2019-09-11 20:59:58

Well I really appreciated it, was quite funny reading all your comments on each thing.

And strange, I just checked my steam version and it showed the changes made to the snakes in the animals file, things look fine to me. How did you get the new version because it's possible the files didn't overwrite the old ones?

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-11 21:02:10

So today before I got to work on some concepts for the Combat update I cleared a few more references to Aslona and tried to finish off clearing through my list of bug reports and suggestions, got quite a bit off the list and tomorrow will likely begin some more serious concept work. After a while into it today I realised I had enough stuff done to justify another update so here we are!

**AN ABSCENSE OF BANDITS**

It was pointed out that you can disable every faction bar bandits in a custom game, now you can disable them too!

* Added new option only minor bandits no bandit horde (custom game or at random)
* Added new option no bandits or minor bandits (custom game or at random) (credit Defender)

**HIRING SCUM REVISITED**

The hiring scum in the Blackmarket screen was terrible, now it's been revised!

* Added new screen to asking to hire too many troops from slums
* Fixed 10 grammar and text bugs in hire slums scum screens
* Added new sound effect to hiring scum
* Added new screen and dynamic graphic to hiring slums scum

**KNIGHTLY ORDERS COMPLETE**

I had some left over plans for Knightly orders and now they are fully complete! You can now order your knights to battle the demons but expect heavy losses.

* Removed hidden knight recruit option on hall of order
* Added new screen for issuing order to attack rebels in hall of order
* Added new screen for issuing order to attack bandits in hall of order
* Added new screen for issuing order to defend lands in hall of order
* Added new screen for issuing order to assist the main army in hall of order
* Added the ability for the knightly order to fight the demon horde (credit u/Ceasar15)
* Added new screen for issuing order to fight demon horde

**ARENA BETTING SCREENS REWORKED**

The arena betting screens were flawed, now thanks to Ursur's report they are much better!

* Fixed autoblocked from betting if you enter an amount too high (Credit Ursur)
* Added new screen for entering a higher bet than the arena has gold
* Added new screen for entering a higher bet than you have gold
* Added new screen for betting nothing at all

**BYE BYE BLACKMARKET**

I thought this event was due it's own screen, now it's got one and has been reworked a little bit.

* Added new screen for Blackmarket being captured bloodlessly from you at end of turn
* Added new screen for Blackmarket being captured from you at end of turn
* Added new screen for new Blackmarket leader once captured from you at end of turn
* Added new screen showing Blackmarket flags changing once captured from you at end of turn
* Added random number of troops for new garrison between 80-120 when captured from you

**BUGFIXES**

Another pile of bugs fixes, thanks everyone for the reports!

* Fixed 4 miscapitalisations in Arena intro text (credit u/TheGamingDictator)
* Fixed 11 grammar issues in Arena intro text (credit u/TheGamingDictator)
* Fixed 2 intro to laws screen grammar and text bugs (credit u/TheGamingDictator)
* Fixed 10 text bugs in laws screens (credit u/TheGamingDictator)
* Fixed savage wildwood events showing up even if you havent discovered the locations
* Fixed drylands nomad demon kills showing up in turn report even if you haven't met the nomads
* Fixed 3 references to bandit related stuff when you're bandit king replaced with alt encounters (credit Defender)
* Fixed stoll at night shaian text bug (credit Defender)
* Fixed venture south Arasuk text bug (credit Defender)
* Fixed gor the bandit Arasuk text bug (credit Defender)
* Fixed Council meeting wordwrap, grammar, and colour bugs
* Fixed minor bandit advice available even if minor bandits aren't in game

**EVERYTHING ELSE**

A couple of uncategorised stuff!

* Made goblin slaver removal events a little rarer (credit Ursur)
* Made it clear you can enter 0 to bet nothing in Fighters pit and Brawl pit       
* Removed references to bell sounding in Arena
* Added recruiters to troop report (credit u/TheGamingDictator)

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-12 01:21:32

Ah okay I realize now that mostly it was just that not everything I mentioned got fixed or added, which is fine.


Did notice these though while confirming.
aeromancers in race type still say aggresive
trows have an extra "small" in the description

Ant desc seems unchanged
"agresion" mistake unchanged for apes, baboons, chimpanzees, gorillas, jackals, monkeys, and orangutans
Still an extra beetle in animal list


Porcupine description: extra "," and word "they" before "can"
Seahorse description: Missing word "the" or "their" before "ability" and "remaked" instead of "remarked"
Sealion description: "," instead of "and" after "bodies"
Swordfish description: word "their" instead of "the" before "long" and "it's" instead of "their" before "prey"

2019-09-12 15:21:35

Everything that was mentioned in my fix list was fixed, I'll look into the ones mentioned above though. As for the monkey thing for me Aggression is spelt correctly, I even searched the entire file for any spelling of Aggression with the single g and s and I couldn't find one.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-13 07:53:23

That's.  Odd.  I'll just reinstall the whole thing then just encase.

2019-09-17 07:13:41

Just a Suggestion: Maybe it could fit well to put all the modders guides and cheat code list and such in the warsim ingame wiki in future Versions, so you have it available if needed, even offline. Maybe the changelogs for the different Versions of warsim could be there as well, under game development and history or such, so you can look at them and see how far this Thing has been developed. Could be interesting for the ingame wiki as well.

2019-09-17 11:14:25

That's a nice idea Niklas, thank you!

I actually once had the changelogs in there, but converting the changelogs into readable Warsim form was so much effort I quit after doing about 30 changelogs. It was taking more effort than the updates themselves.

I could do the guides and cheats though for sure!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-17 13:20:27

For the Change logs, you could simple provide them with the game, for example in an own Folder or so as normal texts, so you haven't to convert them and they could be read anyway. What about that? Maybe that is an alternative wich doesn't Need so much work.

2019-09-18 13:42:16

I appreciate the idea but I still think it's a lot of work, Warsim isn't a game that get's it's changelog updated 3 times per year unfortunately so additional steps can be a huge pain, this is why I always mess up with the Cheats lists missing cheats, because I forget there are currently 3 instances of it, one in game, one in a text file in the game folder and one online.

I think the changelogs are easily findable online smile

Also new update coming asap

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-18 13:42:45

Alright so let me start by saying, this week has been interesting and troublesome to say the least. I have come into multiple problems and setbacks with my laptop and I'm awaiting a new keyboard after some keys got accidentally destroyed, there have also been some other issues I'm trying to solve so the workpace hasn't been where I've wanted it to be...

...However, I'm still super excited to bring this update which breathes a bit of life into an area that was flat and devoid of any depth for so long, it wasn't planned but after visiting the minor bandit code to put in the ability to hire the groups directly as a bandit king (thanks to a suggestion by Defender) I saw just how shallow the whole system was and decided to put and end to it.

MINOR BANDIT OVERHAUL

New kinds of bandit leaders

So this system was somewhat modelled on how the Goblin Slaver update was done, meaning there are numerous different traits available each having a different effect on how the leader acts. There are 10 different personalities total, some are similar like recruiter and expert recruiter, and some allow for special abilities like Mercenary captain or Land merchant.

* **Recruiter** (Double units each year)
* **Hordevassal** (Supports Phenor's Bandit Horde if it's active)   
* **Brutal Trainer** (Half recruits, Men have +60% stats (120 battlescore bandits and 200 battlescore Warlords)
* **Expert Robbers** (Take more gold)
* **Honest Men** (No robbery)
* **Expert Recruiter** (Triple units each year) (option to sell them your bandits, at 10 gold each)
* **Merry Men** (Doesn't rob as much gold, and never robs you if it means you have nothing)
* **Moneygrubber** (+20% Gold gain from rents and robberies)
* **Mercenary Captain** (Option to buy bandits from him, Occasionally runs merc contract events)
* **Land Merchant** (Sells any lands above the one they have, if they have only one land he invades automatically)

So you'll now see a group a honest men who won't rob anyone, right next to a bandit group with an expert recruiter growing in number fast only to be replaced by a brutal trainer who turns that large army into a feared unit where a warlord could kill one of your knights with ease.

* Added expert robbers take twice the gold
* Added moneygrubber leaders gain 20% extra rental gold each turn
* Added honest men don't rob anyone
* Added land grab factions always invade when attacking and on only one land
* Added updated battlescore for brutal trainer units (125 and 200)
* Added merry men dont' rob you if it would leave you broke
* Added moneygrubbers gain +20% of normal stolen gold
* Added recruiter leaders get double units each turn
* Added brutal trainers get half units each turn
* Added expert recruiters get triple units each turn

New stuff you can do with minor bandit groups

This update hasn't just changed what they can do, but also what you can do with them. Now you can view additional stats, you can talk to the leader directly, you can speak to random local bandits and if you have the 'Bandit King' backstory you can actually attempt to hire the group with a chance of gaining it's leader as a personal champion whom you can send to the Arena/to run a fort/etc. It's also now possible for you to try and have your diplomat broker a truce with a group instead of just paying gold, but there are risks!

* Added ability to buy land from land merchant bandit leader (if truced)
* Added ability to buy men from merc captain leaders (if truced)
* Added ability to sell men to expert recruiter leaders (if truced)
* Added ability to view all stats for bandit leaders
* Added ability to hire bandit group if you are the bandit king and (public op lower than 20 or group is merry men or honest men) (credit Defender)
* Added ability to speak to random bandit (25 dialogues)
* Added 36 unique dialogues (4 for each bandit leader type)
* Added ability for bandit group leader to join you as a knight if his group is assimilated with you
* Added ability for bandit group leader to head off into the world if his group is assimilated with you
* Added ability for bandit group leader to join you as a champion if his group is assimilated with you
* Added dynamic refusal from bandit group leader if you ask them to join
* Added ability for diplomat to broker truce with the bandits
* Added ability for diplomat to be killed brokering truce with bandits

New bandit leader random events

Now there are several events with at least one for each trait that can happen at the end of a turn, and some pre-existing bandit events have been improved upon.

* Added rival group join event for recruiter bandit leaders
* Added successful robberies event for expert robbery bandits
* Added new potion merchant raid event
* Added new old artifact seller raid event
* Added robbed nobles for village event for merry men bandit leaders
* Added defend village and gain recruits for honest men bandit leaders
* Added impassioned speech event for expert recruiter bandit leaders
* Added call for the bandit horde event for hordevassal bandit leaders
* Added half men to horde event for hordevassal bandit leaders
* Added brutal training regime event for brutal trainer leaders
* Added land capture event for land merchant leaders
* Added merc contract event for merc leaders
* Added 1 in 3 chance event for successful scam to double gold for moneygrubber bandit leaders

Minor bandit bugs and tweaks

A couple of bugs and tweaks done during the development, also a little cheat code for testing different types of bandit leader!

* Reworked the hire attack screen
* Fixed bandit group 5 giving all of their end of turn gold to bandit group 1
* Fixed capitalisation bug in minor bandit group screen
* Reworked layout of minor bandit screen
* Merged minor bandit code and made it 5x more efficient
* Added secret code 69 in bandit group choice screen which spawns a random set of bandit leaders

UNRELATED BUGFIXES

Some bug fixes suggested by you guys! and one I found

* Fixed Flag of Aslona reference (credit u/Dargonsploof)
* Fixed broken bluetrii screen (credit HisShadow)
* Fixed hirelings unable to be ignored or trap doored (credit HisSHadow)
* Fixed hiring more units than intended (credit HisShadow)
* Fixed niklas text line bug

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-18 15:14:12

Wow, unexpected but cool update. Fair enough, the Change logs are not so important for the game itself, but the cheat lists and such would be good for the wiki. Another Suggestion would be that in some situations, ingame Charakters can ask you questions on theier own you can answer, a bit adventure like, so the Feeling of a real conversation Comes in. Could be cool as well. And, if you overhaul the combat System, will the Sound System for it be overhauled or expanded as well? Would be interesting, especially if different Events or weather conditions come in as well.

2019-09-18 23:30:31

Glad you like it Niklas! I've got the cheat list thing noted btw, good idea.

As for having people ask you questions, Only place It's really done is one or two lessons of the history guild, it's a cool idea. Got any ideas of places it might be good for example?

If I rework lots of the battle stuff hopefully there will be room for some special sounds and stuff smile As with latest warsim dev new stuff I add tends to be build with sounds as that's the direction of Warsim now!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-19 07:39:21

Places where that could be used are everywhere where different Charakters with different personalities Show up. First, taverns Pop into my mind, or the throne room Encounters. There could be always some People who don't talk much, other ones wich are more verbose and so they could make more conversations. If expeditions and such come in, there could be room for such things as well, or while exploring in Terms of Encounters along the way.

2019-09-19 15:15:42

Interesting, I'll keep it noted and maybe trial it at some point. Could definitely be good for a future update smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-21 16:42:33

hello, I'd like to report a bug, though I am not sure if it has been solved.

I am currently using the warsim build that immediately came out after the dev-a-thon at the start of the month.

I was sending some mercenaries against the bandits and there was a slight mistake in the battle report as it narrated the kills.

I sent the mercenary group via single attacks against the bandit horde 3 times,  and one of the times, insteady of saying things like "enemy bandit killed," and "enemy bandit warlord killed" the program identified them as "peasants" and "soldiers." instead. Repeating the attacks this didn't happen again.

also random idea for race prefix.

Wooden

I had wood vampires in one of my games but I think from what they said that meant they lived in the woods. Wooden means they are actually made of wood.

2019-09-23 12:10:44

Thanks for the report and the suggestion Bookrage, I'll note them both down smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-24 07:06:41

Another Suggestion, if not already in the game. It would be good if the enemy AI Players would be able to sent mecenary Groups to you as well. This way, there would be fights and attacks within the turns as well and you have to care about protection of your realm as well.

2019-09-24 15:55:47

Hello Everyone!

I want to start this with a thank you to everyone that has made Warsim what it is. To so many bug reporters and those who've shared their awesome ideas, and to the many people who have followed along the development and motivated me to work on it further. All the support recieved has changed my life for the better and has been the main reason Warsim is where it is today!

I've said this before but when Warsim was in its earliest stages it was never even planned to become a commercial game. I never thought anyone would be interested in it. As I worked on it and shared it online I began getting donations and after a while it opened my eyes to the possibility of Warsim one day ending up on steam.

As you all know that possibility became reality, and for the last two years I've somewhat been able to support myself from Warsim development alongside selling things online and the occasional part-time job, this has allowed me to spend a reasonable amount of time on Warsim.

I'm currently surviving with Warsim but I genuinely believe with a bit of work it could expand beyond its relative obscurity in the gaming community to a more well known Indie title I understand that an CMD Ascii based game is never going to top the charts but I think it could still become better known among RPG players and fans of similar games. Over 14000 copies have sold online and our subreddit has over 1000 subscribers so Warsim and it's community aren't completely obscured but I really think it could grow far beyond.

WHAT ARE MY PLANS

My current plan involves a number of different steps:

* The Trailer - Warsim's trailer is terrible, it doesn't show any of what the game is about, it just flickers through some screens, I have a plan to rework this trailer with the help of a small team and will hopefully get it finished soon. I think this is important as the trailer in its current state doesn't scream professional legit indie game, it screams crappy indie game that isn't worth your time. The trailer was made when it first went on steam during early access in 2017 and it absolutely doesn't reflect the game as it is today.

* Improve the Quality of Warsim's store pages - I plan to further critique the store pages and try to update them where relevant because I feel it needs to look the best it can.

* Price increase - After the next few big overhauls I will consider increase the price of Warsim from $4.99 to $7.99 or somewhere there abouts, I am not entirely comfortable with the idea as I don't want to appear some scummy moneygrubbing dev but I really feel the game is worth more, having it at a higher price assuming sales remained a similar level would allow me to work on Warsim more so it's something I'm considering.

* Overhauls and a push to Full Release - For the longest time my approach to Warsim development has been just clearing through ideas of mine and other people, and adding stuff that I want to see in game, generally I've not been working on clearing the unfinished parts of the game and bringing us to full release which I feel I should. The goal going forward will be to complete all unfinished parts of Warsim, to add the major planned elements of the game and get it to the point where it can stand firmly as a complete and well rounded game... don't worry though I would most certainly continue developing and updating it for a long time post EA.

I also have some other ideas to expand Warsim's reach that I will try to pursue:

* Android Port - This has been requested by a fair number of people, I will need to work on evolving the Warsim code to be less windows only but if I can try to get the game emulated to the point it could be played on an Android Tablet I think it could really help create a new and fun experience on the platform and would also hopefully add an additional stream of financial support for the games development.

* Mac and Linux Port - This has been something heavily requested for a long time, although its been possible to run it through Wine it would be nice to be able to get Warsim some official Mac and Linux builds.

* A Limited Release of Real Copies - This has been something I've toyed with for quite some time, I may look at doing this once the game is out of early access but I'd love to properly release a limited run Warsim special edition boxed version, It would come with a steam copy, a disked version of the game, and a bunch of limited edition Warsim goodies at a reasonable price

* Patreon - I'm currently against this as I don't see what I could possibly offer but the thought has crossed my mind, I thought at one point of doing something similar to Toady of Dwarf fortress and sending Warsim concept notes and little sketches as a thank you for donations.

HOW CAN YOU HELP?

Unlike a lot of bigger studios, there's no PR firm or marketing department, just me. My experience marketing video games has come mainly from trial and error but the gist of my experience is that the more people know about it, the more people are likely to play it. I have thus sent 100s of emails to youtubers, streamers, gaming media, blogs and so on with relative success. I have also tried my hand at writing interesting articles like this one - https://medium.com/@huw2k8/the-indie-ga … ee6ddf1102 about the development of the game and some of its features.

A mix of steam sales, articles, and youtube coverage have been responsible for the bigger jumps in sales and new players but again this is just from my limited attempts at marketing. I've generally avoided massive youtubers as they are very hard to actually get through to, though large youtuber coverage virtually guarentees a giant jump in new players.

So, to the chase and the main point of this, just as I am open to suggestions about the game itself I am absolutely open to any suggestions about increasing Warsim's range online, please PM or comment if you have any ideas or if:

* You have any ideas at all for getting the game more visible
* You know of any youtubers/streamers who would be interested in Warsim
* You know of any websites/forums that would be good to post Warsim on
* You are a youtuber/streamer/blogger who would like to cover the game
* You have any criticisms of the store page and can think of better ways to word the descriptions of the game
* You can think of any aspects of Warsim and it's community areas that could be improved (aside from the trailer because I already know its terrible)
* You have any ideas at all that could help, I am open and I want to hear them

So that's pretty much it, While I working on the Combat update I wanted to address and figure out my plans for moving Warsim forward and here we are, and genuinely there are no stupid ideas, I've spoken to 100s of people in the Warsim community over the years, through reddit and steam comments, pms, twitter threads, discord, emails and so on and have already had so much helpful feedback that has already meant the world to me.

Thank you all for reading this, This will be posted on all of the major Warsim community areas: The steam page https://store.steampowered.com/app/6595 … a/?beta=0, the subreddit https://www.reddit.com/r/WarsimRpg/, the discord https://discordapp.com/invite/KecuD7R, our Audiogames.net thread https://forum.audiogames.net/topic/1655 … y/page/74/ and on itch.io https://huw2k8.itch.io/warsim/devlog

All the best

Huw Millward

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-29 05:16:34

hello,

at the risk of sounding rude, there's a section of the game that looks pretty shoddy by comparison and I recommend you make it a priority.

The eastern lands are notoriously unfinished. Even when you are in the second segment you are hearing just blanks with no names and not even a "Not coded yet" reminder on these unknown locations. Even before you finished up the North I knew what to expect and had stuff labeled.

Go ahead and finish your combat overhaul, but right now the Eastern lands are really incomplete and the way they are incomplete is really off-putting in the way it is presented.

2019-09-29 09:47:25

Yeah, that sounded pretty rude. LOL
But Huw is cool and he can take it.  Lucky you...

2019-09-29 10:20:56

@Defender, wasnt' that bad haha tongue

@Bookrage, No worries man, I'm working towards full out of early access release now so it's of course part of that that every unfinished part of the game gets added, otherwise it wouldn't be a finished game would it smile

Places to be added/expanded include, Darkdale, Artifact market, Further east, Ancient lands, Unconquerable lands.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-29 13:53:02

who dare disterb the allmighty creator
ceriously though, your doing a verry good job on this game
i already donated if i had money but no sadly, bye the way thx defender for buying this thing for me

2019-09-30 05:36:57

NP man, I'm glad you got so much enjoyment out of it.

2019-09-30 16:13:07

Haha, you found me Omer! smile

Really glad you've enjoyed it and thanks for the support defender! It's always been much appreciated

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-09-30 18:57:22

my criticism on the east by no means indicates I'm not a huge fan of the game. I'm crazy about it, it just doesn't look so good to an observer.was the point I was making since you were worried about trying to make it look really good for those who weren't already hooked like us.

I'm playing the game a lot now though. Hopefully soon I'll go after those stupid Chaos Lagroki as they are harassing my allies and such.

Though I think there might be an actual way to manage chaos kingdoms. Right now my relationship with the chaos Lagroki Territory is exactly 0 and they have been leaving me alone. It has also remained exactly 0 since the first turn when I made peace with them. They aren't civilized enough to do any diplomatic things with me so they don't for example have refugees seeking my aid or send gifts or anything.