InstraPlanet version 0.1.01 is out, adding screen reader support in menu, switching to dynamic menu pro, and a couple more changes, found in changes.txt. As always, e-mail / skype / twitter DM me if you have
Alright, downloading now.
Hot on the heels of 0.1.01, version 0.1.02 has been released, fixing some sounds, and changing menu music. This update also compiles sounds into a DAT file. It should be up on the website by now, As I'm writing this just as the transfer via FTP finishes up. Again, contact me if you have suggestions or questions, or post below.
Tunmi, why is the EXE 7 megs. I think you packed your sounds in there. If you did, there'sno need to include the sounds.dat file.
I'm the true source of dark evil. Beware.
Have a nice day peeps
If that ends up being the case I'll remove the dat file in the next version.
might i recomend an auto updater so we don't have to redownload the game all the time?
it does not bother me, personally
@TheTrueSwampGamer: That's exactly what I'm trying to implement.
InstraPlanet Version 0.1.03 is out, go grab it now now now now! LOB.
Okay, so here's the situation. I am struggling to make an updater, but to keep things on topic, please get in touch with me if you are able to provide me some tips as to how I can make this updater. I've tried, and well, let's just say it's nothing comparedto how far I've come along with this thing, which isn't far, so far. LOL.
As you guys have probably already figured Out, version 0.1. One is in the works. It also explains why I am taking a while, because I’m adding some more instruments, and a now fully functioning updater, thanks to Mason for letting me use his updater for my game. If you guys have any suggestions, now would be the time to bring them fourth, as I might include them in The next version.
what would be kind of cool is to add a menu where we can make our own instraments, and add sounds for them ourselves. and then submit them to you for possible entries in the program.
I was thinking about doing something like that, but in web form. Then again, like I said, there's always e-mail, so you can send me your files there along with key mapping and I can decide from there.
Tunmi, just a suggestion, can you make the menu open sound a little quieter and shorter? It's a little too loud and long for me, but that may just be me.
Ty, it seems you are hacking my computer just to read the changelog!
That's exactly what I'm doing, in fact I changed all the menu sounds thanks to SoundBible.com, I found a few button and click sounds lying around and implemented them as menu sounds.
Oh, and just in case, I was joking about you hacking my computer. Hahaha.
Oh, and I forgot to mention. The updater will now return a no updates alert if updates were not found. I thought I'd say that because I was going to release 0.1.1 without implementing that, and I just remembered, so, your welcome.
Also, I'm recording the black keys of the keyboard, I'll add them as follows:
Since A=C, W= C Sharp
Since S=D, E= D sharp
Since D=E, R is blank
Since F=F, T= F sharp
Since G=G, Y= G sharp
Since H=A, U= A sharp
Since J=B, I is blank
Since K=C, P= C sharp
Hope this makes sense.
Reverb for when you release the keys. The piano sounds very unnatural just cutting off like that
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@41, I don't think reverb will be possible do to the OP not having the wrapper for Lav.
What is hard is making code that accepts different and sometimes unexpected types of input and still works.
This is what truly takes a large amount of effort on a developer's part.
Unfortunately I can't promise any form of reverb anytime soon. Besides, I mean, when you are at a piano, there is no reverb in the sst place, unless its a digital keyboard.