2019-09-08 00:27:57

Last month we had the Feast of the Sacrifice event, which went off without a hitch!  The event was even extended a couple of days as per popular demand.  While we don't have an event planned for September, next month will see our biggest event of the year, Halloween Havoc.  Details about this upcoming event will be provided in our next monthly update!

In August, we added a lot of code!  General changes include:
- Additional prompt tags (%%php, %%pmn and %%pmv) for tracking the  percentage of one's own hit points, mana and movement, respectively.
- We got the Smiths' Guild up and running.  You can join at forges in most major settlements.  Progression is dependent on how many mastercraft items you forge.  The higher rank you have in the Smiths' Guild, the greater discount you get when forging.  Joining requires forging just one mastercraft item and nets you a 5% discount!
- A new condensed format has been devised for identifying weapons.  This should make finding the right weapon for fighting particular enemies easier.  Also, obviously terrible weapons will have an ugly JUNK flag show up on identify.
- The 'mystic armament' spell now works on flexible weapons of all types.  Whip it good!
- You can now target a worn body slot with identify. For example, if you want to id the equipment on your feet, you can type 'id feet'

Crafting improvements:
- Help pages for spells now include an autogenerated line of what consumable items they can be added to, such as brewed potions, tinctures, scribed scrolls and spellstaffs.
- Leathercrafted armor will have lower armor class (AC), but a greater chance of adding large amounts of hitpoints and movement.
- Added forged studs and spikes on leathercrafted armor now more heavily favor adding damroll, hitroll and attacks to leathercrafted equipment over other stats.  The type of metal used is also more important.
- Skinning and butchering should work on much smaller animals now.  Don't expect to get much, though.

Forging improvements:
- Forging mastercrafts should be easier with lower-level characters and less dependent on luck now.
- Weapon dierolls have been re-calibrated to land higher and mastercrafted forged armor should gain larger armor class bonuses.
- The time for smelting ores has been halved.
- All forging costs, including profession point costs for hone weapon, balance weapon, customize weapon and reinforce armor, have been lowered, and this is on top of the discount from the Smiths' Guild.
- The speed differences between forged weapons with grips vs. ones with handles (one-handed) and ones with hafts vs. ones with poles (two-handed) should be more pronounced.

Job updates:
- The job and quest commands are now more intuitive and mirror one another better so that it's easier to learn and use both.  As part of this, some new options were added to the job command.
- Retrieval jobs will favor targets from the same sector, and will pay more if they choose an item from a different sector than the jobgiver.
- Jobs will favor targets from solo areas, and even when they choose from a group area, they will choose targets from lower level areas that the player should be able to handle alone.
- Numerous fixes to specific jobs types, such keeping a pilgrimage target within a level range of the player, having the gold required from almoner jobs be more fair and broadening the range of items acceptable for jeweler and seeker jobs.
- Jobs will save and load across reboots now!

In September, expect even more updates for crafting and jobs!  Also, the Assassins' Guild in the works!
For more information, please listen to our August update on Youtube: https://www.youtube.com/watch?v=qBlk6xtCzFA

2019-09-08 13:18:34

I would love so much to give all this crafting a try. But for me it is hard to get new practices with a level 32 character. I wish there was a possibility to reset your character to gain back your practices.

2019-09-08 13:44:58

Hi.

I haven|t been online for quite a while now so maybe this is already implemented, but I still want to ask something.

Do you guys have the plan to ad in mounts? For example buying a horse wich would then mean that your movement stat is not getting used up that quickly so you wouldn't need to rest that long to get your movement back. Also, mounted combat could be a thing then, I wanted to see this for a long time now if you could then learn mounted combat skills like charge and the like.

Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2019-09-08 14:06:52

@2 yeah the whole thing about the limited pracs you get is the main issue I have with all of this crafting stuff, but unless I'm mistaken, when you're high enough level it becomes cheeper to buy your pracs with xp than waiting to level.

I used to be a knee like you, then I took an adventurer in the arrow.

2019-09-08 15:13:12

You can reset. Before you click on login, press eight.

2019-09-08 15:21:19

@Simba: Great ideas! I like them!

@amerikranian: That Reset is a little bit strange. I think i would even say useless for my practices-problem.

2019-09-09 00:02:53

@Simba we don't have any solid plans for adding mounts in the near future.  Naval combat and trading is our next big project.

@firefly82 the best way to try out crafting is to train a couple of practices and learn woodcrafting. It is easy to get the raw materials (gather wood) and there are a lot of options.  If you don't care for how it works, you can still whittle cups and plates to gain exp in your downtime.

A.K.A. Draak - talk to me about any Alter Aeon questions or concerns!

2019-09-09 10:35:53

Hi gisco_tn!
Is there anything i can do with my crafted wood stuff? Can i sell them?
Are there jobs for woodcrafters?

2019-09-09 14:01:35

There's a handful of vendors that will buy them.  Don't expect to get too much gold, however.

There will be jobs for woodcrafting in the near future.

2019-09-09 17:29:09

Honestly, I think getting the non class skills, such as the whole crafting tree and skinning and all that should be waaaay cheaper, or give more reward.
Right now, it is hard to balence out crafting and also being affective as a solo player.

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“Yes, sir. I am attempting to fill a silent moment with non-relevant conversation.”
“You don’t tell me how to behave; you’re not my mother!”
“Could you please continue the petty bickering? I find it most intriguing.” – Data (Star Trek: The Next Generation)

2019-09-09 21:09:56

I thought about starting to play again but I dunno what class to start with. as i'm not good at trianing stats. also would love to try the crafting.

2019-09-10 14:48:34

I particularly like the versatility of the mage, but when you start entering no-magic zones, that can cripple you,

2019-09-10 14:53:30

Hmm, a pitty that mounts are not a thing for the near future, thought with other muds having them already, alter eon would get them sooner or later. but well, if not, also works.

Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2019-09-10 15:03:46

I'll tell you guys a quick way to get experience is to learn fishing. A lot of the stuff you get out of the ocean, rivers and lakes is good for several other crafts and you can make a hefty amount of xp just fishing which I find fun and also pretty cheap and easy.

2019-09-10 15:08:41

@14 good to know! Thank you
.
A good thing about Alter is the dev team. They are so deticated and they have so many ideas.

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“Yes, sir. I am attempting to fill a silent moment with non-relevant conversation.”
“You don’t tell me how to behave; you’re not my mother!”
“Could you please continue the petty bickering? I find it most intriguing.” – Data (Star Trek: The Next Generation)

2019-09-10 17:36:14

@14, that doesn't work well at higher levels. I don't play alter much anymore, primarily do to needing 100 or so million xp to level one class up, and no, sorry, not happening. Not with me being forced to group with others if I want to get caps for longer than 6 minutes before an area dents.
I also got turned off from alter do to the amount of secrets people hide on the game. i.e, best EQ sets? Have fun finding those. Thing is, I wouldn't mind searching, if only I knew where. Furthermore, some places that hold best equipment are grp 4 and upwards, so have fun, especially if they are level 36 and higher.