Ok, I did everything you wrote in your last post Aron. But, if I hit the door. Then, I can move to the left, right, and down but, when I try moving back up towards the door, the player footsteps play, but, the player object doesn't move. For example. If I hit the door, I get knocked back one. I can them move to the left, right and down. so, say I am at coordinates 263, 199. I can then move back down to 184. when I try moving back up to the door, the player stays at 184, but can still freely move as much to the left or right as I want to. I'm not sure what I did here. I copied exactly what you said. I added the same actions to the down pressed event on the door as are on the up pressed event. but, of course changed the SubZ by 1 to AddZ by 1. But, once I've collided with the doorknob, then I can't move forward. Even if I've backed away from the doorknob so I'm not touching it anymore.
Edit.
So, I don't think my movement issue has anything to do with the door/doorknob objects. I think the latest update to the GDE when player collides with other walking surfaces than the default one set is causing the issue. In version 2.14, I never had this happen to me. I went north and to the right to go into the house from the part I haven't added a wall to. Then I was at coordinates 215, 305. I move back south a few steps to 301, everything is fine here, but, I move one more step south to 300, which is where the house's wood floor starts, and the wood walk sound plays, but, the player doesn't move. The reverse from above happens then. I can move forward, left and right all I want, but, even if I'm not near the house on the x access, I can't move down. Even if I'm at coordinates X25,Z500, or X500,Z500. I can't move backwards. If I hit the house from anywhere with it to my north, I then, can no longer move forward. so, I can then be at coordinates X360,Z100, and I can't go forward on the Z access. If I hit the house from the left or right, I can no longer move left or right respectively on the X access. Man, I really hope all of this makes sense. I'm trying to be as detailed as possible to show you the issue I'm having. This issue happen with the gravel boarder I've got set up around the edges of the map.