I'd very much like the game to interact specially with different prefixes and race types as I think the more it does the more unique each batch of random kingdoms you get will become. Still very early days on the combat stuff but I'm happy to be making progress into it.

Cheers and hope everyone is ok!

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-03 15:20:48

Thanks for your hard work man.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-03 19:21:04

thanks for the update! btw I am not sure if I already ask this before, but any of you happened to keep the old warsim music? it's the same music as the current clasic one, but the one that the game uses right now is the mono version of that song. and also, is it possible to keep the music playing without interupting it? I have 1 long mp3 file that contains an album, a few events of the game make the music starts from the beginning again.

2021-03-04 08:08:50

When, when attending the visitors of my court, a guard brings me an alleged criminal to judge him and I ask the criminal to explain himself and then ask the guard for more information, instead of showing me the options such as liverar him, imprison him, etc., he only says "1, 2, 3" without telling me what is what. that has cost me a lot of reputation haha.
the same thing happens to me and a friend
Hope it's understandable

i am the best bread in the world.

2021-03-04 17:46:40

@Titan of War, cheers mate, my pleasure.

@JasonBlaze, cheers mate. Don't think I've got the old files. And unfortunatley due to the nature of the way the sound system works it resets each time. Wasn't such a problem before but now with so many sound effects in Warsim it's annoying. I use the menu theme or the calm theme as the background as they are shorted loops so it's not a problem when they reset.

@germanico, Hmm that's odd. is the screen reader blocking the rest of the text or something?

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-04 18:57:11

@Wastelander
do not know. I have a plug-in that gives me the screen reader's speech history, and at no time does it say the options. it's the only place where that happens to me

i am the best bread in the world.

2021-03-05 01:20:38

@Wastelander i experience it as well, however I believe it only displays it to the tts and if you shift up arrow its displayed fully. I haven't played warsim in a while, but I'll check in the morning

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2021-03-05 17:28:34

@JayJay thanks mate! Hopefully we can figure it out

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-05 17:29:30

Warsim 0.8.3.3 (Bugs Glorious Bugs, 175 features)

Hey Everyone,

This is another update focused on bug squashing with a hint of some other new content and features!

NEW NAME SUFFIXES (23 features)

Another bunch of name suffixes to keep things fresh! 3140 of them now.

* Added new name suffix 'the Fatal Weirdo' (+12 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Snaggletooth' (-3 battlescore)
* Added new name suffix 'the Realm Breaker' (+71 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Bladestorm' (+56 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Fate Breaker' (+46 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mind Weaver' (+21 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Mountain Breaker' (+15 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Face Smasher' (+29 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Eye Piercer' (+21 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Shadow Dancer' (+29 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Skull Splitter' (+31 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Cheek Slapper' (-1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Stone Grinder' (+6 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Archon of Rage' (+19 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Archon of Wrath' (+17 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Titan Chaser' (+47 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'Unbridled Hatred' (+21 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Ancient Wanderer' (+55 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Star Breaker' (+42 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Life Leecher' (+10 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Pebble Tosser' (+1 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the King Killer' (+42 battlescore) (Credit FatalWeirdo)
* Added new name suffix 'the Tavern Wrecker' (+3 battlescore) (Credit FatalWeirdo)

BRAWL PIT IMPROVEMENTS (4 features)

Found some missing screens while checking the Brawl Pit's management side, now they've been added!

* Added new screen for hiring Brawl Pit fighters
* Added new screen for converting units into brawl pit fighters
* Fixed 10 text bugs in brawl pit hire and recruitment screens
* Added gold indicator to Brawl Pit screens (credit TJTheSoundBoard)

NEW NAMES (4 features)

A bunch of new name suggestions

* Added 3 new vampire names 'Lucius, Lanius, Vulpes' (credit TheMightyOrctaur)
* Added 3 new human names 'Aaron, Aharon, Robert' (credit TheMightyOrctaur)
* Added 11 new human names 'Xion, Aelorn, Alarach, Ourin, Zeljin, Kaelin, Ledren, Aakhi, Tael'Jarn, Akradon, Talin, Aengrin' (credit FatalWeirdo)
* Added new demon name 'Xelor' (credit FatalWeirdo)

MISSING GOLD INDICATORS (24 features)

TJ pointed out several areas that lacked indication of how much gold you have, I've patched them all!

* Added gold indicator to Uktak village main screen (credit TJTheSoundBoard)
* Added gold indicator to Speaking to Uktak village elder (credit TJTheSoundBoard)
* Added gold indicator to Grabtork the Swindler's screen (credit TJTheSoundBoard)
* Added gold indicator to Dapplogk's cup game (credit TJTheSoundBoard)
* Added gold indicator to Bridge troll toll screen (credit TJTheSoundBoard)
* Added gold indicator to Berserker merc hire screen in Goblinwood (credit TJTheSoundBoard)
* Added gold indicator to Camp of love main screen (credit TJTheSoundBoard)
* Added gold indicator to Upgradable owned Fort Northwatch (credit TJTheSoundBoard)
* Added gold indicator to Northwatch buying screen (credit TJTheSoundBoard)
* Added gold indicator to Fort Kullak unowned main screen (credit TJTheSoundBoard)
* Added gold indicator to Slaver fort master text (credit TJTheSoundBoard)
* Added gold indicator to Seer of Minds (credit TJTheSoundBoard)
* Added gold indicator to Black Opal Ship pay for show screen (credit TJTheSoundBoard)
* Added gold indicator to Aehlan's shop (credit TJTheSoundBoard)
* Added gold indicator to Goblin Hall of Heroes (credit TJTheSoundBoard)
* Added gold indicator to Slum's Slaver Post (credit TJTheSoundBoard)
* Added gold indicator to Blackrow Tavern Slaver (credit TJTheSoundBoard)
* Added gold indicator to Burned Shacks during shadow assassin quest (credit TJTheSoundBoard)
* Added gold indicator to Blackmarket Bandit Hire screen (credit TJTheSoundBoard)
* Added gold indicator to Fighter's Pit main screen (credit TJTheSoundBoard)
* Added gold indicator to Blackmarket Management screen (credit TJTheSoundBoard)
* Added gold indicator to Second trade quarter of the Artifact market (credit TJTheSoundBoard)
* Added gold indicator to Adventurer's quarter of the Artifact Market (credit TJTheSoundBoard)
* Added gold indicator to Darkdale jester's society (credit TJTheSoundBoard)

BUGFIXES (115 features)

Another horrendous list of bugs that have been fixed... I've never seen such bugreporting dedication as TJ, it's been hard work but with each of these updates large swathes of the game are being fixed up so I'm glad to be doing it.

* Fixed 2 text bugs in national tradedy generals intro (credit TJTheSoundBoard)
* Fixed 3 text bugs in slaver army origin intro text (credit TJTheSoundBoard)
* Fixed text bug in pleading general text (credit TJTheSoundBoard)
* Fixed 2 text bugs in arena champion origin story intro text (credit TJTheSoundBoard)
* Fixed 6 text bugs in slave revolt origin intro text (credit TJTheSoundBoard)
* Fixed Ex-slave revolt text indicator issue (credit TJTheSoundBoard)
* Fixed text bug in Slave revolt generals text (credit TJTheSoundBoard)
* Fixed Text bug in crown of mai intro (credit TJTheSoundBoard)
* Fixed Text bug in growing up screen in crown of mai origin (credit TJTheSoundBoard)
* Fixed 2 text bugs in Mountain of Mai discovery (credit TJTheSoundBoard)
* Fixed 3 text bugs in mountain climb text (credit TJTheSoundBoard)
* Fixed 2 text bugs in hidden cavern discovery text (credit TJTheSoundBoard)
* Fixed 2 text bugs and 2 incorrect gender references in Crown of Mai final screen (credit TJTheSoundBoard)
* Fixed 3 text bugs in generals crown of mai screen (credit TJTheSoundBoard)
* Fixed issue with slaver wall upgrade text skipping too fast (credit TJTheSoundBoard)
* Fixed 3 text bugs in fight pit upgrade screen (credit TJTheSoundBoard)
* Fixed 25 text bugs in goblinwood jail dialogues (credit TJTheSoundBoard)
* Fixed 28 text bugs in goblinwood drum school dialogues (credit TJTheSoundBoard)
* Fixed 89 text bugs in fort gorthmek dialogues (credit TJTheSoundBoard)
* Fixed 2 text bugs with demon horde rising dialogue (credit TJTheSoundBoard)
* Fixed 5 text bugs with demon worshipper dialogues (credit TJTheSoundBoard)
* Fixed 2 text bugs in Drylands nomads demon camp (credit TJTheSoundBoard)
* Fixed 8 text bugs with Koova the Demon dialogues (credit TJTheSoundBoard)
* Fixed text bug in nomad pike screen (credit TJTheSoundBoard)
* Fixed Diplomat faction relation screen shows incorrect skin colour for demonic diplomat (credit TJTheSoundBoard)
* Fixed text bug in steward has no reports screen (credit TJTheSoundBoard)
* Fixed text bug in steward report screen (credit TJTheSoundBoard)
* Fixed generals face not red as demon general during attack screen (credit TJTheSoundBoard)
* Fixed generals face not red as demon general when you are being attacked (credit TJTheSoundBoard)
* Fixed 2 text bugs in demon rising event text (credit TJTheSoundBoard)
* Fixed 3 text bugs in pest group rising text (credit TJTheSoundBoard)
* Fixed 7 text bugs in demon horde description screen (credit TJTheSoundBoard)
* Fixed missing line and text colour issues for demon horde description screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in Blackmarket goblin ruler trade deal acceptance (credit TJTheSoundBoard)
* Fixed incorrectly labelled demon battlescore in ingame battlescore wiki (credit TJTheSoundBoard)
* Fixed 4 text bugs in Blackmarket slums intro text (credit TJTheSoundBoard)
* Fixed 299 (+100k peasants) cheat code not adding 100k but setting total to 100k (credit TJTheSoundBoard)
* Fixed Text bug in main menu merc companies option (credit TJTheSoundBoard)
* Fixed Text bug in main menu other kingdoms option (credit TJTheSoundBoard)
* Fixed 15 text bugs with tutorial text main menu option display (credit TJTheSoundBoard)
* Fixed 3 text bugs in Mad King's revenge end of turn event
* Fixed 2 text bugs in Blackmarket slums 10k donation (credit TJTheSoundBoard)
* Fixed incorrect reference to ruler being a king regardless of chosen title in Blackmarket 10k donation screen (credit TJTheSoundBoard)
* Fixed 3 text bugs in patch of sand farrad desert (credit TJTheSoundBoard)
* Fixed 3 text bugs with main screen for Blackmarket docked ship 'Queen's revenge' (credit TJTheSoundBoard)
* Fixed text bug in Queen's revenge menu option in Blackmarket (credit TJTheSoundBoard)
* Fixed Laughing Lion ships orb not being labelled clearly as a chaos orb (credit TJTheSoundBoard)
* Fixed 3 text bugs in Jackdaw Blackmarket ship main text (credit TJTheSoundBoard)
* Fixed 2 text bugs in Long Serpent ship main text (credit TJTheSoundBoard)
* Fixed text bug in Witchers joining you end of turn event (credit TJTheSoundBoard)
* Fixed 2 text bugs in soldiers fleeing from demon horde event text (credit TJTheSoundBoard)
* Fixed 2 text bugs in group of peasants flee to join bandit horde event (credit TJTheSoundBoard)
* Fixed 2 text bugs in all your peasants flee to join bandit horde event (credit TJTheSoundBoard)
* Fixed text bug in group of peasants has become demon worshippers event (credit TJTheSoundBoard)
* Fixed 2 text bugs in demon army rising end of turn event when you're a demon servant (credit TJTheSoundBoard)
* Fixed text bug in demon army rising end of turn event (credit TJTheSoundBoard)
* Fixed text bug in noble donates troops to the Rebels event (credit TJTheSoundBoard)
* Fixed text bug in Roving band of outlaws join the Rebels event (credit TJTheSoundBoard)
* Fixed text bug with Assurak camp new peasants text (credit TJTheSoundBoard)
* Fixed text bug in militia disband end of turn event (credit TJTheSoundBoard)
* Fixed text bug in demon ritual conversion event (credit TJTheSoundBoard)
* Fixed text bug in bandit group capturing new territory event (credit TJTheSoundBoard)
* Fixed text bug in rival warchief bandit battle event text (credit TJTheSoundBoard)
* Fixed text bug with Darkdale instant vassal screen (credit TJTheSoundBoard)
* Fixed 3 text bugs in Smallhaven elder greeting text (credit TJTheSoundBoard)
* Fixed 4 text bugs in gift tree description text (credit TJTheSoundBoard)
* Fixed 2 text bugs in gift tree item getting screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in gift tree gold gain screen (credit TJTheSoundBoard)
* Fixed 200 text bugs in Gibbering Monk actions (credit TJTheSoundBoard)
* Fixed Text bug in Gibbering Monk forehead encounter (credit TJTheSoundBoard)
* Fixed 4 text bugs in stealing Gibbering Monk's basket (credit TJTheSoundBoard)
* Fixed 4 text bugs with wagon man trading company intro text (credit TJTheSoundBoard)
* Fixed text bug in wagon man trade end text (credit TJTheSoundBoard)
* Fixed text bug in wagon man trade start text (credit TJTheSoundBoard)
* Fixed text bug in wagon man dialogue intro screen (credit TJTheSoundBoard)
* Fixed text bug in wagon man who are you dialogue (credit TJTheSoundBoard)
* Fixed text bug with wagon man dialogue option (credit TJTheSoundBoard)
* Fixed text bug with wagon man hat dialogue (credit TJTheSoundBoard)
* Fixed text colour issue with executing demon worshipper (credit TJTheSoundBoard)
* Fixed 2 text bugs in league of darkness formation screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in league of good formation screen (credit TJTheSoundBoard)
* Fixed 8 text bugs in Blackmarket slums goblin watchtower (credit TJTheSoundBoard)
* Fixed text bug in slums watchtower text (credit TJTheSoundBoard)
* Fixed text bug in Dockrow Watchtower text (credit TJTheSoundBoard)
* Fixed 8 text bugs in Dockrow goblin watchtower text (credit TJTheSoundBoard)
* Fixed 5 text bugs in Skug slaver intro (credit TJTheSoundBoard)
* Fixed text bug in slaver's post location option (credit TJTheSoundBoard)
* Fixed 4 text bugs in slaver's post intro text (credit TJTheSoundBoard)
* Fixed 6 text bugs in magic theatre main screen (credit TJTheSoundBoard)
* Fixed option to upgrade animal fight pit not x'ed out when unable to afford (credit TJTheSoundBoard)
* Fixed 3 text bugs with owned animal fight pit main text (credit TJTheSoundBoard)
* Fixed 3 text bugs with unowned animal fight pit main text (credit TJTheSoundBoard)
* Fixed 3 text bugs with slaver's fort slave selling (credit TJTheSoundBoard)
* Fixed 5 text bugs with slaver's fort slave soldier selling (credit TJTheSoundBoard)
* Fixed 4 text bugs in slums donation screen (credit TJTheSoundBoard)
* Fixed 2 text bugs in Dragon's kneecap drink buying texts (credit TJTheSoundBoard)
* Fixed 5 text bugs in Dragon's Kneecap intro text (credit TJTheSoundBoard)
* Fixed 2 text bugs in Dragon's Kneecap century festival intro text (credit TJTheSoundBoard)
* Fixed missing screen for giving soiled drunk man new clothes (credit 5H0)
* Fixed missing screen for laughing at soiled clothes man (credit 5H0)
* Fixed missing screen for drunk removed from court (credit 5H0)
* Fixed 7 text bugs in soiled drunk man texts (credit 5H0)
* Fixed 30 incorrect references to the Blackmarket in Brawl and Fighter's Pit dialogues (credit TJTheSoundBoard)
* Fixed 120 text bugs in Brawl Pit and Fighter's Pit dialogues (credit TJTheSoundBoard)
* Fixed bug with marie elena bluetrii qunantities (credit TheBlindSaiyan)
* Fixed missing sound effect for buying bluetrii from Marie Elena
* Fixed missing screen for marie elena buying
* Fixed 2 text bugs in not enough gold to buy fruit from marie elena
* Fixed missing screen when asking about quantity purchase requirements on marie elena
* Fixed missing screen for nothing for sale on marie elena
* Fixed issue with parade end of turn text missing a space (credit EH0)
* Fixed buying Monfort from throne room doesn't send miners to Smallhaven (credit TJTheSoundBoard)
* Fixed monster stalking the land no militia to protect people event not appearing in the public opinion section of turn report
* Fixed camp of love hire option not blocked out when you can't afford it
* Fixed text bug in Skug Intro text

EVERYTHING ELSE (5 features)

A handful of other stuff

* Added new screen and sound effect for building slaver fort walls upgrade
* Added new screen and sound effect for building slaver fort second wall upgrade
* Reworked slums how much gold needed option (credit TJTheSoundBoard)
* Made it much easier to find the Black Opal ship available to see the show
* Tweaked Black Opal ship graphic

WHAT'S NEXT

I'm working on the sounds for the Combat updates battle approach system and have done the vast majority at this point. Will soon be writing up my next batch of events and writing up a new system I've got concepts of for allowing lots of dynamic pre-battle events.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-07 05:22:34

thanks for the update.

Bach is an astronomer, discovering the most marvelous stars. Beethoven challenges the universe. I only try to express the soul and the heart of man."
― Frederic Chopin.

2021-03-07 12:52:08

@Titan of War, My pleasure mate! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-08 18:23:38

Hey everyone,

I recently went looking through steam data and was blown away when I realised just how many countries Warsim
is being played in. Considering how niche it is what I found was amazing.

So perhaps unsurprisingly the biggest country for Warsim copies sold is the USA accounting for more than half of all copies (Thanks mates!)

The top 10 countries for Warsim sales are:

USA - 11.6K copies
UK - 7.3K copies
Canada - 1.5k copies
Germany - 1.3k copies
Australia - 935 copies
Sweden - 403 copies
France - 381 copies
Netherlands - 327 copies
Poland - 369 copies
Finland - 259 copies

Already mind blowing!

What really blows my mind is how many different countries and regions there are where there are active Warsim players.

Each of the below countries Warsim has sold between 1-250 copies

Honduras, Morocco, Ghana, Guadeloupe, Montenegro, Mongolia, Bolivia, Algeria, Albania, El Salvador, Egypt, Kyrgyzstan, Cambodia, Moldova, Gibraltar, Guatemala, Bangladesh, Oman, Venezuela, Palestine, French Polynesia, Nepal, Trinidad and Tobago, Panama, Andorra, Macedonia, New Caledonia, Cyprus, Jamacia, Sri Lanka, Lebanon, Jersey, Kazakhstan, Brunei, Macau, Pakistan, Qatar, Guernsey, Bosnia and Herzegovina, Georgia, Paraguay, Jordan, Malta, Peru, Costa Rica, Isle of Man, Guam, Bahrain, Puerto Rico, Colombia, Dominican Republic, Luxembourg, Belarus, Uruguay, Saudi Arabia, United Arab Emirates, Kuwait, Faroe Islands, Vietnam, Latvia, Taiwan, Serbia, Bulgaria, Slovakia, Croatia, India, Lithuania, Hong Kong, Israel, Malaysia, Indonesia, Chile, Ukraine, Thailand, Mexico, South Africa, Greece, Argentina, South Korea, Estonia, Phillipines, Iceland, Turkey, Hungary, Portugal, Czechia, Romania, Japan, Singapore, China, Switzerland, Belgium, Ireland, Italy, Brazil, New Zealand, Spain, Austria, Russia, and Norway... And breathe.

The fact that the game is even played by one person from anywhere already makes me feel complete. Thank you all wherever you are, for playing and supporting the game, it means a lot to this small little indie dev in Wales.

All the best

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-09 08:27:43

Wow, congratulations Huw.
And BTW: the updates still are great, keep it up. What realy excites me already is what I read about the upcoming battle system. Realy cool to see what is in the works there, even with a new sound system. Hope weapons will come into it as well, but from what you already told, awesome things are coming up, probably the biggest updates and new experiences to warsim we've seen so far. Wow, amazing job man.

2021-03-09 13:17:17

Thanks Niklas, always appreciate the support.

I've just finished wrapping up my 30th new sound effect for the Warsim battle intro system, there are going to be tons of new sounds haha.

I can't wait to get the combat update out, it's been way too long

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2021-03-09 13:43:48

Wow! That's awesome to know! And yeah, Warsim rocks, I'm looking forward to the combat update myself.

Also, I'm pleased that a game with in built accessibility, which actively mentions this forum has such a wide audience, since from the rather mercenary perspective of thinking about blind gamers and visibility, (pun definitely intended), that can't be a bad thing either!

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2021-03-11 13:52:33

Just out of interest Huw, will the RPGification with first person stuff and such be part of the combat update already or will it get it's own update? Or will it be implemented in more than one update in parts?