2019-08-20 09:37:57

hello
I want variations in fps games
also, I want quitige game.
I dont need to explaine quitige to harry potter fans,
for others, basically it is a game of 7 people, 3 balls.
they play it on broom sticks.
one ball is used to scoar points, one ball is used to nock the players, and one ball is used to finish the game.
you guys should read harry potter for better explanation.
I also want audio version of subway suffer, yes, that game for android.
I would love to play it on my pc as an audio game.
thanks.

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2019-08-20 22:09:50

Give me a decent Starcraft like game we could play online and I'd be a happy camper! That, or maybe it's time to consider why mainstream FPS games are so fun while the ones we get in this community are, for the lack of a better word, simple brainless killfests at best?

Discord: clemchowder633

2019-08-26 02:38:17

I want to play more rts games

2019-08-26 03:33:18

Why doesn't 28 have a name?

You ain't done nothin' if you ain't been cancelled
_____
I'm working on a playthrough series of the space 4X game Aurora4x. Find it here

2019-08-26 06:54:26

Lol most blind fps dont have a solo campaign.

2019-08-26 16:45:50

Hi the answer someone
the post 28 has a name but in chinees
Thanks
Ishan

life's battle do not always go to the stronger and faster man,
But sooner or later who win the one who thinks he can!

2019-08-26 16:48:28

Gimme an online mech battle game, where you control a mech and can upgrade it with currency that you gain by killing someone, things like this, and this all happens in a post apocaliptic wasteland.

2019-10-12 07:37:42

I think it would be cool if we could make games like Top Speed, because I really like the game.

2019-10-12 16:19:51

what about some stealth based games?
I've never saw this concept implemented into any of our games, the only game which really focused on this was temporal.
i'd like to see some ideas which concentrate on stealth and avoiding direct confrontation rather than fighting, a game where you are a wannabee thief would be intheresting. I'd play that, a game where you start from shoplifting to burglary and have to upgrade your equipment like buy better hooks to climb walls and so on. that would be cool
The only thieflike game we have is psyco strike, but I can't call that really a thief based game, it's just a happy killing fest smile
I love the other ideas we have here in this topic too, i'd like to see some complex rpgs with content an story.

"Words can light fires in the minds of men. Words can wring tears from the hardest hearts. There are seven words that will make a person love you. There are ten words that will break a strong man's will. But a word is nothing but a painting of a fire. A name is the fire itself."

2019-10-14 20:06:38

a couple games that haven't really gotten blind versions yet I'd love to see.

Civilization:
A very advanced tycoon game that is actually accessible: things like Vertonomics are close but no cigar.
3. something like either SimCity or something like that.
4. something like the sims, (but only if it has options to create your own content or would have a developer who would release more for it every now and then.) I think there is something called "the virtuals" that is in the works though.

5. some accessibility to some good Ar games for our phones. It doesn't need to be pokemon go or something, but would like something a little special there.
6. an online game that is updated very frequently but is highly customizable to the way the player plays and is something like a life simulator or virtual life thing, but what it has you do and stuff changes based on how you play and uses machine learning and such to give you new daily goals based on your play style (a trivia site I play already does this, but was thinking something more like a sandbox-like RPG)

That's what I have.

Also, I love games that update frequently so I would love a dedicated gamer or group to make something that is persistently updated for a time.

2019-10-14 20:07:15

sorry for the double post, but also would prefer games that sighted and the blind could play together rather than being specifically niche games.

2019-10-15 09:50:46 (edited by Dakonna 2019-10-15 10:32:14)

A propper multiplayer space sandbox, please please please! The unlocking of new content or activites would be handled thus, shown as an example. This system was enspired largely by core exiles, because some of their features were added in exactly the same way.
The game gets released and the initial goal of the players is to build a moonbase. Every player is a u.N. funded astronaut. For the opening of the game, the world has finally overcome most of its border and war related issues and is willing to work together.

This goal needs several things to be completed in order for the base to be built. Transported materials, finished lunar modules, a degree of self-sufficiency, a sustainable minimum population, and base protection. While all of these stats are important for the project's completion, only by reaching the minimum population cap will the project be fully completed.
For each stat, there is one or more asociated activity that can be completed in order for this stat to be raised. Some, like lunar cargo runs could be done solo and would bring materials or supplies needed to sustain life, while things like module installation require grouping.
The completion stats would be somewhat dependant of each other. To build modules and shielding, materials are needed. Consumable supplies like oxygen and seeds are needed to increase self-sufficiency. Transporting colonists to the base lowers self-sufficiency, and a higher population must be supported by aditional modules and shielding.
The shielding and self-sufficiency stats could go into the negatives if not looked after and the population gets too high *population also increases on its own slowly if left alone(. If shielding or self-sufficiency is under 0, the population will begin to decrease from exposure to radiation or lack of food/water/air.
All new players are given a starter ship, but even while the lunar base project is ongoing, the earned money can be used to purchase new ships and upgrade the ones they have.
The purchase of orbital platforms would also be possible right at the start of the game with enough money. They would require upkeep, but would be able to procure resources the base and other projects would need from the planet. Perhaps players who buy from these orbitals would receive some kind of insentive like increased payouts, being able to load the cargo more quickly because they don't have to land on earth, or simply having an alternative source encase the main facilities ever stop producing, which could happen based on news events.
The completion of the lunar base would unlock lunar mining, perhaps some kind of exploration/survey activity, and some kind of private moon base/city. It would also kick off the next series of projects. This could include the main project, which would be establishing a martian colony, but also a number of smaller side projects which could enable the playerbase to reap aditional benefits such as better engine technology or more options for private industry such as corperate asteroid miners.
All industrial main and side projects run by the staff would work in a similar way to the lunar base project.
After things stabilise, it would also be very possible for players to do criminal things, stealing resources from projects to use for themselves, attacking private structures, etc. This would mean the npc police force would start coming after you and you may find yourself unable to access projects, put in jail, or other penalties if you are caught. of course, there's nothingpreventing you from flying into the orbit of Jupiter and trying to build a station there that attempts to kep pace with the planet's speed to stay behind it and out of sight...
Of course, other than contributing to projects, you could do other things to earn money as well which may not be ergently needed at the tim but are still helpful, such as the above mentioned lunar mining, which could be transfered to that mars base to aid in construction, or you could just bring the resources to earth and waste less time flying. less payout, but a bit shorter.
Industrial projects aren't the only ones that the staff would role in though. Researching fusion engines could require time consuming analyzation of solar activity and work in private laboratories if available, but if completed would allow the fitting of fusion based propulsion systems to your ships for much faster travel speeds. In turn, this would make martian transports and mining expeditions into the asteroid belt much cheeper and moreefficient. And sooner or later rocket technology would be eventually phased out with furthe research! This would remove any rocket based propulsion from upgrades and new ships would no onger be equipped with chemical rocket engines.
Naturally though you won't just have to deal with industry and exploration/research. Whose to say that venusian floating city won't attempt a cesession from the U.N, and use its formidable shipyards to reinforce their stance on the matter? An emergency project to build orbital shipyards in earth's or martian orbit would be released, and if complete in time, the inevitable war could be faught with both sides evenly matched and decided mostly by player action. But if not completed in time, there might very well be a possibility that the venusians sweep over the earthers and martians, and the balance of power shifts dramatically, making Venus the new capital of the solar system! So be prepared for combat based projects too, which would involve the taking of a speciffic enemy structure or destruction of a large number of enemy assets. Combat wouldn't magically transport you to a new map either. If you're a u.N. ofiliated earther and you move into venusian orbit, their defenses might just shoot at you if they're programmed to fire on sight. How you'd choose to go about combat project completion is your cohice. You could enlist in the international marines. this would obligate you to favor military projects over industrial ones, but you'd gain increased pay from contributing to them and completion would let you rank up within the command structure allowing for your contribution to more risky projects while at the same time giving you better ship upgrades to do them with. Or you could stay a freelancer, joining battles to swing the war in your faction's favor, Not being too ofiliated with the military but still a large factor when the ods of winning are calculated. And there's always the possibility that you might just deffect and join the venusian forces on their quest for independance...
The military doesn't need to be the only project related organisation though. Once expantion into the asteroid belt is a thing, it's only a matter of time before comercialism takes hold and allows for earth based mining companies to send their people out to claim sections of the belt for themselves. Then you could find yourself in the employ of one of these companies, maintaining a belt station or mining on their behalf, patrolling the belt for pirates, etc. Projects by organisations wouldn't be staff coded, but they'd be randomly generated by the game. So you could use them as a sort of auto-generated quest board like you have these npcs in muds. They would probably not unlock much of anything, but they'd be good money making opertunities. And don't even get me started on all the diplomatic, economic, or military operations that would come into play once that alien civilization in the serious system was detected because one of those smaller SETI projects got completed by the playerbase...
Since we're already far into the realm of impossibility, let's also say that nothing is done with huge wait times or the input of a lot of text, except maybe autopilot flying. It's all realtime, with quick time events and minigames.
Oh, and dynamic music everywhere, even when exploring earth environments or other, future planets that have been teraformed. Hell, even those which weren't been teraformed yet. On earth and any future earthlike planets, why not take a submarine down into one of its oceans, or a flyer through its skies? It won't get you any money or anything, but who knows what might happen? And hey, thanks to the whole dynamic music thing it would sound awesome to do. Make ith appen!
A propper multiplayer space sandbox, please please please! The unlocking of new content or activites would be handled thus, shown as an example. This system was enspired largely by core exiles, because some of their features were added in exactly the same way.
The game gets released and the initial oal of the players is to build a moonbase. Every player is a u.N. funded astronaut. For the opening of the game, the world has finally overcome most of its border and war related issues and is willing to work together.

This goal needs several things to be completed in order for the base to be built. Transported materials, finished lunar modules, adegree of self-sufficiency, a sustainable minimum population, and base protection. While all of these stats are important for the project's completion, only by reaching the minimum population cap will the project be fully completed.
For each stat, there is one or more asociated activity that can be completed in order for this stat to be raised. Some, like lunar cargo runs could be done solo while things like module installation require grouping.
The completion stats would be somewhat dependant of each other. To build modules and shielding, materials are needed. Consumable supplies like oxygen and seeds are needed to increase self-sufficiency. Transporting passengers to the base lowers self-sufficiency, and a higher population must be supported by aditional modules and shielding.
The shielding and self-sufficiency stats could go into the negatives if not looked after. If one of these is under 0, the population will begin to decrease from exposure to radiation or lack of food/water/air.
All new players are given a starter ship, but even while the lunar base project is ongoing, the earned money can be used to purchase new ships and upgrade the ones they have.
The purchase of orbital platforms would also be possible right at the start of the game with enough money. They would require upkeep, but would be able to procure resources the base and other projects would need from the planet. Perhaps players who buy from these orbitals would receive some kind of insentive like increased payouts, being able to load the cargo more quickly because they don't have to land on earth, or simply having an alternative source encase the mainfacilities ever stop producing, which could happen based on news events.
The completion of the lunar base would unlock lunar mining, perhaps some kind of exploration/survey activity, and some kind of private moon base/city. It would also kick off the next series of project. This could include the main project, which would be establishing a martian colony, but also a number of smaller side projects which could enable the playerbase to reap adition al benefits such asbetter engine technology or more options for private industry such as corperate asteroid miners.
After things stabilise, it would also be very possible for players to do criminal things, stealing resources from projects to use for themselves, attacking private structures, etc. This would mean the npc police force would start coming after you and you may find yourself unable to access projects, put in jail, or other penalties if you are caught. of course, there's nothing to say you couldn't fly into the orbit of Jupiter and try to build a station there that attempts to kep pace with the planet's speed to stay behind it and out of sight...
Of course, other than contributing to projects, you could do things to earn money as well, such as the above mentioned lunar mining, which could be transfered to that mars base to aid in construction, or you could just bring the resources to earth and waste less time flying. less payout, but a bit shorter.
The example of the lunar base project above would basically be how a lot of other projects would work. Researching fusion engine could require time consuming analysation of solar activity and work in private laboratories if available, but if completed would allow the fitting of fusion engines to your ships for much faster travel times. In turn, this would make martian transports and mining encursions into the asteroid belt much cheeper and efficient. And sooner or later rocket technology would be eventually phased out with furthe research!
Naturally though you won't just have to deal with industry and exploration. Whose to say that venusian floating city won't attempt a cesession from the U.N, and use its formidable shipyards to reinforce their stance on the matter? An emergency project to build orbital shipyards in earth's or martian orbit would be released, and if complete in time, the inevitable war could be faught with both sides evenly matched. But if not completed in time, there might very well be a possibility that the venusians sweep over the earthers and martians, and the balance of power shifts dramatically, making venus the new capital of the solar system! So be prepared for combat based projects too, which would involve the taking of a speciffic enemy structure or destruction of a large number of enemy assets. How you'd choose to go about this is your cohice. You could enlist in the international marines. this would obligate you to favor military projects over industrial ones, but you'd gain increased pay from contributing to them and would let you rank up within the command structure allowing for your contribution to more risky projects while at the same time giving you better ship upgrades to do them with? And there's always the possibility that you might just deffect and join the venusian forces on their quest for independance...
The military doesn't need to be the only project related organisation though. Once expantion into the asteroid belt is a thing, it's only a matter of time before comercialism takes hold and allows for earth based mining companies to send their people out to claim sections of the belt for themselves. Then you could find yourself in the employ of one of these companies, maintaining a belt station or mining on their behalf, patrolling the belt for pirates, etc. Projects by organisations wouldn't be staff coded, but they'd be randomly generated by the game. So you could use them as a sort of autoßgenerated quest board like you have these npcs in muds. They would probably not unlock much of anything, but they'd be good money making opertunities. And don't even get me started on all the diplomatic, economic, or military operations that would come into play once that alien civilization in the serious system was detected because one of those smaller SETI projects got completed by the playerbase...
Since we're already far into the realm of impossibility, let's also say that nothing is done with huge wait times or the input of a lot of text. It's all realtime, with quick time events and minigames.
Oh, and dynamic music everywhere, even when exploring earth environments or other, future planets that have been teraformed. Hell, even those which weren't teraformed yet. On earth and any future earthlike planets, why not take a submarine down into one of its ocean, or a flyer through its skies? It won't get you any money or anything, but who knows what might happen? _And hey, thanks to the whole dynamic music thing it would sound awesome to do. Make ith appen!

I used to be a knee like you, then I took an adventurer in the arrow.

2019-10-15 13:06:37

Hi.

There are quite a number of games I would like to see realised in audio.
One would be something like war thunder, take the TDV engine, makes stuff customizable, write your own missions and off you go.
Also, something like silent hunter would be awesome, for those who don't know, silent hunter was a submarine simulation, and a pritty complex one. I know that we have lone wolf, but SH was lonewolf on steroids.
I also would like to see the command and conquer style of games made in audio game for. Again, sound RTS is there, but C&c was still a bit different.

Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2019-10-15 14:16:40

I personally would like to see a full remake out Sonic the Hedgehog. the Jecoqon one had like the first two levels, but there were certain things (like rolling into a ball), that I don't believe that you could do. I also think that now people have a better grasp at how to simulate speed and stuff like this.

A winner is you!
—Urban Champion