Areyen I'm not sure what you mean. Could you explain what you're talking about?
BlakeT, your workers should survive just fine on only 1 food source indefinitely. The way the game works is that each of the food types works like a separate fuel tank in a vehicle. If their diet consists of only 1 type (lets say meat), then they can do everything as normal but will need to come back to eat and refuel often. For projects that require them to travel great distances, they may not even be able to complete the trip before running empty and starving. Once you introduce a second food type, your people are potentially moving around with twice the overall fuel in their bellies. This means they get more work done before coming back to sit in the tavern, plus they can handle longer trips without starving on the journey. So more food types makes everything more efficient and lets you expand further safer, but this problem you're having is not because you only have 1 type of food.
You only need 1 storehouse to hold unlimited supplies. The reason you may want more than 1 is because many tasks require workers to drop supplies off at a storehouse, and they'll always travel to the closest one. As your settlement grows, it often makes sense to make a new storehouse so that they never have to travel a dozen tiles away to where your original storehouse happens to be. The resources in the storehouses are magically linked, so even if someone drops bread off in one storehouse, workers can then instantly take it out of a storehouse on the other side of the map. I didn't want players to have to worry about who dropped which supplies off in which storehouse.
Would you mind saving your Castaways game and sending me that file? I'll load it up and see why your people aren't eating.
- Aprone
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