Hello!
I've seen some C# Fmod examples on the net, but they are all for unity. Can someone provide me with something more universal?
Thanks.
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AudioGames.net Forum → Developers room → C# and FMOD
Hello!
I've seen some C# Fmod examples on the net, but they are all for unity. Can someone provide me with something more universal?
Thanks.
I found this a while ago, but I am not sure on whether this still works/is still updated.
f you download FMOD, it has a .cs file that function as language bindings for .NET to the FMOD API. The docs also list C# function declarations as well. The files your concerned with are fmod.cs, fmod_dsp.cs, and fmod_errors.cs, for the core aPI; and fmod_studio.cs, for the studio API, both of which are located under C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\core\inc and C:\Program Files (x86)\FMOD SoundSystem\FMOD Studio API Windows\api\studio\inc, respectively. The FSBank API does not have C# bindings yet, so you'll need to use some C/C++ for that. The paths that I listed correspond to the default FMOD API installation path on windows only.
Thank you guys.
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