Jonnyboy1991 wrote:Hey, I have an idea for people who are making clones. Why don't you read the BGT manual and make a game that is not, steeling people's code, or better yet, learn another programming language and make games with that. Such, as, Python. Fucking blindies. I fucking swear! Okay. Rant over, there's nothing left to see here. Close, and move on.
Lol there's even a tutorial, spoken even, in the developers room on Python. Seriously, that, Automate the Boring Stuff, EBook version because the website has the fancy code blocks and nonsense, or Learn Python the Hard Way, if you really want to dig in and buckle down, or any number of Python books online. On and Visual Studeo Code on Windows, Emacs with Emacspeak on Mac or Linux, you'll need those, they save you freaking time.
I mean, I know why I'm not good with Python yet, I know all these resources, I just haven't felt the need to take advantage of them yet, I'm still swinging from Python to HTML/CSS/Javascript for web app stuff, maybe. Then again, Jango. But for some one who wants to make games, look into it. And if it's too hard, then don't make games. That's just it. If you still want to make a game, write a plan, and get to it. Make something you can be proud of, that you can call your own, that you can say "I constructed this code, gathered these sounds, crafted this story, and I want you all to enjoy it too," and actually mean it, of course.