2019-11-30 19:24:49

Hi,

The original thing isn't playable anymore sadly, a few years ago, the app on the iphone was the best we could get, and even the webinterface was quite doable, as long as you sticked to the older version of cookieclicker.

@conner,

Thanks for the suggestion about megacookies and their upgrades, i will give it a good thinkthrough and perhaps i will have a version 1.1 ready by christmas this year, which will hopefully diminish the boarders it has now. But, i have to think on how to convert them back to previous versions, for example, converting 0.1 megacookie back to 100.000.000 regular cookies. Of course, boarders should be put into place to prevent players to convert to many megacookies so the one billion limitation of bgt won't get in the way. I am toying with an option in the shop right now, or to create an kind of cookiebank on the main screen of the game. Of course, gigacookies can be converted back to megacookies smile

No promises, but it has my attention.

Greetz mike

we are back in active business, visit our homepage at:
http://www.nonvisiongames.com
http://www.facebook.com/mikeygamezone
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2019-12-03 18:33:57 (edited by amerikranian 2019-12-03 18:34:59)

Well, all you have to do is multiply the cookie by it's conversion factor. I'll show this with numbers:
First, 1 mega cookie requires 1000000000 cookies. In an equation, we can use it like so:
y = x / 1000000000
where y is your total amount of mega cookies received, and x is your total cookies converted. Assuming that I have 1500000000 cookies, our equation would look like this:
y = 1500000000 / 1000000000
When solving this equation, I get 1.5 mega cookies, which is correct.
Working backwards is easy, too. Assuming that we have 0.00000032 mega cookies, our equation looks like this:
y = 0.00000032 * 1000000000
where y is the total cookies gained after the conversion, 320 in my case.
Hope that this is helpful. To make it more mean, you could potentially multiply the number by some hidden amount to make the player unable to do the conversions over and over again. I can provide an example of that too, if you so wish.

Coding is not hard. No, not at all.
What is hard is making code that accepts different and sometimes unexpected types of input and still works.
This is what truly takes a large amount of effort on a developer's part.

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2019-12-04 08:32:21

HHi,

@amerikranian

Thanks for your examples, i saved them, they certainly will come in handy later smile

Right now, i have coded megacookies to be worth 100.000.000 regular cookies. Gigacookies and terracookies aren't in yet, but are noted down. Right now, the shop should convert the correct amount of megacookies back to regular cookies if you haven't enough rgular cookies to purchase an upgrade. instead of 1.000.000.000 cookies, with the limit of 950.000.000 megacookies you can get, you'll be able to gain 95.000.000.000.000.000 regular cookies smile

I will send the source to damian garwood today, so he can have a look before we put it at the ready for christmas.

Greetz mike

we are back in active business, visit our homepage at:
http://www.nonvisiongames.com
http://www.facebook.com/mikeygamezone
or follow @mikeschippernl on twitter

2019-12-05 11:16:26

Sorry I didn't understand: is it a game for iphone or pc?

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2019-12-06 11:13:14

hi,

@maranata,

It is an audiogame for pc, based upon cookieclicker which is for ios.

Greetz mike

we are back in active business, visit our homepage at:
http://www.nonvisiongames.com
http://www.facebook.com/mikeygamezone
or follow @mikeschippernl on twitter

2019-12-18 15:24:56

this game made me hungry, for sure. Lol
I like how you can really increase your production rates. I have no ideas for it at this time but I like the concept, its just unique in a way.

Thumbs up

2019-12-22 00:23:04

hi,

@UltraLeetJ
lol big_smile

Damian currently is revamping most of the code so it becomes far more stable and right now, it seems it starts to use multiple save slots smile
The chances are great we won't reach the christmas release date, but it will come for sure.

As a sidenote, your_adventure will also get a look into by damian to upgrade code and make it more stable. So much great things in the can smile

Greetz mike

we are back in active business, visit our homepage at:
http://www.nonvisiongames.com
http://www.facebook.com/mikeygamezone
or follow @mikeschippernl on twitter

2020-02-07 13:24:27

Hi all,

V2.0 of audio cookieclicker is now available via our website. With great thanks to forum user and team member daygar, the update is done. Please review the first post to find out more details of what it contains.
   
Greetz Mike

we are back in active business, visit our homepage at:
http://www.nonvisiongames.com
http://www.facebook.com/mikeygamezone
or follow @mikeschippernl on twitter

2020-02-07 16:42:51 (edited by SkyLord 2020-02-07 16:49:11)

I'm sorry. That's a clicker? that's not a clicker. Why do you have a wait after each click? why do you need to press down arrow and enter to click? why don't you have quick shortcut to go to store? why you don't see how much cookies you need for your next purchase? If you do information messages, why don't just do them as dlgs instead of making people configuring there screen reader delay rate or something like this?
Do you have any incremental/idle/clicker game features like prestige, clicking and per second multipliers?
What type of integer do you use to store cookies/cookies per second? I'm not trying to do destructive critisysm, i know what i'm talking about. I've played cookie clicker, and many more incremental idle games. And i know how you code incremental games in bgt, i've seen sources of lots of them because my friend makes them and i made one my self.
Edit: discovered a baking mode. This shouldn't be in the game. Cookies per second should always be added to your cookies, even if your in the store or just in the main menu.
Edit 2: discovered that there are actual dlgs, why don't you hear them when you press arrows to like, repeat them?

flawless victory!
my twitter

2020-02-07 18:38:53

Yeh, I am a little surprised as to the mechanics of this game. Forgive me, but have you actually played any idol games? I strongly encourage you to do so, as this right now is NOT an idol game in it's traditional sense.

Coding is not hard. No, not at all.
What is hard is making code that accepts different and sometimes unexpected types of input and still works.
This is what truly takes a large amount of effort on a developer's part.

Thumbs up

2020-02-07 18:46:29

Oh wow, nice release, i love it.

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