Hi,
Thanks everyone. Post 24. I appreciate your suggestions and will improve my shortcomings.
I still remember the time when I had released my first game with a friend. That was an exciting day. The release was small, but it was something we made ourselves. But that was it. I have decided to leave BGT on that point, because I wanted to be a mainstream programmer; not just someone who uses an audio game kit people never heard the name of as well as other obvious reasons. A quick google search revealed python is the easyest to start with, hence I began learning. This phase is pretty crucial; I always thought of releasing a fully featured audio game for people to play, and often in excitement I'd open google to search about the libraries I can use to make it. But that always lead to the fact that there wasn't a beginner friendly solution. You'd need to find and assemble all the libraries you need manually. Accessible_output2 and others. Who can forget the countless topics beginners have made which were made to ask how to fix the errors with installing that speech library. Or how do we set up tolk etc, or countless topics about 3d audio libraries. And somewhere between all this, a thought was always flipping back and forth. Why not just fallback to BGT, you have all resources you need there already made for you?
This project is exactly meant to help programmers during this state. I dont encourage anyone to stick with the library I am writing forever; This is only meant to help newbies and give them a bit easier welcome to python. They can pick the library up and start from there. And believe or not. In the process, they will actually learn more and more python.
Well just a simple question. What's better. to stick to BGT, which isnt cross platform, isnt even a coding language and all such issues? or to stick to a python library, which is actually making you comfortable with python on your initial learning phase?
And oh,WXPython is beeing used for alert and input_box functions. pygame is doing the window and keyboard handling. If pygame has those dialogues, accessible somewhere, I can easily get rid of wx from the project.
Finally. I believe a properly developed tool to make games with, needs to be exist and maintained. Tools are there, but unfortunately kept private. That's fine though, if somebody says Liam to share his tools, that's not correct in my opinion, because those are the tools of a comercial company. Same goes for AHC people; asking them to share their game engine will be rediculus. But individual projects. Those should be shared for everyone's benifit. People have the required knowledge to develop and release something which is way better than the thing I have here and that too they can do in a few days. But unfortunately, no one is taking off any time for it. Ethin for example. He can be found bashing BGT where he can. But so far, I dont see any step forward to rectify the issue, instead of just talking and bashing, even though he has knowledge I can only dream of as a beginner at this point.
Regards,
Amit
There once was a moviestar icon.
Who prefered to sleep with the light on.
They learnt how to code, devices sure glowed,
and lit the night using python.