There is a mixed bag of new and old sounds here. But honestly, the hype isn't there... DOA 5 got boring real fast. As a fighting game it's shallow, and all the appeal is in the boobs and skimpy costumes. That tends to be the only reason people get this game anymore... the characters and the story are both flat and static, and the fighting is fun for the first little while but definitely gets dull. But we'll see... they may be taking a different direction and my cynical attitude might just be stemming from the last four games.
Update: I take back what I said! At least, for the moment, based on what this section of a TFG news article says.
"We wanted to make a more cool and more mature Dead or Alive this time, and to that end we made a conscious decision to make characters less sexualized," Shimbori told IGN.
It goes without saying that this decision is heavily influenced by the fact that the industry is moving away from overly sexualized female characters in general, but Team Ninja seems to have a concrete vision behind this shift in style. If you look at the game's concept art, you can see that Kasumi is no longer just a fantasy figure for young boys; she's a warrior.
"The female characters are still attractive, as are the men, but first and foremost they are fighters," Saito Said.
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