I've seen the first two videos and I like the idea, but one thing comes to mind, with no code, etc. how will the games support the feature set the creator wishes to implement. Games have to follow a vision, if you're creating one, you have to know what you want, and go then put it into practice. I think this could work, for a while, but what happens when the feature set provided by the Sable engine is used by many different games, and they now all feel very similar.
You say no coding is required, but is coding supported? If the answer is yes, then that alleviates the above concern, at least to a degree, then the remainder could be eliminated by knowing how robust the scripting/coding is. In order for games made using this engine to feel unique - accepting of course that there is more to an audio game than just the sounds - we can then come to the conclusion that once several games are released under Sable, at some point, will start to feel very similar.
That isn't to say that a card game will feel like a battleship style game, or something like that, but games of the same genre, or games which include elements of the same genre or genres over time will begin to feel very familiar, very similar. This therefore, is my chief concern beyond the obvious ones:, stability, security in data storage, speed of execution, etc. I then pose the question, if coding and scripting is not a feature of the engine, how will developers using Sable make their games feel unique? I am mainly looking into gameplay mechanics, and controls. Mechanics could be how woudl the inventory system work in an RPG? Could you code one of your own, could you add or modify a base class that's already there, etc. Maybe in one game, you're OK with tracking items by total number, but in another, you want to make the inventory system different by creating body slots and items that go in those slots, for example, you wouldn't be putting leather greaves on your head.
I do wish your project success and look forward to both trying it for making games, and playing games made using it. I also apologize if I have asked questions that already have been answered, I haven't read the rest of this topic yet, and will do so sometime later on.
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