2019-04-04 15:15:25

hello. i am trying to use monogame, however i think that content Pipeline is inaccessible with nvda. i can't edit content properties.
is someone here using it?

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2019-04-17 04:16:37

hmmm really no.

Currently in the small examples that i do, y load the assets directly from disc instead of use the pipeline.
Is less optimiced, but for experiment is well.

but, if you get more into the pipeline, you can use it with NVDA. smile

So, if really didn't work, you can post a issue on the github of the monogame project. smile

In the old versions (I can't remember the exact number, maive 3.5 or older) the pipeline tool was more accesible than today smile

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2019-04-17 13:30:11

I haven't tested it myself but this site includes instructions for how to compile through the console.

http://www.infinitespace-studios.co.uk/ … -required/

Demo of colors here (PC) (Gamejolt link): https://gamejolt.com/games/ColorsChromatics/248621
Braillemon last release(stable): https://www.dropbox.com/s/v4n08tale65w8 … 0.zip?dl=1
maxseer, blind accessibility automation kit for developers: https://forum.audiogames.net/topic/2970 … -monogame/

2019-04-18 03:42:15

thanks @daigonite

I'll going to check it smile

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