update. An official website now exists.
http://gta11y.com
A few weeks ago I was able to get a copy of GTA V for about 10 bucks. I decided I'd sit down and mess around with it. I'd like to give a huge thanks to seb2314 for the topic about GTA V and the native trainer. also big thanks for sending me a save file so I could explore in sandbox mode.
As I messed around with the trainer, I realized that it was robust enough to do a number of great things. It then got me thinking about what could be done to improve access. i found a script hook for DotNet, and then setled in to creating.
I want to share audio of a rough version of a prototype I've been working on. In this clip I'm outside of the Police Station, and I'm removing some police cars from the lott. You'll notice that I'm able to get the player's heading, along with their location. Though it's not really prevalent in the demo, I am able to autoannounce when a street or zone changes. I'm also able to tell the player where the nearest vehicle is.
there are a few major issues. Mainly I'm not able to tell the player if something is blocking their access to another object. IE. if a fence or wall is in the way. Also. Even with assisted targeting, I find myself still having to try to dial in the elevation. This is why I opted to stick with explosive weapons. it also just sounds cooler.
My hope is to work on a few more outstanding issues, and do a stream of this this weekend. I'm not exactly sure where this project is going right now, but... It's at least been a boat load of fun, and it proves that adding accessibility to a mainstream game is not completely impossible.
https://www.dropbox.com/s/xnqwggydda6tu … s.mp3?dl=1
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