2019-10-10 14:34:34

WARNING!
Currently not accessible. work in progress



This is an official topic regarding a new RPG platformer Indivisible from Lab zero, creators of Skullgirls.
I'll be updating the topic with more details when accessibility will be added so you will find the info here.

Official game Description:


Indivisible is an action RPG platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics.


Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for!


Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her.


The game’s huge fantasy world, characters and aesthetic design are inspired by various cultures and mythologies. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her.


There are many Incarnations to recruit, each with their own story and personality. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.

Steam link:
https://store.steampowered.com/app/421170/Indivisible/

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2019-10-10 16:59:42

I am so excited, if this game will be as good as skullgirls I will purchase this inmediatelly

2019-10-10 23:47:27

Oh yes. I will be buying this as soon as I know It's accessible!!!

2019-10-11 00:44:02

Same here

2019-10-11 03:59:16

Is this going to be accessible with all platforms?  Or is this only going to be accessible for computer users?  I don’t care which one, but I don’t want to buy a consul version, only to find out that the PC version was the accessible one and realize I wasted my money.

2019-10-11 05:23:28

For now only the pc version that will be made accessible, but who knows if the other version will be playable as well

going in to the wilds, collecting pokedex, and capturing them are my kind of thing,
training them, making them evolve, and generally making them stronger is my ultimate goal,
fighting other manamon tamers, winning the tournament, and fighting octoros are what these manamons like to do,
and ultimately, I become the master of mana!

2019-10-11 08:25:59

I'm really excited for this as well. I'll buy it as soon as it's accessible. It would be totally amazing if it can be made accessible on the Xbox as well. There are already all the development tools to make it accessible on the XBox.

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2019-10-11 10:15:46

Why is this in new releases?

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2019-10-11 10:59:11

Because the game is actually out. My goal is to update the topic with more details when new accessibility patches will be rolling out.

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2019-10-13 01:44:46

In my opinion, this should have stayed in the general games discussion. You know why? Because its not accessible, therefore, its not an audiogame release/accessible game release.

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2019-10-13 03:41:04

@Lirin
Just wondering, any ideas on any sort of timeframe on the basics? Like, toke for text and such at the very minimum. If I knew I wouldn't have to OCR through everything, I'd happily pick it up and experiment. If not, that's cool. I just figured I'd ask, lol.

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2019-10-13 04:08:35

This isn't a new release, so it should go in General, sorry.

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2019-10-13 04:25:54

Uh, it is a new release. The game literally came out under a week ago. lol.

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2019-10-13 05:56:40

Correct. this game is a new release. The subject also clearly states that accessibility is in the works.

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2019-10-13 10:19:36

exactly, this is! indeed a new release, with accessibility planed. keep this topic here.
I'll buy this as soon as i can, as a way to show my gratitude towards the developer.

bokura no daibouken 2 by yukionozawa. installer:
https://dl.dropboxusercontent.com/u/897 … _setup.exe
bokura no daiboukenn 3 by yukionozawa. download page:
http://www.nyanchangames.com/softs/nn3.html

2019-10-13 11:27:38

@blindninja
You can use OCR, yeah. Tolk will be added soon probably. Mike is actually fixing important stuff in the game like bugs etc. OCR isn't the perfect way but it is working.

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2019-10-13 13:42:20

hopefully something for us to at least try will be out within a few weeks? lookforward to this.

2019-10-13 13:49:52

I imagine it will be out when it's out.

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2019-10-13 16:22:15

Probably going to use OCR and see how far I get, personally.

Silly Gohan, animals don't eat people. People eat animals.

2019-10-13 16:38:34

Let us know how you find the platforming.  I'm very, very interested in this as well.

2019-10-13 16:39:48 (edited by amerikranian 2019-10-13 16:39:55)

I dono, but I do agree.
While I do appreciate the accessibility coming along, my take is that if it's still work in progress, the game topic should be in general. It's not a big deal to move it back when the game becomes fully playable, after all.

2019-10-13 17:09:39

At the end of the day, its technically not out for us VI folks. It should remain in GD, until its fully accessible. But what do I know? smile
Also didn't know Dan C. was a mod.

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2019-10-13 17:49:20

Um... you do see in this very topic people saying they'll see how they get along, right? lol Urgo, the game is out. Full accessibility is coming eventually, but at which point it will no longer actually be a new release, because it came out this month, not whenever the accessibility is patched in.

"You know nothing of death... allow me to teach you!" Dreadlich Tamsin
Download the latest version of my Bokura no Daibouken 3 guide here.

2019-10-13 18:22:49

My first thoughts on this game. First of all I love every second of this so far. I've gotten to the point where you get the axe, which isn't super far, but I'm enjoying it all the same. Battle seems to be a semi-turn based system, where you each have a certain time to attack, and you have to react properly to guard. Both your turn and the oponents seem to have different sounds when the phase has changed, so it's a matter of timing more than anything else. Each button is assigned to a character, I think.  Other then the obvious screenreader support, which will help with the little sign popups, something to know when there's a dead end or a jumpable wall would be nice. Also it said something about parts where you need to slide. I'm like 90 percent sure the devs already know about this, but I'm hoping it gives an idea of the plus/minuses of playing this.

Silly Gohan, animals don't eat people. People eat animals.

2019-10-13 18:23:17

Could we please stop arguing simantics and just talk about the game please? fuck

Take care, it's a desert out there.