Hi all!
I'm a college student majoring in computer science and I wish to increase my ability to program by writing something others and my self can enjoy, and at the same time becoming a better programmer. I wish to begin by asking what language is best for programming audio games. I know BGT is a language dedicated to building such games, but I know it is also quite out of date. I have, however, learned a decent amount of it to at least get started, but I cannot find any third party classes developed by others to use in my game to help the development process come along. After all, sometimes it's easier to debug than to come up with completely new solutions to a problem.
As it is, BGT has me stumped with how to spawn objects and keep track of them, so my next thought was to try Python. After all, many believe it is a language that, besides being good for developing quite complex things, it can also be used for audio games. However, I cannot find libraries that will help me with positional audio. I'm sure they're out there, for I doubt anyone would have suggested Python if I couldn't develop an audio game with it. I have started to learn Python as well, so any help on that front would be appreciated.
In short, I just wish to find a language to program a game and with support for good audio management, and if possible, someone to help me get through my first steps in this world in which I've only been a part of as the player and not the dev. Any help would be greatly appreciated.