This is another complex incremental clicker.
Haven't played in quite a while, but basic feature list is as follows:
Start as a stable boy. Become apprenticed to a wizard and work your way up through 6 tiers of classes.
Classes include many different archetypes such as elementalists, focused elemental mages, battle mages and more.
Explore locales, which are this game's version of dungeons. Some locales use the combat system, some test other stats and some use a combination.
Train up at least a couple dozen skills, some class specific, to learn your spells and unlock actions.
Actions include repeatables to generally earn currency or train skills and one time, which generally unlock a more permanent bonus.
Equip your character with randomly-generated gear from a loot table, generally earned in the locales.
Craft your own custom spells with spellcraft, combining the spells you've learned into more a more efficient form than casting each of them individually.
Eventually, work your way up to crafting a wizard's hall. This lets you start other wizards and play other class paths while earning hall prestige. Hall prestige as well as special hall currencies allow you to unlock bonuses for all of the wizards in that hall.
And more. The game is still being updated. It's also open-source, so anyone can build modules for their own version, though I don't know what the requirements are for getting your module included in the official version.