2019-07-10 23:53:11

I'll check again, but usually when I go to hire troops I actually have to go for example like I am trying to hire peasants before I can see how many peasants I have. I think it would be helpful if they just said when you got to that screen right away how many of each type of unit you had, and not just your total men.

Also question about the arena: do units from your own kingdom get tougher in the arena if you have armories or other things that permanently boost your troops skills.

Also, some of the stones in the north are supposed to do things, but can you only use them once, or is it once per turn. Because there is one you can touch exactly five times and I'm not sure if I can do that again in future years.

also congrats on the adding of women to the game in a small way, that's a lot better.

Also I had an idea for a new prefix for a race combined with a new pest group.

Inventive: This race builds units in an independent group known as "the built"

and the built is a pest group that  has the following behaviors.

1. the built are a race of constructs such as living dolls, golems, or clockwork constructs.
2. the group is not necessarily hostile and can become your allies.
3. the group cannot normally be socialized with but the group becomes more friendly with you when you build things like kingdom upgrades or stuff in many of the locations around the world, and it becomes less friendly if you destroy things, such as burning down the black market or destroying a totem pole or magic stone.
3. you also have a rather expensive option to force their relationship up called "Build monument" which is essentially spending gold to build a worthless structure, except you can do it multiple times and it makes the creatures like you. Owning mines and getting ore from them or exploring to find more ore also pleases them.

If the group likes you, they will attack kingdoms and groups that are at war with you. If they dislike you, they will attack you like normal or attempt to take income-related world map locations such as mines, perhaps being far more powerful than normal when they try to take these.

Also, another use for the mines combined with a new way to use the world map (literally) we have ourselves going in all the cardinal directions already, perhaps it would be cool dt go down as well and explore an underground realm or two. You already have creatures from the underground realms like Lagroki so the realm is established, though I know you still have to work out the east first.

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2019-07-11 01:47:12

Stone effects work once per turn.

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2019-07-12 22:22:48

I have an idea to make werebeasts more interesting. You might also add the feature I'm suggesting to hypothetical prefixes like "Seasonal," "periodic" or "lunar"

Although it doesn't quite fit, and I'm not sure how easy this would be to program, but the power of the units of a creature race could change depending on the year in a periodic fashion.

In a lot of fantasy, werecreatures are werecreatures all the time but are either more active or more powerful at the full moon. Although it doesn't quite fit for years, you could have their power shift in a rhythm over four years or so, corresponding to the year in question. For example, every year that is a multiple of four could be a "full moon" period" in which the werebeasts are significantly more powerful. Two years, presumably years 1 and 3 in the cycle) would represent quarter moon periods where the werebeasts would be of normal power, and year 2 would represent a new moon where the creatures would be exceptionally weak in terms of battle rating.

You could have similar sorts of things for other sorts of patterns as well. Here are a couple that relate to time in some way.

Winter: These races are far more powerful in the winter in the end-of-turn combat than normal, thus it would be easier to conquer them with mercenaries as they would be normal strength the rest of the time.
2. Seasonal: you have a four-year schedule similar to what I suggested for werebeasts, but in addition, they  grow in populationg much more in "spring" and get far more wealth in "fall."
lunar: same as werebeast, but for any race.
solar: longer cycle of 23 years (sun goes through cycles of relative activity and inactivity every 23 years)
Semi-centennial: Far more powerful in years that are divisible by 50.
centennial: far more powerful in years divisible by 100, because the event is so rare, the bonus should make them a temporary nightmare.
harvest: Population growth and power of troops depends on size of wealth they collect each year, possible increase in civilization level.
Ritual breeder: population only rises in a certain number of years, but rises drastically in that year (sort of like the Vulcans from star trek)
world-embracing: The civilization sends units to you, and if possible other groups, regardless of relationship or agreements, with the exception of extremely bad relationships such as -50 or lower)
Isolationist: these groups will not send you units even if they are allied or vassals. They also get very mad at you by comparison if you accept one of their units in the refugee throne room encounter or hire them with your foreign mercenary hall.

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2019-07-12 22:51:13

@bookrage, The arena units would be standard versions of soldiers and peasants as opposed to your own units so they wouldn't have any bonus battlescore, but they would be modified by the special prefixes they can get.

Yep stones refresh as Kenshira said, every year smile

Glad you like it, women and choice was overdue for sure!

Hmm, I'll put it on the list of concept races I've got for sure!

That's an interesting concept about exploring down, I think instead I won't be expanding exploration anymore once the current unfinished stuff is complete, because I want to start exploring proc gen exploration instead smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-07-12 23:01:32

o wow this 7.5.3 update is really great indeed! hahahaha

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2019-07-12 23:02:12 (edited by UltimateBlade 2019-07-12 23:22:27)

o, 7.5.4 is the latest!

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2019-07-13 00:20:39

heh you are even allowed to have personal monster now. really nice.
I going to play this game on this entire day of Saturday.

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2019-07-13 01:18:27

Ultimate Blade, can you please just edit your first post instead of making 3?
Edit
Like this

Buy the worlds greatest machine gun. It's about 50 inches in length, It's huge! & it can shoot really far, &, it's cheap!
Lets demonstrate this: stand still Thom...
Okay ma.aaa!
Oh! crap!

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2019-07-13 12:41:55

big bug with latest version. i can't seem to interrupt battles. it's most annoying.

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2019-07-13 18:21:04

Try alt tabbing and alt tabbing back.

Buy the worlds greatest machine gun. It's about 50 inches in length, It's huge! & it can shoot really far, &, it's cheap!
Lets demonstrate this: stand still Thom...
Okay ma.aaa!
Oh! crap!

Thumbs up

2019-07-13 22:56:07

i tried that. the only thing i could do in the end was to completely shut the game down and reopen it. it did solve it for now i will keep looking though.

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2019-07-16 11:27:51

@UltimateBlade, Hope you enjoyed your big playthrough, last few updates have been big smile

@Darren, Interrupt battles? I don't understand?

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-07-16 15:19:22

**THE GOBLIN SLAVER EXPANDED**

While looking into the goblins and goblin slavery being banned I realised how flat and shallow the goblin slaver is, it's just a line of text and a random price cost of goblins set at each game start, I figured it could be far far more dynamic and interactive and so I spent the last two days making it just that. Now the goblin slaver isn't just some line of text, it's a real character with their own personality, battlescore, face, and name. You have a relationship with them that can grow and earn you bonuses and each goblin slaver will be different from the last with their own combination of a trait and their battlescores effect, meaning you might find a slaver giving his goblins away, or one selling them for 1000 gold each, or perhaps he's selling a bunch of humans painted green, it's all possible now!

* Added goblin slavers capturing ability tethered to their battlescore
* Added new type of goblin slaver (recruiter) More goblins each turn
* Added new type of goblin slaver (penny pincher) pays you half tribute
* Added new type of goblin slaver (generous) pay you twice tribute
* Added new type of goblin slaver (berserk) instead of selling normal goblins, sells berserkers (but has less slaves)
* Added new type of goblin slaver (mercantile) goblins twice as expensive, tribute is twice as much too
* Added new type of goblin slaver (discounted) goblins twice as cheap, tribute half as much
* Added new type of goblin slaver (coin collector) goblins cost 1 gold each
* Added new type of goblin slaver (misvalued) goblins cost 1000 gold each, tribute is 4x as much
* Added new type of goblin slaver (giver) goblins are free, cannot gain relation, captures less goblins
* Added new type of goblin slaver (berserk and cheap) goblins are berserkers and cost 1 gold each
* Added new type of goblin slaver (slaver) "goblins" are actually human slaves painted green
* Added new type of goblin slaver (efficient) can store 10x as many goblins
* Added new type of goblin slaver (stable) guarenteed at least half of the max capturable goblins each turn instead of full rng
* Added new goblin slaver slot in diplomacy screen
* Added ability to talk to goblin slaver with dynamic dialogue based on stats
* Added chance to gain relation with goblin slaver +1 for every 100 goblins bought (max 100 relation)
* Added global goblin slaver relationship that if hits -100 no goblin slavers will ever come again
* Added ability to have goblin slaver executed (-20 global relationship)
* Added 1015 Cheat (spawn new goblin slaver)
* Added 1016 Cheat (set slavers trait to specific trait from list)
* Added 1017 Cheat (adds 1000 goblin slaves to slavers ranks)
* Now goblin recruitment is based on the lands of Krut and Erak instead of Aslona Lands (so less goblins will be available if you annihilate the goblin clans)
* Added alternate dynamic graphics for goblin berserkers (5 graphics)
* Added alternate dynamic graphics for recruiting slaves painted green (5 graphics)
* Added 1 in 6 chance of goblin hunter fleeing from being hunted by goblin warlord
* Added 1 in 6 chance of goblin revolt (depending how many goblins held)
* Added 1 in 6 chance of goblin slaver being replaced by competitor
* Added full dialogues for goblin slaver (4 questions with dynamic responses)
* Added chance of +2 berserkers gift each year depending on personal relationship with slaver
* Added chance of +2 goblins gift each year depending on personal relationship with slaver
* Added chance of +half standard tribute gift each year depending on personal relationship with slaver
* Added if max relationship then you will get one of the above gifts each year

**BANDIT KING IMPROVEMENT**

I was looking through my to-do list and spotted this feature concept, it makes sense too, as a bandit king you will now recruit a mix of soldiers and bandits (mostly bandits) each turn unless you declare forceful enlistment.

* Added playing as bandit king will give you soldiers and bandits as recruits each turn

**GOBLIN DESERTION REWORK**

It was brought to my attention that the goblin desertion events were happening even with slavery banned, I checked and it was the same for celebrations too, I think it shouldn't be this way so now its fixed and there are new positive events to take its place.

* Made goblin desertion events 50x rarer if you have goblin slavery banned (credit Chara66613)
* Made goblin desertion events 50x rarer if you have goblin celebraiton (credit Chara66613)
* Made goblin desertion events 9999x rarer if you have both goblin celebration and slavery banned (credit Chara66613)
* Added small goblin joining pack end of turn event (if goblin celebration active and goblin slavery banned)
   
**SPONTANEOUS TOURNAMENTS**

Tournaments are fun and so is the Arena, but for some players tournaments are a far off concept they won't get to see, I thought it would only be fair if the independent arena owners occasionally went and ran their own tournament, so now in the early game you may notice that a tournament is underway and the arena wont function as it normally does, I've also expanded tournaments a little bit with a new introductory screen.

* Added new intro for declaring a tournament
* Added ability for arena not held by the player to hold tournaments too (1 in 6 chance each year)
* Added new pre-tournament text for arena owner dynamic depending on their personality
* Updated layout of bet screen in tournaments

**NEW NAMES**

Not as many as the last update but added a couple more names to keep things fresh.

* Added 5 new faction name generator parts
* Added 10 new female character names
* Added 10 protofolk names

**THE LUCKY GNOME**

What started as a small idea to expand the blackmarket stalls became a multi-pathed questline that took me hours to put in, make sure you swing by and see it for yourself, but beware the consequences.

* Added new mini questline (with multiple diverse outcomes and dynamic systems) 'The Lucky Gnome'
* Added new dynamic change to blackmarket gallows depending on outcome of quest
* Added new economic stagnation effect to blackmarket depending on outcome of quest
* Added new sound effect 'Gnome Squeeze'

**BUGFIXES**

A couple of bugfixes, mainly catching up with missed parts of the last gender update though I feel there are probably some more nested about!

* Fixed 'one true king' intro text error (credit u/Nighteye424)
* Fixed grammar issues in intro court event
* Fixed another king reference in intro text
* Fixed intro text grammar issue
* Fixed bluetrii stand buying and selling layout
* Fixed bluetrii stall owner having blue skin bug
* Fixed cruel ways to rule book visible even before bought (credit KlickPy from Discord)
* Fixed Arena grand champ beaten in a tournament doesn't get his tourney wins counted on his hall of fame record
* Fixed trumpet fail sound effect not working

**EVERYTHING ELSE**

* Added 8 circle flag parts to the faction flag generator
* Added rare chance the recruitment screen main graphic shows an alternate graphic

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-07-16 17:58:27

Sorry I've been busy with other stuff lately, but dude cheers for starting the work on females!
That lucky gnome quest sounds interesting as well, I'm definitely going to check that out.
And these additions to the climbing sequences are pretty great too.
Man if I get a 1 coin berserker seller I'm going to flip ROFL.

Buy the worlds greatest machine gun. It's about 50 inches in length, It's huge! & it can shoot really far, &, it's cheap!
Lets demonstrate this: stand still Thom...
Okay ma.aaa!
Oh! crap!

Thumbs up

2019-07-16 21:37:54

I have never really done that much with the goblin slaver, but I'm glad to see it. Also, glad to see females in the game.

Also, regarding the idea for the population-exploding race prefix. Although it would give away some stuff, some good prefixes for the races that have a population explosion every set number of years might just be that number of years+the word year. For example the 7-year marsh foxfolk, or the 5-year stupid minotaurs.

this resembles some of the names given to insects that have these sorts of  breeding patterns. for example, there is a 7-year locust. These locusts are up and about all the time but conditions always line up so they have a huge population boost every 7 years exactly.

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2019-07-16 21:42:05

While playing the latest bersion today, I felt like some of the recent sound reductions were pretty drastic. For example I can barely tell that the crowd in the arena is there anymore as opposed to it being quite overbearing before. Same applies to other sounds, like the calm theme. Others were ok. If I had to choose between too quiet and too loud, I would of course choose too quiet, but I would like to have a middle ground option. So I got to wondering if different sound libraries containing the same sounds equally amplified, but each library being of a different volume. Thus, you would have libraries for low, mid and high volume,  configurable in options. That way, you wouldn't have to tell the computer to change the global volume. This would likely triple the size of the file, and I personally wouldn't mind the increase, but others might. Still, thought I'd throw it out there.

On a semi-related note, I went and set arena fights to play by play and watched a couple fights, and kinda wondered if you could add the dynamic combat sounds to this setting as it already applies to fights outside of the arena.

Keep up the awesome work! smile

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2019-07-17 08:33:56

Huw could also just use a "volume normalizer" to make all the sounds have a similar volume, and then yeah, have a general adjuster for sounds/music.  Typing SNDVOL into run would work too though,, it's just not as nice and does both sounds and music together.

Buy the worlds greatest machine gun. It's about 50 inches in length, It's huge! & it can shoot really far, &, it's cheap!
Lets demonstrate this: stand still Thom...
Okay ma.aaa!
Oh! crap!

Thumbs up

2019-07-17 12:19:49

And BTW: it is just a matter of time when the file size of the game will grow. It will increase at some Point if more Content gets added. So, it is questionable if it makes sense to Keep the file size tiny. Another Option would be to have the sounds as a seperate downloadable pack, so you can grab it if you want. For the volume, I agree with a normalizer and such.

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2019-07-19 17:53:19

**FULLY CUSTOM RACES**

The main focus of this update, one of the most heavily requested things I recall being asked for in warsim, there have been numerous emails, comments, steam community threads and reddit comments, now you can select any prefix for your custom races allowing you explore weird and specific prefixes you'd like to and create the exact races you want for your world.

* You can now choose a prefix to go along with race selection giving you full control

**PRE-BATTLE SCREEN IMPROVEMENTS**

Now when you're under attack you will not be given the same text everytime, hopefully improving things to be more dynamic and different over time!

* Added 10 different texts for prebattle attack
* Added 5 different text for prebattle attack but you have no general

**NEW THRONE ROOM ENCOUNTERS**

Thank u/ScarsAndStripes for a bunch of great suggestions of throne room encounters, I still have a few of them on my to-do list but got two of them in this update!

* Added dynamic caravan of ale encounter (credit u/ScarsAndStripes)
* Added dynamic soldiers celebrating victory throne room encounter (credit u/ScarsAndStripes)

**ARENA TWEAKS**

Just a few adjustments to the arena, now the victory screens are better and more dynamic!

* Added horn sound to arena victory screen
* Made commoners tourney have two victory screens (tourney chart, winners face)
* Made 8-man tourney have two screens at the end (tourney chart, winners face)

**THE WHEEL OF WEALTH**

The wheel of wealth was coded while I was in an airport on the way back from the Netherlands, It definitely needed to be improved and now has sounds and a proper spinning wheel graphic!

* Added new screen for paying to play wheel of wealth
* Added sound effect for paying to play wheel of wealth
* Added sound effect to winning wheel of wealth
* Added sound to spinning wheel of wealth
* Added new wheel graphic for wheel of wealth
* Fixed text skip bug with wheel of wealth

**MERCENARY ORIGIN STORY PACK**

Been a while since I've added any of these so here's a new pack of origins!

* Added Shepherds merc origin story
* Added dung weapons merc origin story
* Added dirt bath merc origin story
* Added gods merc origin story
* Added head cross merc origin story
* Added ex baker merc origin story
* Added silent men merc origin story

**HERO ORIGIN STORIES**

The same for heroes, now there are more backgrounds!

* Added boring hero origin
* Added stone pelted bard hero origin
* Added ex-bandit hero origin

**NEW FACES**

A casual few billion additional faces in the game!

* Added 869'365'094'400 new goblin faces
* Added 3'919'104'000 new halfling/homunculi faces (doubled)

**NEW DIALOGUES**

A bunch of new dialogues,

* Added 5 new love cult dialogues
* Added 5 new nomad dialogues
* Added 5 new prison dialogues
* Added new leafburner dialogue pun
* Added 5 new universal tavern dialogues

**NEW NAME SUFFIXES**

A heap of new prefixes for the game, haven't added a bunch for a while so here are some new ones!

* Added new name suffix 'the Twitchy' (-10 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Worthless' (-6 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Dog Rider' (+9 battlescore)
* Added new name suffix 'the Dog Whisperer' (+7 battlescore)
* Added new name suffix 'the Cat Whisperer' (+5 battlescore)
* Added new name suffix 'the Horse Whisperer' (+6 battlescore)
* Added new name suffix 'the Beast Whisperer' (+30 battlescore)
* Added new name suffix 'the Whisper' (+25 battlescore)
* Added new name suffix 'the Rosefaced' (+1 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Boneclad' (+34 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Ironclad' (+29 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Steelclad' (+30 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Bronzeclad' (+30 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Woodclad' (+12 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Stoneclad' (+15 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Crystalclad' (+44 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Skullclad' (+36 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Hideclad' (+14 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Goldclad' (+33 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Glassclad' (+10 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Silkclad' (+3 battlescore) (this suffix can also be mixed with random additions)
* Added new name suffix 'the Obsidianclad' (+50 battlescore) (this suffix can also be mixed with random additions)

**BUGFIXES**

* Fixed custom title text spacing bug
* Fixed always horn bard system not working with ascii disabled
* Fixed he ones again text bug in lucky gnome quest
* Fixed setting your own custom title bug
* Fixed Book rental stall restarts theme music instead of blackmarket music
* Fixed pause line error in recruiter screen
* Fixed state of the realm text bug
* Fixed loadtip length bug
* Fixed new goblin slaver not spawned at new game start
* Fixed custom game race selection colour
* Fixed satchel of gold explore encounter causing another encounter to follow
* Fixed he ask your business text bug for blackmarket leaders den
* Fixed blackmarket leaders den wordwrap on each type
* Fixed blackmarket leader dialogue missing line bug
* Fixed wordwrap and text colour of under attack screen
* Fixed text colour and grammar issues with custom game screens

**EVERYTHING ELSE**

* Added ability to name your character after choosing random name
* Added 4 new pickpocket gang leader name suffixes
* Added new monster part 'torsoless thick legs'
* Added a new loadtip about extras screen
* Added random number of goblins available at game start (5-204)

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim