2019-02-17 08:08:14 (edited by Dark 2019-02-17 08:58:38)

Host www.coremud.org, port 4000
Website http://www.coremud.org/

I was suffering Wayfar1444 withdrawl yesterday and reflecting how awesome a mud with actual space colonization would be, so banged "space colonization mud" into google and this was the first thing that came up and I played it for a couple of hours yesterday.
As a game its pretty damn unique. Its set on a mining colony in the distant future in which you play an employee of a ruthless mining company. Various alien and genetically created human races are available from cyborgs to standard humans and even a completely blind alien race (though I went with the vanilla option as I was learning the game).

The game is like a hybrid of a standard combat and questing mud, (though one with an interesting setting), and something based on activity and economy and has a lot of things I've never seen in a mud before. These include actual work with mining shifts you need to sign up for and then clock out to get paid (they're supposed to run on a timer system but when I tried you could mine whenever you wanted), player run shops where you could actually be an employee and get paged when someone needed serving, and a complete crafting system using the ores you bring back from mining.

Mining is also detailed if a little repetitive, you can be a shift foreman and supervise other players, you can drill in different directions, you need to repair your drill and wear air filters etc. there is even a VI alternative to the ascii mining map too.

Combat is fairly basic, but on the other hand is interesting because its slower and less real time, and has a full body damage system as well as weapons ranging from guns to energy knives, you can also do a few fun things like process the corpses you find at a medical clinic for credits or extra ore, so it pays to carry them around.

Two things which are particularly cool, are the way skills, levels and experience work. You can get better at skills by using them, but you can also pay experience or credits to advance a particular skill, though you can only advance a skill so far before needing to level up. You can also raise your initial stats with experience too, this means levelling is entirely voluntary and done in what areas you want.

Then there are  ranks. You begin as rank c in the three professions miner, merc and tech and can advance to rank B in all of them by using killing, mining or repairing skills. At later levels however you can choose to specialise and be rank A in one area. This means you can advance your skills in that area a little higher, but still get access to all other skills which is pretty cool.

There are only two miner access issues. The first is that there is a tripple triad minigame as a card game, and that just doesn't work in text display. The second, is I wish the skills/score interface could be in slightly less unfriendly columns, though these are niggles at most.

Then there are quests. The game has some of the most logical and easy to do quests I've seen, and yet ones which are based entirely on the system, rather than auto generated kill quests or the like, indeed a lot of quests you can find and complete by just wandering around.

There are a few things I haven't found, such as what farming and smelting skills are for and some activities I haven't tried, but this one is pretty unique in terms of muds.

There is only one really seriously major problem. The game has no players.

There was a lot of news and a lot of detail about the game up until the start of 2017, after which however there is literally nothing. Indeed there is such an odd cutoff I actually wonder if the chief developer got ill something, since up until that point updates and work on the game seems pretty frequent. I also sadly haven't seen anyone else on which is extremely  since as I said in this post the  game is pretty unique.

I even tried to email the chief implementer, but the contact form on the page has a captcha with a none working audio alternative making it literally impossible, judging by his blog he's still around, although he hasn't talked about Coremud recently.

I'll be checking in to see if I can catch someone online, and if anyone wants to join me in investigating what there is of the game (and there is quite a lott), feel free.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-17 08:39:08

I uh... mean... that's one hell of a bomb shell to drop on folks after they get excited about reading all that stuff bro. Like, players make a MUD, if there are literally no players, it's kind of not even worth checking out.

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2019-02-17 08:56:46

I'm actually a little confused about this one myself Ironcross, since there is such a dramatic cutoff, even in terms of looking at the channel history in game.
I wonder if like New moon, this one has gone through a recent hiatus but is coming back.

Still play or not as you wish, the game is really unique however you cut the cookie, and hopefully some interest from players will prompt a response from coders too.

(I really wish I could contact the main developer and see what the hell is going on).

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-17 09:23:11

I used to play this game with friends in high school. Was one of the only muds I got sighted peers on. SO exciting! IMO, the reason there's not a lot of players left is because of AI in the player run shops. Though I think the reason that happened in the first place is a drop amount in online players in the mid 2000's.

2019-02-17 11:36:23

poor wayfar1444, i missed that game so much,

2019-02-17 13:01:23

Yep Omer its a dam shame about wayfar1444, I'm not even sure why the gm took the game out since he'd just added a biome search command which would've made finding material easier.
I was hoping Core mud would be a slight replacement at least as far as the alien colony and crafting goes, but unless there is any interest in the game I'm not sure.
its a shame, the ame really has potential if it had more players.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-18 20:08:59

Wayfar was really unic.. It was like empire mud but in space!
I really hope that some day, someone developes a mud or moo with a similar premise..

2019-02-18 20:10:32

@5, @6, @7, i fully agree with you all. That is a real, shame.

2019-02-19 09:19:58

@serrebi that is a shame, though judging from news and updates the game was still fairly frequently populated up until January of 2017, I even found youtube demos and the like.

As to Wayfar1444 That was just sad, I don't even know what happened, the game seemed fine, indeed they'd just made a great access fix to looking for biomes  then suddenly the developer took it down yet as of august of last year there are still people commenting they miss the game https://wayfar1444.blogspot.com/2016/10 … mment-form

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-19 21:27:47

have you tried captiabegon or what ever it's called? I'd be happy to give it a shot I'm really only on geas and epitaph, and epitaph has a rather large learning curve, but I'm going to do my best to try to figure it out I sent the admin guy an dm on twitter, which I hope it sent because twblue doesn't show it as sent, asking him a few questions and if there was some form of player community still around he does seem to log on frequently though, sorry this is getting off topic, I'll give it a shot

2019-02-20 04:53:39

okay when I dropped in on Coremud recently I saw a couple of other people on, including an honest to goodness coder, so hopefully the game is less dead than it might appear.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-20 11:37:56

lol everyone used to attack me in wayfar1444 i took control of 3 planets or something i forgot, o dam anwya back to the game
i'm going to create a char at core mud right now, well i hope we can do something,

2019-02-20 12:51:58

Lots of people on again, to anyone who liked the sound from my initial post and wanted to give this more of a try, feel free to join in.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-20 20:52:26

...I would, I've been playin on and off but wireless dropping out in Wals sorta stops that.....but I do like it.

My questions are this:

1. I've been through the tutorial up to the get 50 units o ore quest, but.....I need to go and dig too greedily and too deep to get at the ore.

Okay, now.....how do I get a home, I don't want to start at the shuttle every time, really....I'd rather want to start closer to home so to speak. I like it honestly, because it's got promise. Okay, second question. I want to get my colony sidearm skill up....so....according to what I read I have to use it more and more....so I need to use it mor, right? I need to just get more clips and such....since all I do is barely nick whatever I'm fighting.

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2019-02-20 20:52:43

So I'm confused about this mud.
is it a dead mud, or are there at least some people on?
I mean I'm currently pretty happy with the mud I'm playing, but I might try and play this one on the side, if like there's actual people on.

"Hope is the thing with feathers that perches with in the soul, that sings the tune without the words and never stops at all."
Emily Dickenson

2019-02-20 21:05:59

Okay a few gripes.

I'd like it if I could use any part of a name, really....for instance, let's say I get black cofffee to heal, I'd like to be able to type drink black but no, I have to type drink black coffee, or wield colony sidearm in right hand instead of wield colony in right for instance.

I'm leaning more towards the merc skill tree myself, becausse I don't feel like mining ater going 500 rooms down, ya know.

Also, digging through the mine is....actually oddly additing.

I'm Marius on there by the way if ya run into me

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2019-02-20 21:06:28

Can things be built in this mud, like waifar?

2019-02-20 21:19:29

@Silvermoon, nope the game is not dead, though I admit it'd be nice to see more people on there. I even saw one of the coders, though what the state of development is I don't know, a shame since there are one or two miner access tweaks (no pun intended), which might help, such as having the score displayed in a list rather than columns, and perhaps some fixes to
the rather inaccessible tripple  triad minigame called core quad, still if you want more people on there is sometyhing obvious you can do to help that situation big_smile.

@JaceK Okay I'll try and answer the questions, though also bare in mind the core wiki over on http://www.coremud.org/wiki/doku.php is handy if you want to search for information directly.
You can use set-start in a shop or in  apartment if you have one to start out there when you login.

You can raise skills both by using them, and by spending xp in the skill advancement centre in human resources, find human resources by going  sw of the central hub then heading all the way west. Since there are some skills like inspect and repair that you can't even use without putting a point or two into them this is definitely a good idea.

The combat messages are a wee bit misleading since "nick"  reflects the amount of damage your weapon has done, not necessarily how successful your attack has been. As far as I've been able to determine, how much damage you do depends upon your general attack skill and the skill for the weapon your using, as well as the type of weapon you have, so you'll need to both get a better gun and improve your skills to do more damage, though I need to look into buying/crafting some better  gear myself too, and will know more when I've done that.

Hth.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-20 21:23:54

@Dark:

That helps, see, feel free to shoot me a comm message. I'm chilling in the transit tubes ater the mines. So who are ya on there/ I like Core, it's the sorta game you can relax inree

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2019-02-21 09:09:36

Inventively my character on there is  called dark, feel free to give me a ping.

I'm still getting used to the game myself, working out what all the skills do etc, but its a fun one, mining is also great to do while your busy with something else.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-21 10:18:57

I fin find for the quad core card game you don't actually need the board view, if you keep track of who put what card where, so if I put one at A1 then you put one at A2 for instane, that's a lot easier to list, than doing board and fighting with the layout. Same for your hand, jot down what you put in any given hand in Notepad or something. YMMV on that but I find it works for me. Admittedly, it made me remember why I hated FF8 so muchversus 7.....

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2019-02-22 01:48:06

Apparently, an attack of 5 is super lucky and able to wipe out stuff consider thinks I shouldn't kil? Yep, go figure....

Also, @Dark: I'm wandering around trying to figure out where one quest NPC is, if you've mentioned Styx in the complaints ofice you'll get the one I'm after. Tawny was easy to find, it's after that I'm having trouble.

Also, I'm apparently an idiot who can't figure out how the PMD links work. I was running around earlier trying to figure one quest out...and then thought I'd scan, and turns out I was right by where I needed to go....and missed it....

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Jace's EA PGA Tour guide for blind golfers

2019-02-22 02:45:13

@Dark again):

Any tips to find my apartment?

It says North Dome, Floor #3, SW Quadrant, Unit #19 but I've been all around there and it doesn't seem to exist. I found yours fine though

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Jace's EA PGA Tour guide for blind golfers

2019-02-22 10:59:34

@JaseK no thoughts on attack since I've still to find somewhere with another weapon than the colony side arm I started with.
With core qud,  the problem I was having is understanding firstly what attack my cards had on what sides, and secondly understanding the board. it'd be handy if the descriptions of the cards could be tweaked to be a bit more precise, also if you could look over the board square by square.

I'm stuck trying to find that engineer for the Stikes quest too, but the game is a surprisingly big place and I haven't yet explored everywhere.

As to finding your apartment, again there is  miner access tweak since while your told the quadrent floor and number, the only way of knowing what number is where is using an inaccessible map, even looking around the corredors doesn't tell you what  number apartment is what.

I found mine entirely by accident just by wandering around, though I'll probably take a compass reading once there so I know where it is when I want to return to it.

It'd be good to get in touch with the developer and have a few of these things tweaked, the way the mine map is tweaked.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-22 11:25:35

OK, guys, here comes the absolutely embarrassing question at all.
I have to buy some starting armor. But buy is not the wright command. So, what did i missed?