2020-06-27 19:39:35

Hey everyone,

So this is an exciting time! We were just on the cusp of it before the summer sale but now Warsim has officially sold 20'000 copies! To celebrate I've made an update with 200 features in it. To each of you 20'000 people, I honestly can't thank you enough. Genuinely.

The update has no general direction but tons of sub categories of stuff, I hope you all enjoy smile

CAN I AFFORD THE BOOZE? (22 features)

I noticed that while in taverns where you can buy ale, you can't see how much gold you've got. This is because once upon a time taverns were just locations to see but drinking in them and spending gold wasn't do-able. After the 'let the people drink' update we've been able to buy ale but still you can't see how much gold you've got. Now every tavern in the realm has something that checks how much gold you've got first. I also fixed a handful of little tavern bugs noticed while updating them all.

* Added current gold indicator to Darkdale Tavern (Darkdale)
* Added current gold indicator to Gilded Crescent Tavern (Darkdale)
* Added current gold indicator to Darkdale Cat Tavern (Darkdale)
* Added current gold indicator to Dragons Kneecap Tavern (Blackmarket)
* Added current gold indicator to Blackrow Tavern (Blackmarket)
* Added current gold indicator to Pitside Tavern (Blackmarket)
* Added current gold indicator to Thickblood Tavern
* Added current gold indicator to Silver Staff Tavern (Artifact Market)
* Added current gold indicator to Three Blades Inn (Artifact Market)
* Added current gold indicator to Sandman Tavern (Arasuk)
* Added current gold indicator to Fight coastman tavern (Shaian)
* Added current gold indicator to Shaian Tavern (Shaian)
* Added current gold indicator to Ox Head Tavern (Smallhaven)
* Fixed text bug in Ox head tavern intro
* Added current gold indicator to Human's Toe Tavern (Goblinwood)
* Fixed text bug in Human's toe tavern intro
* Added current gold indicator to Rusty Dagger Inn (Goblinwood)
* Fixed text bug in Rusty dagger inn intro
* Added current gold indicator to Dirt Den Tavern (Blackmarket)
* Added current gold indicator to Ice Watch Tavern
* Added current gold indicator to Shades Bloom Tavern (Baiaa)
* Added current gold indicator to Golden Lily Pad tavern

KNIGHT TO CHAMPION (5 features)

The knight to champion screens were a little lacking, it wasn't clear what happened to the knights sometimes so now you will be shown you've lost a knight, and if it's a brawl you'll not lose the knight even if he loses the fight... he'll just lose a bit of pride.

* Added screen for knight winning fight to become champion (credit u/Jean287)
* Added screen for knight failing fight to become champion (credit u/Jean287)
* Fixed knight losing champion fight is killed when he shouldn't be (credit u/Jean287)
* Added missing -1 knight indicator to losing knight climbing saaroth to become champion
* Added missing -1 knight indicator to losing knight on quest for an item to become champion

UPGRADING THE BLACKMARKET (8 features)

Previously upgrading the Blackmarket gave you no screen or notification, once done things automatically improved but the player would be clueless as to what had improved... I even had to research and remind myself all of the various upgrade improvements for this, but now when you upgrade the market there are a bunch of new screens showing exactly what's new and what to expect.

* Added new screen with sound effect when paying for Blackmarket upgrade
* Added new screen showing the 2 Slums improvements from Blackmarket upgrade
* Added new screen showing the 2 Dockrow improvements from Blackmarket upgrade
* Added new screen showing the Blackrow improvement from Blackmarket upgrade
* Added new screen showing the Guildrow improvement from Blackmarket upgrade
* Added new screen showing the 2 Fighter's District improvements from Blackmarket upgrade
* Added new screen showing the 7 Central District improvements from Blackmarket upgrade
* Added new screen showing the 3 general improvements/changes from Blackmarket upgrade

One of the new screens that show the changes to the upgraded Blackmarket - https://i.imgur.com/AIZS1V9.png

THE LAST STAND (5 features)

Noticed a few more issues and some things that could be improved for the last stand of Krut/Erak, and bandits.

* Added new laugh sound effect to Krut leader end battle
* Fixed final stand for bandit horde skipping a screen
* Fixed final stand for Krut skipping a screen
* Added new screen for Krut King being killed
* Fixed final stand for Erak skipping a screen

GNOME INSULT BATTLES EXPANDED (13 features)

Everyone's been asking for it so here it is, gnome battles have been expanded! Now there are 50% more insults, and a total rework of the gnome battle system full of new sound effects, a new layout and more!

* Added 10 new brutal gnome insults
* Added 10 new gnome sound effects
* Added one of 10 random sound effects play when gnome says insult
* Added one of 10 random sound effects play for introduction to each gnomish insult warrior
* Added notification of esteem points lost in gnome battle rounds
* Added rare chance the gnomes stop and make friends and skip away holding hands
* Added colour system to break down gnome esteem
* Added random trumpet sound to winning gnome screen
* Reworked Gnome battle self-esteem level to be words as well as numbers (very strong, strong, moderate, wavering, low, very low, ruined, devastated)
* Made gnome skin colour lighter (for non independent kingdom battles)
* Merged two separate instances of gnome insult battle code into one (Throne room entertainment/Gnome independent kingdom)
* Fixed 8 gnome insult battle reaction text grammar bugs
* Fixed 4 gnome insult battle victory/defeat text grammar bugs

GOODBYE GUARDIANS (2 features)

Noticed this camp wasn't very rewarding to clear out and didn't have a screen, now we've got new screens and loot!

* Added new screen for destroying Guardian tree camp
* Added new loot chest for destroying guardian tree camp

THICKBLOOD IMPROVED (4 features)

Only just realised how lacking the capturing/buying screens for Thickblood tavern is, now it's been fixed.

* Added sfx for buying thickblood tavern
* Added new screen for having purchased thickblood tavern
* Added new screen for capturing thickblood tavern
* Added new screen with sfx of your flag being raised over thickblood tavern (once captured/bought)

DARKDALE TWEAKS (3 features)

A handful of changes in Darkdale

* Fixed sound not playing correctly when leaving mystic Mycks in Darkdale
* Fixed sound not playing correctly when leaving Jesters society
* Added option to ask Catyr owner of Darkdale Cat Tavern about Cult of Ha'Hah (Only if Darkdale King is Cultist)

LOOT GLORIOUS LOOT (24 features)

Another fat batch of misc junk for you to find in the world!

* Added 'finely crafted sword with an amber gem encrusted in it' random loot artifact (worth 160 gold)
* Added 'diamond wedding ring' random loot artifact (worth 300 gold)
* Added 'gnome foot with gems encrusted in its toenails' random loot artifact (worth 170 gold)
* Added 'skull with crystals growing on it' random loot artifact (worth 140 gold)
* Added 'red eye amulet' random loot artifact (worth 120 gold)
* Added 'green eye amulet' random loot artifact (worth 110 gold)
* Added 'well-crafted but primitive axe' random loot artifact (worth 60 gold)
* Added 'bracer made of finely woven vines' random loot artifact (worth 20 gold)
* Added 'finely decorated gold dwarvern greathammer' random loot artifact (worth 320 gold)
* Added 'jar of angry-wasps' random loot artifact (worth 10 gold)
* Added 'black hand amulet' random loot artifact (worth 100 gold)
* Added 'red hand amulet' random loot artifact (worth 105 gold)
* Added 'jar of dead wasps' random loot artifact (worth 2 gold)
* Added 'crusty chamber pot' random loot artifact (worth 1 gold)
* Added 'purple eye amulet' random loot artifact (worth 130 gold)
* Added 'iron spike knuckled gauntlet' random loot artifact (worth 10 gold)
* Added 'finely decorated spike knuckled gauntlet' random loot artifact (worth 45 gold)
* Added 'gem encrusted spike knuckled gauntlet' random loot artifact (worth 120 gold)
* Added 'gold plated spike knuckled gauntlet' random loot artifact (worth 140 gold)
* Added 'gem encrusted gold spike knuckled gauntlet' random loot artifact (worth 320 gold)
* Added 'gem encrusted goat horn' random loot artifact (worth 120 gold)
* Added 'gem encrusted gold goat horn' random loot artifact (worth 290 gold)
* Added 'crudely carved wooden goblin idol' random loot artifact (worth 6 gold)
* Added 'crudely carved wooden dog idol' random loot artifact (worth 7 gold)

LAST KINGDOM INSPIRED NAMES (2 feature)

So I added most of the character names to the game but I'm still binging and enjoying this series so I added some new names based roughly on some names from the show.

* Added 10 new last kingdom inspired names made of previous names 'Skorik, Skyrk, Ulff, Ulaf, Wutgar, Auldhelm, Bjornhelm, Ceowald, Ceowulf, Ealdred'
* Added 83 new saxon-era themed names

WEIRD NAME SUFFIXES (12 features)

The word 'Weird' was floating in my head when I thought about name suffixes and got a bunch of ideas!

* Added new name suffix 'Weirdaxe' (+16 battlescore)
* Added new name suffix 'Weirdblade' (+15 battlescore)
* Added new name suffix 'Weirdshield' (+13 battlescore)
* Added new name suffix 'Weirdhelm' (+17 battlescore)
* Added new name suffix 'Weirdspear' (+15 battlescore)
* Added new name suffix 'Weirdmace' (+16 battlescore)
* Added new name suffix 'Oddaxe' (+15 battlescore)
* Added new name suffix 'Oddblade' (+14 battlescore)
* Added new name suffix 'Oddshield' (+12 battlescore)
* Added new name suffix 'Oddhelm' (+16 battlescore)
* Added new name suffix 'Oddspear' (+14 battlescore)
* Added new name suffix 'Oddmace' (+15 battlescore)

DEFENDER'S NAME SUFFIX REWORK (21 features)

Defender from Audiogames came forward with several issues with misspelt suffixes or suffixes that could stand to be a bit worse to the hero who got them!

* Fixed misspelt name suffix 'the Captuerer' (credit Defender)
* Fixed misspelt name suffix 'the Expreinced' (credit Defender)
* Fixed misspelt name suffix 'the Mathmatical' (credit Defender)
* Fixed misspelt name suffix 'the Talkitive' (credit Defender)
* Changed 'the Weak-Hearted' suffix from -5 battlescore to -10 (credit Defender)
* Changed 'the Fainter' suffix from -3 battlescore to -7 (credit Defender)
* Changed 'Limp-Legged' suffix from -3 battlescore to -8 (credit Defender)
* Changed 'the Slow-Minded' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Slow-Thinking' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Crushed' suffix from -2 battlescore to -5 (credit Defender)
* Changed 'Wine-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'Ale-Guzzler' suffix from 1 battlescore to -2 (credit Defender)
* Changed 'the Cutesy' suffix from 1 battlescore to -3 (credit Defender)
* Changed 'the Oafish' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Timid' suffix from -1 battlescore to -2 (credit Defender)
* Changed 'Mild-Mannered' suffix from 3 battlescore to 0 (credit Defender)
* Changed 'Beatlebrained' suffix from -3 battlescore to -5 (credit Defender)
* Changed 'the Entangled' suffix from 5 battlescore to -5 (credit Defender)
* Changed 'the Ruined' suffix from -1 battlescore to -8 (credit Defender)
* Changed 'the Impaled' suffix from -3 battlescore to -6 (credit Defender)
* Changed 'the Useless' suffix from -3 battlescore to -10 (credit Defender)

LACK OF CIVILITY (2 features)

The text describing savage kingdoms has now been made a little more dynamic and varied depending on relation and the level of savagery instead of the same exact text for all.

* Added 2 variants for unable to speak to savages depending on how savage they are
* Added 7 extra variant texts for unable to speak to savages depending on relation with them

THRONE ROOM ENTERTAINMENT INTROS (38 features)

I realised that hiring throne room entertainers (in your upgraded throne room) is immensely lackey and is just a slither of text. Now there are screens for hiring them and the entertainment menus have been upgraded a bit.

* Added gold indicator to throne room entertainment screen
* Added screen to hiring Brawlers entertainer in throne room
* Added screen to hiring Scorpion breeder entertainer in throne room
* Added screen to hiring Axe throwers entertainer in throne room
* Added screen to hiring Monster tamer entertainer in throne room
* Added screen to hiring Juggler entertainer in throne room
* Added screen to hiring Acrobat entertainer in throne room
* Added screen to hiring Poet entertainer in throne room
* Added screen to hiring Rat racer entertainer in throne room
* Added screen to hiring Game master summon entertainer in throne room
* Added screen to hiring Gar Gallock entertainer in throne room
* Added screen to hiring Orcish grunter entertainer in throne room
* Added screen to hiring Luteplayer entertainer in throne room
* Added screen to hiring Gnome whistler entertainer in throne room
* Added screen to hiring Goblin drummer entertainer in throne room
* Added screen to hiring Clicker entertainer in throne room
* Added screen to hiring Chanter entertainer in throne room
* Added screen to hiring Blackmarket shanty singers entertainer in throne room
* Added screen to hiring wulf thorenson entertainer in throne room
* Added screen to hiring wild skalds entertainer in throne room
* Added screen to hiring musical abomination entertainer in throne room
* Added screen to hiring long serpent crew entertainer in throne room
* Added screen to hiring gnome entertainers in throne room
* Added screen to hiring goblin dancer entertainer in throne room
* Added screen to hiring comedian entertainer in throne room
* Added screen to hiring farting abomination entertainer in throne room
* Added screen to hiring Sand talker entertainer in throne room
* Added screen to hiring Changeling entertainer in throne room
* Added screen to hiring Illusion Conjurer entertainer in throne room
* Fixed text bug in violent acts screen
* Fixed text bug in magic acts screen
* Fixed text bug in comedic acts screen
* Fixed text bug in every other act screen
* Fixed text bug in music acts screen
* Fixed text bug in love council
* Fixed typo with sand talker in throne room
* Removed 'you don't have the gold' notification for throne room entertainment
* Fixed throne room options not being x'ed out if you can't afford them

SONGWOOD IMPROVEMENTS (28 features)

Decided to have a look at every location in Songwood and make sure everything was up to date and working fine, I found plenty of things that needed improvement.

* Added new screen and text for viewing gravestones in songwood
* Fixed 6 text bugs in leader of love cult camp text
* Split leader of love cults large history dialogue option into 3 leaner screens instead of one bloated one
* Fixed 26 text bugs in Well-being booth in love cult camp
* Fixed 10 issues with text needing to be broken up in well-being booth dialogues
* Fixed graphic of destroyed love cult camp to match it's pre destruction size
* Added new indicator on love cult camp main screen if the cult is active in your lands or not
* Added new screen for hiring love cult from their camp
* Added new screen for trying to hire love cult from their camp but being broke
* Added new screen for cancling love cult help from their camp
* Fixed text bug with high trees of songwood
* Slightly rewrote love cult camp intro
* Slightly rewrote ruined musicians guild text
* Fixed typo in muscians guild intro screen
* Fixed 22 grammar bugs in muscians guild screens
* Added indicator of relation with musicians guild on main screen
* Added indicator of tribute taken from musicians guild
* Reworked several texts with musicians guildmaster
* Added new indicators of gold gain odds and relation change when taking tribute from the musicians guild
* Reworked all lyrics notes in music guild lyric vault to have better layout colour and page turn sfx
* Fixed guildmaster graphic not showing in intro to speaking to him screen
* Removed attempting to enter lyric vault screen
* Fixed double screen bug when destroying music guild
* Fixed grammar bug in grolok's stump first stump text
* Fixed double screen bug when destroying old cabin in songwood
* Fixed 15 text spacing issues in old cabin
* Fixed 2 grammar bugs in old cabin
* Fixed text bug in destroying ooh snake sanctuary screen

BUGFIXES (9 features)

* Fixed savage village destroying missing line bug
* Fixed Old Ruined Outpost explore screen text capitalisation issue
* Fixed no march sound effect recruiting men from hunters rest
* Fixed grammar issue with axe throwing intro text
* Fixed comeback missing space in thickblood text (credit M I N T Y)
* Fixed comeback missing space in slave fort ruler text (credit M I N T Y)
* Fixed 7 text bugs with animal descriptions (credit Defender)
* Fixed broken coin bag graphic in various places
* Fixed version number for warsim not visible on main screen in ascii disabled version of Warsim (credit Defender)

EVERYTHING ELSE (2 features)

* Added new patreon 'Defender' to the 3rd Stump of Gro'lok in the West (Thanks mate!)
* Added indicator of how much land you have in 'kingdom wants 1 land for peace agreement' diplomacy event

WHAT'S NEXT

To be honest right now I'm mainly focusing on trying to find new places to share Warsim and get it in front of people while it's on sale (open to any ideas). I'm also going to keep clearing through some loose bug reports and to-do features on my list.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-06-27 19:55:42

@Huw, congrats on the big number.  can imagine it must be a major milestone for you. Also congrats on having 2400 posts in your topic. You've really given us a great game, and I'd like to say unbehalf of us on the forums, thank you for taking the time to make the game more acessible for us. Keep it up!

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2020-06-28 00:06:29

@Jaidon, Thank you so much for your kind words. I'm so so glad Dark invited me to this forum as it's honestly been a pleasure. There have been so many major features added, bugs fixed and so on purely thanks to the dedicated guys on this forum and it's been instrumental in important development discussions for years.

Can't thank you guys enough smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-02 23:48:22 (edited by Niklas 2020-07-02 23:49:48)

The last big Update is very cool like always. BTW: about my exploration idea regarding houses and such: It was meant that you can explore some normal houses and talk to the inhabitants, get some quests maybe, or find some items. This wayyou can hear more stories from different persons within the game, sometimes get part of them and have even more flavour to the game, a bit like some throne room encounter aspects wich make the game even more athmospheric and let you get deeper into the world. Ah and BTW: are more community challenge updates planed? I found that very interesting, because everyone has his own style of writing. That is very good, for stories or such, like I menssioned them a bit like mini gamebooks or even it is great for texts of new ingame Charakters.

2020-07-04 11:35:14

Hey Niklas,

That's a nice idea, how would they be laid out do you think?

11) Enter the house marked 'Bargaf's Hut'
12) Enter the house marked 'Orgleif's Hut'

etc

No community challenge planned yet but definitely something I'd be open to revisiting in the future. It was so much work though haha, we a 1k+ feature update that broke steam/reddit ect

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-04 14:42:30

Also guys, the game is on sale on Itch.io at 60% off, so if you or your friends don't have it now is the time!

https://itch.io/s/32483/summer-sale-2020

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-04 16:22:54

Hi,

Can anyone help, I downloaded the free version just to see if I like it before buying and the music is so loud I can't even hear what my screen reader is saying.

Is there a way I can turn the music off?

2020-07-04 17:53:02 (edited by defender 2020-07-04 17:56:09)

If your using NVDA and you have Windows 8 or later, use NVDA shift D two times before opening the game.
If your using JAWS instead, hit JAWS space, then D.
Once it's open, either use the options menu (number 3 followed by enter two times) to mute music, or hit windows R and type the following
sndvol
Now find the Warsim slider and move it down allot.
After that, you can toggle ducking again with the same commands as mentioned previously, then adjust the volume slider to your exact preferences.
Oh and don't forget to disable Ascii in that same menu.


That demo is super out of date and doesn't reflect the huge amount of content compared to the paid version though, so I'd be happy to just buy it for you now that there is a sale.

2020-07-04 21:44:38

Thanks Defender,

When the game gives you a list of options lets say 1 to 7.

How do I get the game to repeat the 7 options?

Also is there a quick guide to the game so I can get the jist of what I am supposed to be doing?

Thanks again.

2020-07-04 22:38:14

Hi Huw, your suggestion could be a possible layout. Another Idea is that you came accross houses while exploring the areas, so that happens a bit like other events or such and than you get a dialog where you decide what to do next. Even than your suggestion could be usefull if there is a part of the area where more than one house is staying next to eachother.

2020-07-04 22:41:26

You can't get it to repeat it's self but you can use the object nav or jaws cursor respectively to move up and see it again.
As for a guide, it does have a wiki which you can find right here but the in game tutorial at the start of the game is quite good, and you can ask more questions throughout by talking to your staff in the throne room or get bits of advice from traveling wise men or NPC's in various locations.

2020-07-05 13:08:11

Another Idea related to sounds. It would be very nice if more environmental sounds would be added, even for sub areas, so the environment changes every time you visit something new, like black row or cemeteries, forests and such. I know some are already there but am not sure if this is the case in every area.

2020-07-05 17:24:27

Hello again,

I tried to buy the game as its on sale but when i click on the buy 3.99 button the webpage don't change to another menu it stays on the same page.

Can anyone help on how i can purchase this game please.

thanks

2020-07-05 17:55:44

Hit E for the next edit box.  It appears silently and that's where you choose how much to pay and how.

2020-07-06 11:38:42

@Niklas, good ideas mate!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-06 11:38:52

Hey everyone,

So to all those new people who are joining us having picked up the game during the summer sale, welcome!

This update is mostly fixes and improvements, I swept through the Wild North region and tried to fix and improve all I could. There are 10 new loot items. I've also added new opportunities for loot when ravaging the Wildermen settlements of the Wild North. The Black Bank has been improved and brought up to speed with the Royal Bank, and several other things have been improved and fixed.

HOW MUCH GOLD DO I HAVE (14 features)

A lot of in-game areas where the player could buy stuff/pay for stuff, doesn't show how much gold they have which can be cause for annoyance. I've cleared through a bunch more areas that were lacking on gold indication!

* Added current gold bar to Arena upgrade screen
* Added current gold bar to goblin who wants 10'000 gold for excavation throne room encounter
* Added current gold bar to 1000 gold for lots of ale throne room trader
* Added current gold bar to western explorer throne room encounter
* Added current gold bar to southern explorer throne room encounter
* Added current gold bar to northern explorer throne room encounter
* Added current gold bar to magic fruit seller throne room encounter
* Added current gold bar to fruit basket seller throne room encounter
* Added current gold bar to wiseman selling advice throne room encounter
* Added current gold bar to changeling throne room encounter
* Added current gold bar to telescope seller throne room encounter
* Added current gold bar to cloak seller throne room encounter
* Added current gold bar to throne room slave seller
* Slightly reworked gold indicator in Thickblood tavern gambler

WILD NORTH TESTING (28 features)

The latest location to get a sweep for bugs and things in need of tweaking was the wild north! Found plenty of things to improve upon.

* Added new screen for destroying Wildhome
* Added new trove of 3 chests gained when destroyed Wildhome
* Added new screen for destroying Wilderman village
* Added new loot gained for destroying wilderman village
* Added new screen and sfx for destroying Saaroth Wilderman camp
* Added new loot gained when destroying Saaroth wilderman camp
* Fixed 6 text bugs with mystic hut in the Wild North
* Fixed Wilderman village text length issue
* Fixed 2 Wilderman village intro text bugs
* Fixed misaligned layout of Wild North exploration screen text
* Added new text to shadow assassin hire screen
* Fixed missing exit option to choose no assassination with shadow assassins
* Fixed paying for shadow assassin text break bug
* Fixed missing gold spent notification when paying for shadow assassin
* Fixed text bug with assassin unable to be paid screen text
* Added current gold indicator to assassin hire screen
* Fixed attack the assassin text
* Fixed trying to assassinate dead faction screen text bugs
* Fixed 5 text bugs in empty Saaroth tower text
* Fixed text bug in Wildhome text
* Added new alt text for when Animal fighting pit is out of gold
* Fixed ability to bet on animal pit fights when pit is out of gold
* Added new indicator of entry fee gold being added to animal pit betting pool
* Reworked mercenary outpost gold indicator and arena name text layout
* Added new screen for flag rising over the captured animal fight pit
* Added current gold bar to owned but unupgraded animal fight pit
* Fixed Saaroth wilderman camp text length bug
* Fixed text bug with destroyed Wildhome text

WILDERMAN THEMED LOOT (10 features)

As 2 new wilderman locations lead to gaining new loot, I thought I'd add some wilderman themed loot.

* Added 'crudely made stone shovel' random loot artifact (worth 2 gold)
* Added 'crudely made stone pickaxe' random loot artifact (worth 3 gold)
* Added 'crudely made stone sword' random loot artifact (worth 2 gold)
* Added 'crudely made stone hammer' random loot artifact (worth 2 gold)
* Added 'crudely made stone axe' random loot artifact (worth 2 gold)
* Added 'finely crafted stone spear adorned with gems' random loot artifact (worth 95 gold)
* Added 'crudely made stone spear adorned with gems' random loot artifact (worth 60 gold)
* Added 'finely crafted stone spear' random loot artifact (worth 8 gold)
* Added 'dull spear made of wood and stone' random loot artifact (worth 4 gold)
* Added 'crudely woven doll made of flax' random loot artifact (worth 2 gold)

CAT WALL EXPANSION (2 features)

A little suggestion implemented, now the Cat Wall of Fame in the Darkdale Cat Tavern has more detail, and there's also a wall of shame!

* Reworked Cat wall of fame in Darkdale Cat Tavern (credit Cat)
* Added Cat wall of shame to Darkdale Cat Tavern (credit Cat)

BLACK BANK IMPROVED (9 features)

A while ago the royal bank got a facelift, but these upgrades never reached the Black Bank, now the Black Bank is improved in the same ways as the royal bank, but it also has had an improvement on it's loan system, previously Black Bank loans had to be repaid within the same year or you'd be killed, now they allow you up to 5 years. Which does make the Black Bank loan of 1 million gold, a bit more viable as a dangerous strategy.

* Reworked Black Bank loan section
* Added new 5 year repayment system for Black Bank loans
* Added new screens with 23 different dynamic graphics depending on withdrawal size for black bank withdrawals
* Added new screens with 23 different dynamic graphics depending on deposit size for black bank deposits
* Added new screen for depositing or withdrawing 1 gold from Black Bank
* Added new screen if you have no gold to withdraw or deposit from Black Bank
* Added new screens if you try to withdrawl or deposit more than you have from Black Bank
* Fixed scientific exponent number shown with big bank loans in Black bank
* Fixed infinite loop of being able to beg for mercy from Black Bank and avoid loan repayment

HLOK MINE IMPROVED (6 features)

I noticed some things needing improvement in Hlok mine to the Far North. Now it's much better than before!

* Fixed 2 text bugs in collapsed Hlok mine screen
* Fixed 3 text bugs in general Hlok mine screens
* Added new graphic for owned Hlok mine using player kingdoms flag symbol
* Added new screen for capturing Hlok mine
* Added new flag raise screen with sfx once Hlok mine is captured
* Fixed missing screen when collapsing Hlok mine without any workers inside

DEMON SUMMONING IMPROVEMENTS (3 features)

The demon summoning encounter in the Blackmarket was a bit off, now it's been improved.

* Added new sound effect for house marked X demon summon screen
* Added new screen for demon being summoned in Blackmarket
* Fixed missing screen break for Demonic king version of Demon summon screen

BUGFIXES (15 features)

Lots of bugfixes here, thanks to u/rakint, u/BuffPocketMidget, u/ColonelKepler, and Defender for their bugreports! It's immensely helpful and ensures the issues you guys face don't bother others so it's much appreciated.

* Fixed bug with demonic start option in origin choice screen (credit u/rakint)
* Fixed Thickblood tavern gambler text colour bug
* Fixed scientific exponent number shown with big bank loans in royal bank
* Fixed scientific exponent number shown with big arena wins (credit u/BuffPocketMidget)
* Fixed text bug in Sword from the stone origin description
* Fixed text layout bug in Diplomat wants payrise throne room encounter
* Fixed text layout bug in Spymaster wants payrise throne room encounter
* Fixed text layout bug in General wants payrise throne room encounter
* Fixed missing indicator of lost staff member to the staff payrise throne room encounters where you reject the payrise and the staff roll to leave your service
* Fixed text bug in variant no bank gambler king origin (credit u/ColonelKepler)
* Fixed 3 text bugs in Blackmarket main fort intro texts
* Fixed text bug in providing soldiers to vamp hunters text (credit Defender)
* Fixed text bug in successful goblin mining venture screen (credit Defender)
* Fixed text bug in Blacksmith design for helmet acceptance text (credit Defender)
* Fixed missing new kingdom money report from general for gambler king gold reserve variant (credit u/ColonelKepler)

EVERYTHING ELSE (4 features)

* Made all exploration region name titles white coloured instead of yellow
* Added indicator of active trade route on main screen with eastern trade post
* Added inidcator of active trade route on main screen with wagon man post
* Added new screen for capturing shallowrock mine from the greenskins

WHAT'S NEXT

I've been doing lots of playtesting myself recently and noting bugs and things to improve, that list has now over 100 things on it so I'm planning to get stuck in and clear the list and then move back on track with some more needed updates.

It's been a busy time with the steam sale, but I also just figured out how to get Morrowind on Andoid and lets just say, I forgot how great and immersive of a game Morrowind is.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-06 15:00:24

Gi all,

I bought the game and I am currently talking to the people who come to visit me in the throne room with there issues.

What I have noticed is this awful spam after i make any decision like this.

======'''==========%%%%%%

Is there a way to get rid of that? as that is a major put off for me.

2020-07-06 15:37:33

Yes, you need to disable Ascii in the options menu.
When opening the game, you hit 3 for options, then 1 to disable Ascii.
If your already in a game though, you can hit 13, then 8, then 2.

2020-07-06 16:47:29

Thanks for that Defender,   it was driving me crazy.

2020-07-07 17:03:41

I have a couple more questions.

I currently have the music and sound effects turned off due to the volume but think the game would be more enjoyable with it in, so my question is, is there a volume  adjustment level anywhere that I can configure.

My second question is regarding updates to the game,  does the gam automatically update each time I load up the game or must I do it manually somewhere.

I also get a bit confused with the status bar information,  it seems all jumbled up and makes no sense to me,   I don't know if thats due to the screen reader speed or because I have punctuation set to none,  but because its all on 1 line even when I repeat it I am still left scratching my head.

Ok I thought of something else,   is there an editor feature in the game?  I ask this bbecause it would be cool to create like an old Britain with factions being Scottish Welsh etc that would be super cool.

2020-07-07 17:59:32

1.  With the game open and at least one sound having been played from the game, hit windows r and type the following.
sndvol
now you can adjust the warsim volume slider.
2.  The game will update automatically if you bought it on Steam, otherwise it won't.  Itch.io should send you an email each time an update comes out, but I often find that it doesn't.  If your curious, just check for new posts on this thread from Wastelander, then go back to the Warsim page on itch.io while logged in and it should give you a download link.
3.  I would suggest messing with your punctuation settings, because their should be spaces and dashes separating the sections of that bar.
The information it displays is as follows in order:  current gold not in bank, total number of units both fighting and peasant, number of held lands, and popularity percentage.
4.  Much of the game's text is contained within txt documents found within the data folder.  Basic instructions for modifying them can usually be found in the documents them selves, but the wiki should also have that information, and I"m sure that Wastelander is happy to answer questions about it.
There are also menu driven creators for some things in the extras menu.

2020-07-07 18:01:08

This is just to let people know that I'm giving away 3 copies of Warsim over the next couple of days.
Check out the following topic for details on how to enter.
https://forum.audiogames.net/topic/3558 … of-aslona/

2020-07-07 20:01:08

after using windows r then sndvol,   it also lowered the screen reader volume as well which obviously made no difference.

When i loaded a game however i noticed mods in there so other people must have designed there own worlds.

2020-07-08 15:01:06

Sorry for the double post,  but after looking about on google I saw a you tube video of a game of thrones mod.

Is there a database of mods somewhere I can download?

Also is it just me or does this game remind you of KDOP?  it brought back memories when i was in the throne room talking to the ring back in the day.

2020-07-08 18:27:11

Hey Shrike,

I appreciate the comparison to KODP, great game!

There are no downloadable mods but in the game if you go to load a save you can type the word SkyrimMod, UberHardMod, DFMod, or WarbandMod to get those mod worlds.

SkyrimMod is a mod of the elder scrolls skyrim

Uberhard mod is a tough one filled with some of the most impossible enemies to defeat, Deatheater Wizards, Behemoth Trolls, Colossal Godlings, Nightmare Ogres, and Titan Vampires.

Warband mod is mount and blade Warband references

DFMod is a dwarf fortress mod

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim