2019-05-13 10:02:07

Woo thanks!

Thumbs up +1

2019-05-13 10:17:16

Thank you to redditors u/Dragonovith, u/Miradosamurai, u/Vylcount, u/sabouts, u/Darkmark8910, u/RabidRab, u/ColonelKepler

Steam users, 71, Blackenblood, Gorilla, Mopster and Needs Ketchup

Audiogames.net users, KenshiraTheTrinity, Bookrage, Defender, Niklas and Darren!

Your suggestions, bug finds and discussions have made this update what it is, in fact the idea for throne room reactions originally came from Niklas on Audiogames.net so I basically owe this whole update to you guys! thank you a ton.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-13 12:27:56

woooooooooo!

Thumbs up

2019-05-13 13:20:13

how do i download this? i've already purchased this game but i can't see a way to download accept the demo version. there is a buy option

Thumbs up

2019-05-13 14:15:55

Hi darren, should be able to download it from itch.io? are you logged in

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-13 14:17:40

i managed to download without problems

Thumbs up

2019-05-13 16:32:47

If you still got that old email with the link in it, just use that link. Otherwise, from the ich.io page just go to where it says already bought the game if you ain't logged in or don't have an account, then follow that yonder link and fill out the email you bought the game with and it'll be sent right to you.

Thumbs up

2019-05-13 19:39:34

it's all good i got it now. thanks guys.

Thumbs up

2019-05-13 20:02:30

Glad it's sorted smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-13 20:12:38

me too. bought all the new upgrades in 1 hit. my gamesave allowed me to do that as i had around half a million gold.

Thumbs up

2019-05-13 23:58:30

Even the gold road?

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-13 23:59:43

yup all of it.

Thumbs up

2019-05-14 00:58:18

Awesome!

Thumbs up

2019-05-14 01:45:45

Good luck with having a road made from gold! >:)

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-14 15:51:05

Hey guys, so this update is a little soon (first time I've ever said that) but the time between updates prior to 0742 was quite long so I figured before I head away next week I'll try and get a bunch more work done and pump out some smaller updates, the main focus here was to do far more tests on the new throne room, remove any bugs and tweak anything I didn't like as well as to add new sounds and content where I could.

**THRONE ROOM TWEAKS**

Mostly small stuff, but my favourite is now if you get a sudden death player in your throne room you can rob him just like you can rob coin flippers! rip sudden death players coinpurses.

* Added new screen to advice giver paid
* Made public opinion loss for demon sacrifice encounter more common (now 50/50)
* Added coin bag screen for knight giving 100 gold coins
* Removed pointless exit option from sudden death encounter
* Added new recognition of previous play with options and text in sudden death throne encounter
* Added ability to rob sudden death players in throne room encounters
* Replaced bard 'begins to play for you text' with 'prepares to play for you' to avoid confusion

**NEW SOUNDS**

I've been continuing the drive of adding more sounds to warsim, these are mostly inconsequential but I think they do make the game feel more alive and quite a few of these are funny sounds, the goblin joiner one is my favourite but it's a secret! yikes

* Added new ominous sound effect when receiving orb of chaos in throne room encounters
* Added new laughter sound effect that can occur anytime someone laughs in throne room
* Added new death sound effect (man says uh oh before he is killed)
* Added new variant to woohoo sound effect (now either of them can play when called)
* Added new special sound effect to goblin joiner in goblin wants coin encounter
* Added new sound effect for bowstring being pulled back (in archery game)
* Added new laughing child sound effect (now two different ones used at random)
* Added new sound effect 'trumpet solo'

**NEW REACTIONS**

I plan to expand the reaction system more in the next few updates but here are a few I've added in this update, mainly for knights questing instead of the same common boring line coming up.

* Added 'cowering peasant' peasant execution reaction
* Added 'hands over eyes' peasant execution reaction
* Added it's not a game child arrest reaction
* Added 2 more reaponses to knight refusing to go on a quest
* Added 7 new reactions to knight agreeing to go on a quest (instead of same fixed line)
* Added 'thy sword' reaction to being hired
* Added 'hidden trumpet' reaction to being hired

**OSPREYS**

Ospreys are now in the game, bird up!

* Added New Race 'Osprey Folk'
* Added New Race 'Ospreymen'
* Added New Race 'Were-Ospreys'
* Added New Race 'Evolved Ospreys'
* Added New Race 'Half-Ospreys'
* Added New Race 'Shapeshifting Ospreys'
* Added New Race 'Ospreylings'
* Added new kingdom type 'Ospreydom'
* Added new creature 'Osprey'

**BUGFIXES**

Quite a few bug fixes here found from my testing, though I will need to continue testing the throne room extensively, there's also a major issue blocking you from being able to purchase the trap door upgrade (which was one of the crowning acheivements of the last update)

* Fixed baby mother dispute encounter text colour bug
* Fixed no text to for trap door upgrade when unavailable
* Fixed knight passing encounter quest text wrapping bug
* Fixed knight passing encounter giving joining you if you keep asking after refusal   
* Fixed spacing of gold loss in shallowrock encounter
* Fixed one of the gulp sound effects not working bug
* Fixed missing dead peasant and demon tag from demon sacrifice encounter
* Fixed knight leavin.g text bug
* Fixed and and leaves reaction text bug
* Fixed incorrect screen for not having enough gold for advice
* Fixed crazy man encounter text colour bug
* Fixed young boy giving coin encounter face changing into a mans when you accept it
* Fixed trap door not being buyable with max upgraded throne room
* Fixed new game variables not working properly
* Fixed evil nomads defending gate even when dead bug (credit RaiderEight)
* Fixed grand champion arrest/death in throne room not working properly
* Fixed Child arrest not showing +1 prisoner text
* Fixed tough person arrest not showing +1 prisoner text
* Fixed bandit arrest not showing +1 prisoner text

**EVERYTHING ELSE**

A few teeny little tweaks!

* Removed pause after taking archery shot (smoother now)
* Merged separate punch sound system into new random sound effects system
* Switched demon totem upgrade and trap door upgrade on menu to make more sense

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-16 15:34:30

So another quick burst update, the main drive of this update was to continue developing the reaction system and testing the throne room, but it spiralled into a bit of spring cleaning my old warsim to-do list, I cleared it down from 1200 things to 1000 by a mix of (adding stuff from the list, merging ideas that were similar, removing things that are now in the game etc) As a result there are some interesting new things as well as some ideas that were suggested a while ago but are now finally in.

**NEW MAJOR FEATURES**

The major new features here are that now, any races that are Masked, ie Masked Dwarves, Masked Goblins, Masked Demons, will not have visible faces but instead use masks from a pool of 72 million procedurally generated ones.

Also the arena (if unowned by you) can still be upgraded and grow over time depending on who owns it and how big it is, and there is a new special encounter where mercenary companies will visit you and offer a varied discount!

* Added new system for masked races (now instead of their default faces, they get a mask from one of 72.6 million possible masks)
* Added dynamic system for the arena to be upgraded when not owned by you
* Added new encounter 'Mercenary company visit' (4 different kinds of visit)
* Added ability for mistreatment of merc company leader to get you banned from hiring them forever
* Added certain crimes result in higher relation change when fugutive of other kingdom is accepted/killed/arrested etc (ie killing the rulers pet, treason etc) (credit Defender)
* Added ability to skip some or all guest introductions in celebration ceremony (with chance of relation drop)
   
**NEW RACE TYPES**

With these four suffixes there are now 5872 new races that can be found in your world, the three headed idea was on my to do list from a suggestion by Bookrage from Audiogames.net, the recently updated system for two-headed races made it surprisingly easy to make a three-headed face work properly. After getting the three-headed system in I tested to see if it worked with masks and to my surprise it did, so now there are Two-headed and Three-headed races that wear, also Stout folk.

* Added new race suffix 'Three-Headed' (half population, three heads graphic, +50 battlescore) (credit Bookrage)
* Added new race suffix 'Stout' (much lower population, slightly stronger)
* Added new race suffix 'Three-Headed Masked' (half population, three heads graphic, Wears masks, +52 battlescore)
* Added new race suffix 'Two-Headed Masked' (two heads graphic, Wears masks, +12 battlescore)

**THRONE ROOM TWEAKS**

A couple of tweaks to things in the throne room!

* Added some no gold reactions significantly or slightly increase the odds of public opinion change
* Slightly increased the odds of public opinion loss for having no gold when agreeing to pay
* Merged knight questing reaction system

**SMALLER FEATURES**

Some smaller but still noteworthy features, a hilarious suggestion from /u/chronoligcal, when in the scorpion fighting pit now there's a small chance the 'scorpion' that comes out is actually a goblin in disguise. Now the goblinstone in Wildwood can be captured and colonised by savages (only if there are enough savages elsewhere). Free slaves is now do-able from the laws screen too and the whole free slaves process has had a little facelift, and you can generate masks in the extras menu because why not!

* Added chance that scorpion in scorp fighting pit is actually a goblin holding sharp claws (questionable scorpion) (credit u/Chronoligcal)
* Made goblinstone in wildwood colonisable by savages (rare)
* Added seperate introduction text to celebration from throne room (so the single use festival you pay for from entertainment is a little different from the one every x years you declared)
* Reworked screens for freeing slaves and slave soldiers (+new graphic)
* Added ability to free slaves in social laws screen too (credit 71)
* Added random mask generator to extras menu

**NEW SOUNDS**

Not a huge sound increase but a few little ones, I've got a big folder full of new sounds I plan to add to the game when I can, just trying to find the right places for them.

* Added new Ahem sound effect (now when used the game picks one at random)
* Added new Yeah sound effect
* Added new chain break sound effect to freeing slaves

**NEW REACTIONS**

As with the last update a good focus on expanding the reactions system, I want to ensure it really does feel fresh and different and that you couldn't predict what would happen, any suggestions for reactions in the throne room are always welcome!

* Added 'I shall find glory in your name' knight reaction to questing
* Added 'Sword be guided' knight reaction to questing
* Added 'sweet throne' no gold reaction
* Added 'sorry sigh' no gold reaction
* Added dynamic sigh no gold reaction
* Added 'angry at himself' no gold reaction
* Added 'Sell the story to the paper' no gold reaction
* Added 'unexpected' no gold reaction
* Added 'awkward' no gold reaction
* Added 'YEAH' Deep voice shout reaction to thank you
* Added 'Nervous humble man' reaction to thank you
* Added 'Exaggerated power' reaction to thank you
* Added 'Feinting man' reaction to thank you

**AARDWOLVES**

Aardwolves are in the game now, a small foxlike creature from africa, Aard being afrikaans for earth, so really they are earthwolves!

* Added New Race 'Aardwolf Folk'
* Added New Race 'Aardwolfmen'
* Added New Race 'Were-Aardwolfs'
* Added New Race 'Evolved Aardwolfs'
* Added New Race 'Half-Aardwolfs'
* Added New Race 'Shapeshifting Aardwolfs'
* Added New Race 'Aardwolflings'
* Added new kingdom type 'Aardwolfdom'
* Added new creature 'Aardwolf'

**BUGFIXES**

Not too many bugs this time around but I imagine there are still tons unfound!

* Fixed missing 'an' in intro for old ruined village in wildwood
* Fixed mercenary groups 4 and 5 not being accessible if the first merc groups land was taken
* Fixed celebration text grammar
* Fixed celebration commedian text colour bug
* Fixed jester introduction line break bug
* Fixed typo in sudden death encounter 'for instead of force'
* Fixed sudden death robbery reaction not giving correct name to the man
* Fixed one of the 6 laughing sound effects not working

**EVERYTHING ELSE**

* Made demonic dialogue text match exactly what the overlord voice actually says
* Reworded killing a guard independent refugee encounter text
* Increased cost of Demon Shield by 100k (credit Defender)

And that's it, let me know what you thought guys!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-16 16:06:37

bug, in the throne room screen, you sometimes can time a wierdo number like 9, and get out from the screen
its useful for times that you dont want to avoid surton things but, heh heh, neesd to be fixed

Thumbs up

2019-05-16 18:20:02

Thanks Omer, Noted

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-18 17:28:04

Another little update here and probably the last before I'm away for a week, this one has a few main things and then lots of smaller stuff like bugfixes and new reactions in the throne room.

**NEW MAJOR FEATURES**

Now there are 26 billion masks and kingdoms can have new names, so instead of 'Kingdom of Krugg' or 'The New Nocturnal Land of Ngmek' you can find places just called Krugg or Ngmek, just single named entities, because why not!

* Expanded the random mask system (was 72.6 million, now 26.4 billion)
* Added new system for kingdom names

**NEW THRONE ROOM ENCOUNTERS**

A couple of new throne room encounters to keep things fresh.

* Added 'No good little bastards' throne room encounter (1 gold per head peasants)
* Added 'Too many kids' throne room encounter
* Added 'Smart man and sons' throne room encounter (competetive priced peasants)
* Added 'Strongest lads in the village' throne room encounter
* Added 'hand out' throne room encounter
* Added 'Coinnnn' throne room encounter

**SMALLER FEATURES**

Now bluetrii fruit being bought has it's own graphic!

* Added new screens for robbing bluetrii seller
* Added ability for bluetrii robbed to be fake
* Added bluetrii graphic when bought/stolen in throne room

**NEW SOUNDS**

Still expanding the sound system but there's way more work to do!

* Added new laugh to the laughing sound effect pool
* Added new sound 'nervous man'
* Added new sound 'Deep groan'
* Added new sound 'gain item'
* Added new gulp sound on witches curse encounter

**NEW REACTIONS**

A heap more reactions to being robbed and to children saying thanks!

* Added 'Ironic' Robbery reaction
* Added 'Eyes of Morality' Robbery reaction
* Added 'Nervous' Robbery reaction
* Added 'Fine' Robbery reaction
* Added 'Growly Groan' Robbery reaction
* Added 'leader person' child thank you reaction
* Added 'falls over' child thank you reaction
* Added 'hugs' child thank you reaction
* Added 'red face' child thank you reaction
* Added 'chuckle child' child thank you reaction

**THRONE ROOM TWEAKS**

* Added new dynamic public opinion system for gold given encounters
* Added new varying cost for sons in the sons throne room encounter
* Made robbery public opinion drop a little bit lighter
* Increased odds of public opinion gain when giving young boy throne room 10 gold
* Made public opinion always rise when giving 100 gold to young boy throne room
* Added public opinion increase chance on freeing prisoner encounter
* Changed cost of -10 and -5 public opinion with silver tongue from 1k to 800 and 600 to 500 resepctively
* Made man and sons encounters slightly more common
   
**BUGFIXES**

The main one here is I've been trying to get the throne room to be more uniform, so now the goal is on any encounter where gold is spent, it will show -x gold coins.

* Fixed missing gold coin loss indicator from silver tongue
* Fixed missing prisoner loss indicator on free man encounter
* Fixed missing gold coin loss indicator on hired unit encounter (bandit and soldier)
* Fixed colour issue with text in throne room entertainment
* Fixed unwothy text bug (credit u/Vylcount)
* Fixed missing gold coin loss indicator on witches curse encounter
* Fixed spacing issues with text on social laws screen
* Fixed missing gold coin loss indicator on young boy wants gold encounter
* Fixed missing gold coin loss indicator on old man wants coin encounter
* Fixed missing gold coin loss indicator on farmer compensation encounter
* Fixed infinite loop trap door bug with advice giver
* Fixed text wrap with farmer encounter
* Fixed guard killer text wrap throne room bug
* Fixed grammar issues on goblin wants coin encounter
* Fixed missing gold coin loss indicator from goblin wants coin encounter
* Fixed missing gold change indicators on young boy coin encounter
* Fixed missing gold change indicators on golden telescope encounter

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim