Hello guys,
I have a question about SoundPool and playing things on a map.
I was wondering, is there a way I can make the sound move along with what it is assigned to?
For example, let's say I have an enemy, and taunts you. The enemy will move, but the sound will finish playing even after the enemy has moved from that position.
If I made it say, "die suckas!", it may say "die," but by the time "suckas" is spoken, the enemy is already gone from that position.
So my question is, do I need to update the sound to move with the enemy, and how do I do so, by updating listener 1d?
Thanks.
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