I always just muted the audio and put my self like 10000 tiles away from the main map so no one would get confused.
But yeah, , selfish, power hungry people like that as admins? that's a recipe for disaster. Sediment in particular is well known at this point for having no chill when he doesn't get what he wants, little concern for the experience of the average player, and seeing the userbase as the enemy while pestering the dev for more privileges that he usually ends up squandering or misusing anyway. ( so I've no idea why these types were allowed to help administrate a game... when I wouldn't even trust people like that not to fuck up a minor supervisor position at a call center. Maybe they are just really good at bullshitting a good image? It wouldn't be the first time I've seen some of these names in positions of authority either, but you'd think devs would have learned to steer clear of them by now. They are basically the admin equivalent of those people who beg to be on a beta team for a new game, but contribute almost nothing because all they actually wanted was to try it before the general public and brag about their access.
Usually they don't start out so bad, but as soon as they get board and the dev stops monitoring them as much they show their true colors. When your just playing alongside them as a fellow player, they usually aren't so bad, but even then they tend to be the types to spam kill newbies and hord a bunch of shit while everyone else is offline, then run like cowards when faced by a superior opponent rather than risk losing their protection. It's not that hard to spot them if your actually attempting to choose your admin team carefully instead of just filling slots with warm bodies, but clearly that's what Mason was doing here.
Not communicating with your admin team or constantly being unavailable when they can't handle the situation on their own, not checking in on them now and then as another character to see if they're actually doing their jobs, and ignoring player concerns outright instead of doing your own investigation into the problem are some of the most common issues I see devs make. Even when they do everything right, but they leave the project stagnant for months on end, it's very demotivating to the admins, and you'll see a big drop in how often admins are online, how willing they are to fix more complex issues, and how they deal with common questions/conflicts. They burn out just like players do, and that's why you can't really just hand over your game to a team of admins and check out of the picture. Because if you don't have the passion, then that trickles down to everyone else as well.
So basically, don't make an online game if you don't fully believe your ready for it, and if you think your getting burned out, either convert it to offline, hand it over to someone who you think will still add to it in some way and is capable of fixing most problems that may arise, or shut it down, otherwise it's going to die a slow, painful death and you'll just be fucking over your admins and players in the process.
This... -- Is CNN'.
Well Ted, it sure looks like there's been uh, quite a bit of violence around here
"aaoh, that violence was terrible'!"
Yeah it was, pretty bad.