2019-04-11 12:30:46

@Mirage, the free version of the game has only a few sounds, the main theme musics, the dialogue for the demon lord, some prerecorded music tracks and procedurally generated bard music

The paid version has probably 5x the music library and growing smile

@Niklas, I'm not sure, probably future updates but I'm trying to stay on track at the moment, this reaction system for example was requested heavily a while ago, finally trying to catch up cause it was a good idea smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-11 15:10:39

@wastelander, sure Thing.
And not only has the paid Version 5 x the Music library and growing, it even has a lot more Sound effects right now and this will grow as well. Reasons to buy it I think. And surely it has incredibly more Content, so i think, the free Version is actually just a taste of what the full game is at the Moment.

2019-04-12 01:04:25

Oh I'll be happy to buy it when I can.
I want to support developers who are so responsive to not only accessibility, but also requests for things.
I just want to figure the game out first, make sure I know what I'm doing, and that I'll play longterm.

2019-04-15 00:16:08

Thanks Mirage, means a lot smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-15 00:42:37

so hows the update coming along? is there going to be a finalised list of new features that we are definitely going to get? i know that you did give us a heads up as to what's coming but has any of that changed for whatever reason? anything not going to be included? anything additional or different?

2019-04-15 12:24:16

Hey, had a couple of things on the side but have been cutting through the list of stuff for warsims new update, I think I'm maybe halfway but I'm gonna try and pick up the pace now, it's just been hard work because every single encounter possible has to be modified, and there were over 100! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-17 17:29:21

Take your time man, I can be patient.

2019-04-17 18:00:13

Same here.

2019-04-17 22:35:16

Thanks guys, well over halfway now anyway, I've got 44 encounters, 1 bug, 4 related features, 8 new encounters, and 6 misc changes to complete and then the update should be good to go! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-18 05:28:57 (edited by defender 2019-04-18 05:29:18)

Well good luck adding that bug then...  I hope it's a bad one!  tongue

2019-04-18 16:37:43

I'll add a 10 extra bugs just for you defender!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-24 07:21:27

What we know about the upcoming update sounds already like a bunch of new Content and lots of new sounds. I am already excited what to expect.

2019-04-24 07:36:51

when ever i see this topic at the top of the new releases room i expect a new update rofl
i also check my mail so rairly so, hahaha
anyway, i'M excited already!

2019-04-24 11:01:15

I hope you guys like it smile

I've currently got 22 encounters left to update (out of 136), 1 bug to fix, 4 suggestions to implement, 2 new features to add, 7 new encounters to add and 2 new throne room reactions to code.

After that I'll do a quick run of tests to try and find any bugs, will do a quick burst of content adding for all the different possible reactions to make sure the throne room feels less stale permanently if I can!

Then it's release time smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-04-25 15:46:24

my body is ready

2019-05-10 05:56:40 (edited by defender 2019-05-10 05:57:47)

Hey just checking to see how development is going (no rush) just curious.  I haven't heard anything for a while.  I hope you didn't get burned out with all those encounters... LOL.

2019-05-10 09:31:19

Sorry dudes, was in Malta for a few days for a break smile

I'm back and it's now a small final push, I've cleared all of the 130+ encounters save for 3, the 3 biggest ones, independent kingdom refugees, the bard encounter and the general criminal encounter one, I'm gonna clear through them, finish a few tweaks and add more reactions to make sure there is ample content and then release! can't put an eta on it but ideally should be coming out imminently!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-10 10:24:22

o god, yeees!

2019-05-10 11:18:45

looking forward to it.

2019-05-10 14:27:48

@wastelander
Thats great! I know I don't post in this topic as much but warsim is one of my favorit games, I look forward to see the new update.

2019-05-10 21:06:58

Awesome, just don't rush it, otherwise you'll end up having to spend more time than usual fixing bugs anyway LOL.
Hell I can wait as long as I must in the end, but now I know why you were gone I can be patient for another week if needed... big_smile
How was Malta?

2019-05-11 09:04:53

Thanks for the lovely responses guys

@caio, Nice to hear it, I really appreciate the support

@Defender, I'll be having to fix bugs regardless, I've been testing the new additions a fair bit especially the big ones so I've ironed out a lot of the bugs but with any large update there will be a few things I've missed I'm sure, I plan to do a few quick burst updates once this one is out of the way so I'll be sweeping up any bugs reported through those.

Malta was amazing, never seen the mediterranean before and it was stunning, I tried to do the trip fairly cheaply cause I'm saving for some bigger things so I got a flight out for £39 and stayed for £9 per night in a hostel, ended up spending basically no money there but had a fantastic time so I'm happy smile

Only two encounters and some busywork left now!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-13 09:22:34

Cool!  I've heard birds from there on a youtube video and damn they sound so different from the ones in the west.
I imagine the food was probably pretty good and fresh as well.

2019-05-13 09:26:51

man i keep getting excited when ever i see this topic on the first slot rofl

2019-05-13 09:34:41

So this update took a lot longer than I thought it would, but it's part of a move forward with putting in important features into the game, there's still sooo much work to do, but the throne room is a lot more dynamic now, this update is big, so with it there may be a few bugs tucked away in some of these new features, find any and let me know!

**THRONE ROOM REMASTERED**

There are literally so many things that have changed in the throne room, the main goal through this was that basically every encounter was to have more dynamic/unpredictable responses to each of your actions and reactions, also for the textwrap situation to be solved and for all the text to be less yellowy and more fitting with the style of the other game text, also for me to add new stuff anywhere I could. Now you can put up paintings on your wall, you can cast people out of a trap door like mr burns, you can do anything you want!

* Added new dynamic throne room reaction system with 100s of reactions to being arrested/refused/accepted/hired and so on varying based on who the visiting person is as well as some additional factors
* Added ability for painting to be put up on wall (credit 71)
* Added ability to react to tale of demons singer like normal bards
* Added ability to skip tale of demons bard song
* Added ability to ask spymaster with skill higher than 120 to verify cousin encounter is legit
* Added new screen for throne room where you can create your own dynamic filter of who to allow or disallow (credit u/Dragonovith)
* Added special event to re-establish dead kingdom encounter
* Added new screen for speaking to demon overlord as demon servant
* Added new option to stare into the demonic mirror
* Added new reaction system for demon overlords patience to being summon each turn (WONT SPOIL IT)
* Added new screen for desertion upon payrise request
* Added 1 in 15 chance that bag of gold gift encounter is a bag of rocks
* Added rare chance of losing public opinion for not giving gold to child (1 in 25)
* Added chance of public opinion drop when having no gold
* Added chance of trial by combat being requested in arrest encounter (with soldier and volunteer soldier representing you)
* Added musicians guild relation changes reported on screen (credit KenshiraTheTrinity)
* Unlocked blocked encounter from independent kingdom messengers (coin gift)
* Added dynamic awaiting response text for bards
* Added dynamic 10 type intro text for independent refugee encounter
* Added ability to view kingdom reports from throne room (credit u/Miradosamurai)
* Added new screen for bag of gold in throne room
* Added multiple excuses for jester refusing to be hired
* Added ability to compare jesters stats when hiring throne room jester
* Added ability to hire throne room jester even if you already have a jester
* Added witches blessing (1.5x harvest bonus)
* Added new feature to goblin giving coin encounter (ability to decipher their gibberish if you have a goblin speaking diplomat)
* Added notification for new prisoners gained in throne room encounters
* Added recognition of having played before in options of coinflip
* Added chance the goblin communicator teaches a dead dialect of goblin
* Added chance the goblin communicator fails to teach your diplomat
* Added goblin communicator cost now randomised instead of 200 gold (between 25 and 524 gold)
* Added re-evaluate speech to blackmarket crier
* Increased max number of possible mercs in blackmarket merc group encounter by 1
* Made blackmarket merc encounter individual cost randomised instead of fixed at 25 (now between 10 and 44)
* Added multiple custom screens and sounds to talking frog encounter
* Added new screens to slaver buying slaves encounter
* Added feinting reaction when arrested (credit u/Vylcount)
* Added 6 random backstories to escaped slaves escape
* Updated stray cat encounter graphic
* Reworked coin of fate encounter with new screens sounds and descriptions
* Added chance of robbing orb finder resulting in a painted rock
* Added 5 new tyranny confrontation dialogues
* Added new screens to bandit robbery encounters
* Added ability to execute bandit in robbery encounters
* Added ability to hire bandit in robbery encounters
* Added ability to lose public opinion for accepting gold from robbers
* Added new screens to farmer needs patrol encounter
* Added ability boy given coin chokes to death (credit Bookrage)
* Added ability to execute peasant who hates goblins
* Added 4 new variant texts for peasant hates goblins encounter
* Added ability to sell all goblins to goblin slaver in second complaint encounter
* Added better description for juggling in throne room event
* Added ability to ask throne room jugglers name
* Added ability to ask for encore juggler
* Added juggler randomised background story (from 5 different stories)
* Made juggler encounter 4x more common (was obsurdly rare)
* Made public opinion change more common in dispute encounters
* Added chance of hag encounter being just a normal angry old woman
* Added Harlaw mining company encounter 1/10 chance of being a scam (credit Bookrage)
* Added dynamic 10 different flavour texts for blackmarket slum joiner
* Made market guard and scum joiners require some gold owned but lower public opinion
* Made blackmarket slum encounter more common and require min 20 public opinion instead of 30 (but made it not happen unless you have at least 1000 gold)
* Added chance that guard will kill insulting peasant without you being able to react (credit Bookrage)
* Made goblin tribe more likely to join other goblin kingdoms in tribe encounter
* Made goblin tribe encounter more common if you have goblin slavery banned

**NEW THRONE ROOM ENCOUNTERS**

While upgrading the throne rooms interface, I also added a ton of new encounters to test it and to fill it out so more, I know for some it can get boring but this is an attempt to flesh it out as much as possible!

* Added drunk wall destroyer farmer dispute encounter
* Added horrible bard dispute encounter
* Added arm wrestle bet dispute encounter
* Added broken forging hammer dispute encounter
* Added hair stealer dispute encounter
* Added apple selling child dispute encounter
* Added potato thrower dispute encounter
* Added floating gold found dispute encounter
* Added elders claim dispute encounter
* Added hunter and orphans dispute encounter
* Added wounded man slave dispute encounter
* Added wounded man owes dispute encounter
* Added thug after young man dispute encounter
* Added stupid leader lost chicken throne room encounter
* Added whateth am I throne room encounter
* Added stupid title throne room encounter
* Added pickpocketing throne room crime encounter
* Added pretend guard throne room crime encounter
* Added breaking into houses throne room crime encounter
* Added stealing horse shoes throne room crime encounter
* Added stealing from children throne room crime encounter
* Added soldier near death compensation encounter
* Added robbed the village poor box encounter
* Added merchant caravan robbery encounter
* Added bandit ship robbery tail encounter
* Added travelling noble robbery encounter
* Added boastful knight robbery encounter
* Added new goblin wants coin encounter variant
* Added new throne room encounter 'Hand out'
* Added new throne room encounter 'Pointy stick'
* Added farmer kicked in the balls throne room encounter
* Added 'new recruit from song' throne room encounter
* Added 'Right my wrongs' throne room encounter
* Added 'Brother's Death' throne room encounter
* Added 'Righteousness Joiner' throne room encounter
* Added 'Fair work fair ruler' throne room encounter
* Added 'protection witch' throne room encounter
* Added 'Lair invasion' throne room encounter
* Added 'Stolen magic staff' throne room encounter
* Added new throne room encounter 'Gold found behind wall'
* Added 4 hello townsman variant encounters
* Added orphanage boys throne room encounter
* Added village elder of age throne room encounter
* Added lots of kills bonus soldier encounter
* Added soldier needs gold encounter
* Added late luteplayer farmer dispute encounter
* Added neigbour kicked my dog dispute encounter
* Added he's got more land dispute encounter
* Added farmer boy punch up dispute encounter
* Added Apple theif dispute encounter
* Added smelliest people in the world dispute encounter
* Added 3 new variants of slave killed master encounter
* Added new celebration encounter (hiccuping drunk)
* Added new throne room encounter 'Grand Champion Requests Knighthood'
* Added new throne room encounter 'Farmer returns' (credit Defender)

**NEW SOUNDS**

Still riding the wave of the last update I have been trying my best to add as many new sound effects as possible to make the game feel more alive.

* Added new music to play while in Baiaa the city of Stone (credit Niklas)
* Added new sound effect to slaver when asking to speak to him
* Added coinflip sound to wishing well
* Added magic sound effect to child turning into wizard
* Added sound effects for bag of gold encounter
* Added sound effects to magic theatre
* Added sound effects to demon curse encounter (all 4 outcomes)
* Added new screen and sound effect to opening baiaa door
* Added new sound effect to baiaa greeting
* Added coinflip sound to coinflip encounter
* Added new sound to void visitor encounter

**NEW WORLD ADDITIONS**

Not much attention to the world in this update but 4 new characters have been added, you can now hire slaves from the blackrow tavern, speak to an eccentric mage and learn to speak goblin in goblinwood.

* Added slaver to Blackrow tavern (the tavern wasn't shady or evil enough)
* Made rare wishing well outcomes 10x more likely (still very rare)
* Added eccentric mage to the magic theatre
* Added goblin language trainer in goblinwood (teach your diplomat how to speak goblin)
* Added more screens to the secret of the blackmarket for clarity
* Added new screen to attacking baiaa
* Added face to the leader of Arasuk and special hat
* Added info about unfinished area in the east

**NEW UPGRADES**

Now you can cast unbelievers through the floor with the trap door! Also a good suggestion by Ghostman, these road upgrades effect productivity, productivity is basically everything, your tax, your farm income, your mine income and so on but beware, build a road out of pure gold and you may have issues, also for the more cruely inclined ruler, you can now buy whips to make prisoners work harder.

* Added Trap Door upgrade (allows you to drop people through the ground in throne room)
* Added Dirt Path upgrade (increases productivity by 3%) (credit Ghostman)
* Added Dirt Road upgrade (increases productivity by 5%) (credit Ghostman)
* Added Pebble Road upgrade (increases productivity by 8%) (credit Ghostman)
* Added Cobbled Road upgrade (increases productivity by 13%) (credit Ghostman)
* Added Smoothstone Road upgrade (increases productivity by 20%) (credit Ghostman)
* Added Tar Paved Road upgrade (increases productivity by 25%) (credit Ghostman)
* Added Gold Road upgrade (increases productivity by 50%) (credit Ghostman)
* Added prison whips upgrade (makes prisoners in labour yard 50% more productive) costs 3k gold
* Added prison steel tipped whips upgrade (makes prisoners in labour yard twice as productive) costs 5k gold
* Added Chance each turn that the golden road is broken up and stolen (it being a literally road made of gold)

**NEW FEATURES**

Quite a few new features unrelated to the throne room, these include: The rebellion and prison now have random starts, more custom game options, lots of new screens, now savage kingdoms will likely not have a phrase but some savage symbols of nonsense, a new racepack, a new cheat, a new tax on tax... tax tax, and some new difficulty differences.

* Added random rebellion start (may start game with no rebellion, a weaker one, or a tougher one)
* Added advanced custom options for rebellion
* Updated troop count screens in both kingdom reports and general screen
* Added new system to generate symbols instead of phrases for savage kingdoms (credit u/Vylcount)
* Added new system to generate savage dumb words instead of phrases for savage kingdoms (credit u/Vylcount)
* Added elderscrolls racepack (credit Gorilla)
* Added cheat code 1487 (create a list of 100 races but no beast races) (credit defender)
* Added ability to discover new kingdoms with allies as well as vassals (credit Blackenblood)
* Made militia hall also prevent the spawning of militia mercenary groups (credit u/sabouts)
* Made prison start with a random number of prisoners (up to 100) (credit 71)
* Added tax tax (a tax on the taxes people pay) (credit u/Darkmark8910)
* Added casual difficulty starts with smoothstone road, easy with cobbled road and normal with dirt path, all others have no roads by default
* Added new debug menu option (21) that turns all kingdoms to refugees

**BUGFIXES**

Heaps of bugs fixed here, interestingly as I was having to comb through all of the code for the throne room I found tons of stuff that was hidden there that no one would ever know about, there were at least 3 or 4 encounters that through a bug would never appear in game, but no one would know they weren't there and I forgot about them!

* Fixed demon lord face graphic
* Fixed game over screen not working properly and being skipped
* Fixed textwrap for mad king
* Fixed text colour issues for mad king
* Fixed that I thought blackmarket leader dialogue text bug
* Fixed tons of throne room encounter text colour
* Fixed layout issues with goblin wants coin encounters
* Fixed goblin wants coin encounters blocked from appearing in game by a bug
* Fixed ancient south 2nd class not going further (credit Lethrington and u/RabidRab)
* Fixed magic theatre pricing error
* Fixed demon curse encounter not giving bad public opinion
* Fixed 4th and 5th champion blank spots working if you have a first champion (allowing you to install nameless ghost generals) (credit Mopster)
* Fixed tri=pronged text bug (credit u/ColonelKepler)
* Fixed chance the law text bug (credit Needs Ketchup)
* Fixed Pee pee goblin encounter being blocked from appearing in game
* Fixed bad king goblin encounter being blocked from appearing in game
* Fixed buying 50gold worth of bluetrii allowed even if you don't have the gold
* Fixed jailing escaped slave doesn't remove a slave but creates a prisoner (creating 2 people) (No cloning on my watch!)
* Fixed coin of fate typo
* Fixed onto of text bug in wishing well (credit u/sabouts)
* Fixed the 6 goblin coin encounters being blocked from appearing by a bug
* Fixed arena pit sealing throne room encounter happening even if arena destroyed
* Fixed missing pause when buying bluetrii from farm
* Fixed musician throne room encounter not charging for encore offer
* Fixed buying chaos orb with an offer takes gold but gives no orb
* Fixed offering to buy chaos orb from a person who doesn't want to sell takes it for 1 gold
* Fixed rich ex-slave encounter showing 15000 gold reward when the actual reward was a random number between 26k and 1k
* Fixed general quitting encounter blocked from happening
* Fixed southern coastal trader encounter happening even when you don't have a trade post
* Fixed game stat screen showing false years of in game time (credit 71)
* Fixed hearsay text bug (credit 71)
* Fixed thundil tavern text bug (credit 71)
* Fixed western history class text bug (credit 71)
* Fixed famed dice player text bug (credit 71)
* Fixed blocking bluetrii before battle not working
* Fixed able to use more bluetrii than you have going into the negative (credit 71)
* Fixed mercs for hire encounter not counting leader when enslaved
* Fixed indicators of scattered merc hirelings joining rebellion or bandit horde not being shown in the encounter
* Fixed Hlok mine not improving output with better mining tools (credit 71)
* Fixed Shallowrock mine not improving output with better mining tools (credit 71)
* Fixed mercs for hire encounter assessment of troops text typo
* Fixed years in game referenced as seasons (credit 71)
* Fixed best beard in the land encounter man's face changing everytime you asked him a question
* Fixed offering slave seller 500 gold required you to have 800 gold or it wouldn't work
* Fixed magic fruit farm ruins not having its own page (credit u/sabouts)
* Fixed shadow assassin throne room encounter overcharging (instead of 1500 gold x target nations lands it was 5k gold x lands)
* Fixed recruiting from blackmarket not saved when loaded (credit 71)
* Fixed knightly order joining knight who asks for 100 gold joins without taking the gold
* Fixed independent kingdom trade route through throne room encounter didn't work unless you gained public opinion
* Fixed Fjori text bug (credit 71)
* Fixed Huntsmans rest text bug (credit 71)
* Fixed 'a fight broke the miners' text bug (credit 71)
* Fixed delivered to treasury text bug (credit 71)
* Fixed rise above it all text bug (credit 71)
* Fixed prove the troops text bug in dead kingdom encounter
* Fixed independent refugee encounter giving independent troops numbers instead of names
* removed perform for free juggler throne room broken option

**EVERYTHING ELSE**

* Made goblin goblin with perfect english encounter rarer
* Made all blackmarket random events have their own screen
* Significantly reduced rarity of magical wizard posing as a child throne room encounter
* Added chance of losing public opinion for not being able to pay peasant
* Added option to show goblin slavery blocked in goblin coin encounter
* Made bad king goblin encounter require maximum of 10 public opinion instead of 15
* Made bluetrii pre battle message clearer (credit Darren)
* Made wagon man encounter slightly rarer
* Made changeling encounter rarer
* Made Closing slaves fort without payment grants more chance of freemen joining you than destroying fort for incentive in throne room encounter
* Increased odds of getting public opinion by giving to the slum gold collector
* Increased odds of getting public opinion by giving coin to boy
* Made golden telescope cost randomised between 5500 gold and 500 gold instead of fixed at 4000 gold
* Added label of 50 fruit per barrel in bluetrii farm to avoid confusion (credit 71)
* Changed end turn option to say 'End Current Year' (credit 71)
* Made chance of increase public opinon for hag killing higher
* Updated abomination encounter description
* Made travelling acrobat encounter twice as common
* Added Phenor messenger encounter only happens once per turn
* Made re-establish dead kingdom encounter 25% more common (Still obsurdly rare)
* Reduced assassination cost to 1200 gold x land

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim