2019-08-13 23:12:38

Yeah I notice when you switch lanes but I"m using headphones. When you switch lanes you should hear your footsteps moving from the direction you moved back to center eg. if you moved one lane to the right, your footsteps will go to the right for a second and move back ot center. If you're against the far lane, nothing will happen. There are three lanes, so try to keep track of which one you're on.

Make more of less, that way you won't make less of more!
If you like what you're reading, please give a thumbs-up.

2019-08-13 23:18:34

well, the name wich I downloaded is called Wood Goblin Run.rar. and the folder wich a get from it is called pcp build. that pcp build only has the audio folder and dat files

I am a divine being. I can be called a primordial deity, but that might be pushing it, a smidge. I am the only one of my kind to have ten tails, with others having nine. I don't mean to sound arrogant, but I have ascended my own race.

2019-08-14 03:33:25

Point the PCP player at the PCP build folder and press enter on it. It should then load that game.

2019-08-14 07:09:56

no. that doesnt work for me. here's my problem.
https://www.dropbox.com/s/efty8wqlef4f0xg/help.mp3?dl=0

I am a divine being. I can be called a primordial deity, but that might be pushing it, a smidge. I am the only one of my kind to have ten tails, with others having nine. I don't mean to sound arrogant, but I have ascended my own race.

2019-08-14 14:29:45

Hi adel. Sorry I struggle to follow what's going on a little bit but I noticed the sonus GDE mentioned a few times.

The Wood Goblin Game is for the PCP. Not the GDE.
The PCP is used to play games. The GDE is used to make them.

Open the PCP program. Click load and point it to the PCP build folder in the extracted folder. Then click play.

2019-08-14 14:38:19

Hi, this is a neet little game indead. keep up the good work. i love this.

best regards
never give up on what ever you are doing.

2019-08-14 17:22:54

ehh? I tough there was the same! I gotta download that now...

I am a divine being. I can be called a primordial deity, but that might be pushing it, a smidge. I am the only one of my kind to have ten tails, with others having nine. I don't mean to sound arrogant, but I have ascended my own race.

2019-08-14 17:31:04

I wanna try this but I dont know why it wont works.
I have checked this I have installed net framework 4.8 which is installed with windows and net framework 3.6, framework v 1 and v 2, and all visual C libraries.

2019-08-14 18:00:26

I am but still having a hard time hearing it.

Kingdom of Loathing name JB77

2019-08-14 18:04:03

Hi.
I managed to copy a full error log.
Here is the content
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
   at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
   at System.Single.Parse(String s)
   at Sonus_PCP.Debug_MainClasses.GameObject.PerformAction(GameObject GO, String[] ActionLine, String EventName) in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Debug_MainClasses.cs:line 2424
   at Sonus_PCP.Debug_MainClasses.GameObject.PerofrmActionWithConditionCheck(GameObject GO, String[] ActionLine, String ASCName) in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Debug_MainClasses.cs:line 1559
   at Sonus_PCP.Debug_MainClasses.GameObject.PerformAllEventActions(String Event, List`1 GOEventActions, Int32 ASC, String OverrideGOName) in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Debug_MainClasses.cs:line 1368
   at Sonus_PCP.Debug_MainClasses.GameObject.OnCreation() in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Debug_MainClasses.cs:line 353
   at Sonus_PCP.Form_DebugMode.StartGame() in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Form_DebugMode.cs:line 657
   at Sonus_PCP.Form_DebugMode.button2_Click(Object sender, EventArgs e) in C:\Users\Aaron\Dropbox\PCP\Sonus PCP v1.1 - remove multithreading\Sonus PCP\Form_DebugMode.cs:line 956
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.ButtonBase.OnKeyUp(KeyEventArgs kevent)
   at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)
   at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
   at System.Windows.Forms.Control.WmKeyChar(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Sonus PCP
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/Sonus%20PCP.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3801.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Renci.SshNet
    Assembly Version: 2016.1.0.0
    Win32 Version: 2016.1.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/Renci.SshNet.DLL
----------------------------------------
Accessibility
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
NAudio
    Assembly Version: 1.8.5.0
    Win32 Version: 1.8.5.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/NAudio.DLL
----------------------------------------
OpenTK
    Assembly Version: 3.0.1.0
    Win32 Version: 3.0.1
    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/OpenTK.DLL
----------------------------------------
PresentationFramework
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
PresentationCore
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3815.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
NVorbis
    Assembly Version: 0.8.4.0
    Win32 Version: 0.8.4.0
    CodeBase: file:///C:/Program%20Files%20(x86)/Sonus%20PCP/NVorbis.DLL
----------------------------------------
System.Speech
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.3752.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

2019-08-14 18:25:36

Ok I have redownloaded and reinstalled sonus pcp and I have managed to run this game

2019-08-14 18:37:37

Glad you got it working mojsior.

2019-08-14 21:54:39

loads then crashes

I am a divine being. I can be called a primordial deity, but that might be pushing it, a smidge. I am the only one of my kind to have ten tails, with others having nine. I don't mean to sound arrogant, but I have ascended my own race.