Damn, I wouldn't shit on Psycho Strike that hard myself, but then again, I spent a fair amount of time defending the devs after its release, because some of the comments that were being made were super uncalled for. That, and on the old Audyssey list, there were some people who were trying to make the case that kids would buy the game and be corrupted and forever traumatized by it, and I remember coming down pretty hard on those people, because their arguments made zero sense.
And, yeah, your comments are true in a general sense, but I always enjoyed the game for what it was. I was quite disappointed once I realized there would be no updates, even though they were promised, but I'll always have kind of a soft spot for it, I guess. Although I do agree with you about the key system, that was pretty godawful.
As for Blindscape, what I meant was that you never found out why the guy was locked in the room in the first place, so the story should have been a lot more developed. Had it been, and the game mechanics weren't basically a dog turd on a plate, I think it actually could have been a nice game.
Finally, to the person who said this topic shouldn't have been created, that's your opinion, and, frankly, I've seen a lot worse insults hurled at devs around here that nothing was ever done about. As far as I can tell, this is a pretty constructive discussion.
The glass is neither half empty nor half full. It's just holding half the amount it can potentially hold.