I like this game. I have some things to say about it though. First off the interface is OK, but it could use some improvement. The first thing is that every item is its own item in lists, that means like you have to swipe to every one of them. I get that because it makes the text larger for people who have low vision, but if you do have low vision, and can get away with using zoom on your phone, I doubt you'd accompany it with VoiceOver. Some probably do, others don't. The point being is that the menus could be lists divided into two columns, and so explorers could do that, which is my preferred method, and flickers could do their thing. As for the people screen, I would like the option to three finger swipe through everyone in addition to the next and previous buttons. I personally don't know why those are there. What I'd have done instead is made a row of thumbnails and just labeled them so VoiceOver could read them right, but also, if you did have a bit of vision, you could probably use those. The long pressing thing gets on my nerves to be honest. I can see the need for a way to get more information, but, they could just use 3D touch in that way, just press hard to get that screen, and maintain the long press method for folks on older devices. Also, to spend all that time making an interface, and then using the standard iOS pop up thing feels kind of tacky to me. I would have preferred them to just add a screen with each component, or detail on its own line and then a back button at the top left.
Onto the rest of the game. Time makes no sense to me, I think time should be replaced with hunger, as you really don't have to eat, as already pointed out by others. Also with sleep, it really doesn't take that long, so its no skin off my back to just sleep rather than eat and work and eat and work, then sleep. I haven't got to the combat yet, just finished the tutorial and working on building something, I forgot what though.
I do really like the game though, and hope they continue with it. I hope this isn't a one and done type of release. There's a lot of potential there, and even if I think the interface could be better, its not so bad I feel like I can't deal with it. It's not a game I will probably pick up every day, but when I do, I'll put a few minutes in here and there and see what comes of it. Either way, I feel its well worth the money.
Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
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