So I'm trying to create a similar class to sound_pool in bgt but in python. Trouble is some properties are quite obscure. What would be the the same as sound.active in bgt but in sound_lib?
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AudioGames.net Forum → Developers room → A question about sounds?
So I'm trying to create a similar class to sound_pool in bgt but in python. Trouble is some properties are quite obscure. What would be the the same as sound.active in bgt but in sound_lib?
assuming your using something like
handle=stream.FileStream
Just check to see if handle is valid
if handle: #is_active
else: #isn't active
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