Hello.
Guys, who have worked with 3D audio in Python, tell me what I can use.
I looked at the audio in the pyglet, but it's not comfortable for me. When I need to play the sound in the loop, difficulties begin. I need to create a player, etc. I can't understand this.
I know about Libaudioverse, but it does not have good documentation and 3D sound examples.
OpenAL is a low-level audio library. I understand why a listener and source positions are needed, but there are parameters that I can't understand.
If I worked in C++, maybe I could find a wrapper over a low-level library. But in Python, I can't find it.
Ideally, I need a solution where I can just specify the coordinates of the listener and source, change it and update the parameters for playback in the game.
I will be glad to hear any information on this topic.
Thanks in advance!
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