2020-02-16 15:56:47

Yeah, let me see what I've got. Perhaps a missile launcher will do if I can't find a rocket launcher, if that's okay with you?

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2020-02-16 15:58:27

@Jimmy: Ammo's something I've been struggling with. I'm probably going to need to find a class for it, I'll dig around and see what I'm able to find.

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2020-02-16 16:38:57

it's ok.

2020-02-18 17:41:57

Hi all,
So i'm likely going to have to hold  off on the ragetaker walking toggle, there's a bug with it that's going to not only cause the ragetaker to stay stationary, but you too. So until then, I'll be releasing 2.7 without it, but with other suggestions.

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2020-02-19 10:36:32

My brain is hardwired for pb, but why don't you just use an array to store it? Even you could probably do it with an aray for the item as well if you did it correctly.

2020-02-20 09:53:56

Hello!  First of all thanks again for this wonderful game!  But I would have some development ideas to make it even more fun.  Instead of a person to be hit, all the destructive force could be released in a world where to destroy buildings by making them explode, cutting down trees, also using the elements of nature.  For example being able to unleash lightning, wind, rain, floods and tsunamis.

2020-02-20 10:00:15

Maybe even being able to evoke meteorites from space, hail, snow, in short, being able to do anything with so many supernatural powers.  Would all this be feasible?  Maybe be able to launch weapons of mass destruction such as nuclear bombs and deadly gases, in short, go beyond being able to only hit a defenseless man!

2020-02-20 17:40:59

I was kind of thinking about this glove you could wear to use lightning and such on the ragetaker, but I never had the sounds to attempt it.
Also, version 2.7 has been released with some stability improvements, bug fixes, and the ability to toggle ragetaker movement. The game map loads much faster due to all the heavy sounds, such as ambiences and music, being loaded into memory when you launch the application. This may cause the game to take an extra second to go to the main menu, but will improve gameplay overall.
Enjoy!

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2020-02-20 22:55:48

if you dont code that glove like all other stuff, i'Ll do it

2020-02-22 16:52:50

For 3.0, why not include the possibility of having a second rage taker on the map?

I usualy speak french, so please excuse all my english mistakes. Thanks!

2020-02-22 17:56:34

good idea!

meow meow.

2020-02-22 21:55:14

I never considered that. That's a great suggestion.

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2020-02-25 17:48:58 (edited by tunmi13 2020-02-25 17:49:37)

Version 2.7.1 has been released, which fixes an issue with taunts not playing in regular modes.
This version also adds a teleporrtation feature in Custom mode. If the ragetaker is stationary, and you place a mine, you can press Q to teleport the ragetaker onto the mine.

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2020-03-02 16:54:46

Hi guys,
I'm working on version 3.0, and I'm hoping to chang the ragetaker sounds.
Due to you guys pounding the ragetaker, me included, it's gone through a transformation, half creature and half human. It is a tall six foot creature with thick red hair, darkened black eyes, and its body resembles a thick humanoid wolf-like figure, and its legs are very long, almost athletic. From time to time, it will generate a thick impenetrable forcefield of solidified fur, and while the forcefield is up, you can not hit it.
Of course, this forcefield does have its limits, so if you hit it enough, it'll break.
Let me know what you guys think.

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2020-03-02 18:50:43

I'm OK! It's really good.

I usualy speak french, so please excuse all my english mistakes. Thanks!

2020-03-07 20:09:57

what about this?

meow meow.

2020-03-23 00:02:36

Version 3.0 is officially out! Go grab it from the link in post 1!
Have fun!

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2020-03-23 08:36:58 (edited by ficho 2020-03-23 08:46:37)

hi. this sounds fun. it's downloading now. edit I found a bugg. I can't use shift to choose weapons like knife, fists, sword and more.

2020-03-23 10:22:31

maybe those removed

2020-03-23 12:04:48

Apologies, I'll be releasing a version shortly to fix this. Sorry!

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2020-03-23 12:26:47

The version 3.0.1 has been released, it only took me a few minutes to add back the melee weapons due to there being only a few of them. Hope you enjoy!

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2020-03-23 14:32:15

howto get (.dev) sub domain

start of my signature.
I admit that I am a very moody person. I understand that most things are wrong, I do very good things in my mouth and make people incredibly happy. But I'm not sure that people in most places understand my purpose, I think I'm wrong somewhere ... It's impossible for me to correct myself alone, and no one will help me.
end of my signature.

2020-03-24 12:20:36

I don't really know how to answer that question. Apologies.

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2020-03-24 13:05:25

It's not a subdomain; It's a top-level domain. Just look it up with any old name provider thing and see what prices you can get for them.

2020-03-26 15:53:16

I just released version 3.1, which adds a speaker test, re-organized the menu, and some slight changes. As always, let me know if you find anything.

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