Hi Everyone
Thanks for all the comments and video views, all of your support, interest and enthusiasm is all hugely appreciated by the whole team. I know it’s not always possible to answer everyone’s questions, but I’ll do my best to answer as many as possible below:
-One thing to bear in mind with Sable is that it has been specifically designed to build RPG’s, so although there have been a few great suggestions come in, some of these are just too far afield from the scope of what you would find in a traditional RPG that they just wouldn’t be possible in Sable.
-@ number 27, thanks for the interest in the project and for following us too. I’ll try to answer some of your questions below:
-Sable doesn’t support day and night cycles, but it’s definitely a good suggestion.
-as for controllers I’m with you on this, I grew up playing consoles and game pads and controllers are just natural to me, although they are not currently in sable it’s definitely something we’re talking about .
-regarding your comment about final fantasy, three of the team here at Ebon Sky Studios actually grew up playing these games and are huge fans of the FF series (my personal favorite is FF7, but then who’s isn’t haha), actually as a small side note here , Ebon Sky Studios was formed just over two years ago now and was all sparked from a conversation between two people regarding the final fantasy series and that’s how we started out and have grown to where we are now. But back to your question, we have all discussed summoning and would love to see something like that or similar in our games, it won’t be in the first title but maybe it will be in a later title, you’ll just have to watch and see what develops here.
-@number 29, so the conversation about crafting has come up , it’s not in there yet but may make it into future releases . You mentioned a resource management mechanic , now I’m a big fan of these types of games, but sadly its beginning to veer away from the genre of RPG’s , so it’s not something I could see making it into Sable.
-@number 30, thanks for the question, so I haven’t used scratch or the other programs you mentioned so I’m not familiar with how they work, so it’s difficult to comment or make caparisons between our event triggers and theirs. What I can tell you about ours is that there is definitely no scripting required for them. Our event triggers are however one thing in sable you can’t create yourself, so all the event trigger types have been pre created in sable, this is why in a previous post I mentioned we are constantly adding new event trigger options into sable to give more flexibility to the user. Event triggers are one of those things which are probably better shown than explained , so I’ll try and incorporate using an event trigger in the next video providing it doesn’t make the video too long, as personally I’m a big fan of the event trigger system in Sable and really think it helps lend a lot of uniqueness to each game.
I want to as ever take the time to thank everyone for all the positive feedback and comments, it’s really motivating to hear so many people excited about the project. I know I’ve mentioned this before, but I apologize if some of my questions don’t give definitive answers especially to stuff that may or may not make it into future versions of Sable, we have a huge list of stuff, ideas and mechanics we’d like to add or implement before the eventual release of sable, but we just can’t be sure what will definitely be included and what won’t, and we are very conscious of not wanting to over promise or commit ourselves, so regardless of whether we think something is likely to make it into a future version or not if it’s not currently in sable our response will always be ‘it may or may not make it into future versions’ or something to that affect, I hope everyone appreciates our reasons for this and doesn’t see it as dodging questions.
The Ebon Sky Studios Team