A clicker game is a type of game which is played by clicking a button or icon to increase a counter. This may be a form of currency, something that must be turned into currency, or another type of increasing number. Many clicker games have ways to automate this clicking down the road by buying some form of auto-clicker or production unit.
A clicker game is idle if auto-clicking or waiting for processes to finish becomes vital to the game's progression. Some of these games have multiple things you must increase or do, some of which can be automated, some requireing extra work till their automation is unlocked, and some being manual all the time.
Finally, an idle or clicker game is incremental if it includes a mechanic that resets some or all of your previous progress, but awards you with a new form of currency, upgrades, or stat/productivity boosts for the game's various processes. Such mechanics are known as "prestige". Many games such as Evolve or Distance Incremental offer more than one way to prestige, which are often layored. A second layor of prestige may remove all of your previous progress, including the effects of the first prestige layor, but contain even more specialised upgrades that effect different areas of the game.
list of idle or incremental games that I've found are reasonably accessible. Most of these are taken from the Broken Mouse Convention subreddit, which is a centralised place to discuss games of this nature.
Water company: In this game you must provide water to an ever growing city. To do this, you must aquire water pumps to get the water, treatment plants to remove harmfull waste, storage tanks to store excess water encase of shortage, and pipes to deliver the water to the houses that require them. Later, you may want to invest into hot water by buying heat pumps, heating plants and heat pipes. The bank allows you to put your money into an investment account to earn interest, or to take out lones. Later you can also buy upgrades to further increase production and other stats. Access wise the game is quite simple to use. You have one large list to get to different game areas, and if you're in the water or hot water pages you have another list under that to select what you wish to buy. When buying things the relevant information and buttons are in a table at the lower end of the page. The most important information like your water usage and money are shown at the top.
Site: https://dimitar5555.github.io/WaterCompany/
M13N: Miniaturization: This is one of the few congrigate games I've found to be accessible which is quite a surprise, given that most games on there use flash or unity. Unlike other idle games, your goal is not to increase something to mythically uge proportions, rather to size it down to the smallest size you can possibly get it to. To do this, you must first gain money by selling shipments, and then you can start making the object smaller thus increasing the number in the shipping container and in the end giving you more money. However, if you reach the minimum size, you will have to do some research to decrease that minimum diameter or you'll be wasting your money. As you move through the dimensions, new ways to downsize your product will become available and you will soon be able to hire sailspeople, engineers and researchers to help with the different aspects of progress. The game, like all congrigate games, is imbedded within their main site so does take some getting used to. If you navigate by heading, you should see two headings with the game's name. Depending on if you're signed in or not, in between those headings you will also have a sign in heading. However, the game's main interface is also located between those two headings, and is inside a frame just under the facebook like button.
Site: http://www.kongregate.com/games/aaaanto … turization
Arcane incrementalist: A smaller idle game about summoning demons. To first open the menu, press enter on the blank spaces between the game's 1st heading and the small info thingy. Conjure different demons of varying levels to gain forbidden knowledge. Use that knowledge to unlock more powerful enteties. Buying grimoires with knowledge will give you more max knowledge to store. However, these infernal enteties also take from your sanity, so you'll have to buy foci to keep your sanity up. That's really all there is to it.
Site: http://deathraygames.com/play-online/ar … mentalist/
Click: An unusual but still kinda fun game, its sort of a blackbox puzzles for pc. The minute you arive on its site, just about everything you do will be tracked. Try to unlock everything that's there. I recommend you check it out yourself as talking about it too much can spoil stuff.
Site: http://clickclickclick.click
Fill the oceans (not fully accessible): The Name says it all, but its a little fiddly when it comes to getting it to work. If you want to play this with nvda and chrome, you need to enable image descriptions. That should make the graphic visible. For reference, my Chrome describes the graphic like this: "Appears to be: black and white abstract background." The helper and upgrade buttons are labeled with immages, but if you press b and shift+b you can hear what they are none the less. Hitting clouds or storms is only possible in Chrome with immage descriptions on. The cloud graphic appears on the very top of the page. Be sure to enable the cloud ping sound in the options. Know-how and experience, which is the main prestige mechanic, is unfortunately not labeled at all, so you won't know what you're spending your experience on.
site: http://filltheoceans.com
Lagstaounce: This is, of all things, an instagram simulator. At the top you can cycle between the tabs you would normally find on the instragram app but you'll mostly be spending your time on the home tab. Here, you try to earn as much money as you can by getting people to follow you. You do this by publishing posts. In the beginning your income from these posts will be very low, so you'll want to get sponserships as soon as you have the required number of followers to get them. Use the cash you earn to buy new cameras that will give you followers faster when you post, or buy followers from the black market to increase your income. It may seam like a very slow game at first but things speed up very, very quickly at higher sponserships, and you'll be finding yourself getting behind on your camera purchases faster than you can spend the money you're getting!
Site: http://lagstaounce.pnrxa.com
Build a spaceship: This one's kinda slow but if you've got something to do on the side, it can get quite fun. You have to reach exoplanets which are ever increasing distances from earth. To do this you have to build a starship. You 1st have to buy a rocket and ship, then you can take off. For every meter you travel, you get slightly more money. Each component can be updated a max of five times before you have to replace it with a better one. You can upgrade components while in space, but you have to return to earth to buy new parts. If you reach a planet, you can restart and will gain colonists which give you slight boosts when it comes to money and speed gains.
Site: https://rawgit.com/IvarK/BuildASpaceShi … index.html
Camcat clicker: A fairly straightforward incremental game in which you have to make money. Start by clicking on "money go up", with that money you can hire different classes of workers. Having a lot of one worker class increases their productivity. You can also increase click power giving you more money per click, or make the game run faster by decreasing the time for one tick. Depositing money in the bank gives you interest rate which can also increase over time. Lastly, on the charity screen you can donate and receive karma if you donate enough. This karma will boost your income when you reset. There are upgrades you can unlock after your first reset which give you better stats in exchange for karma.
Site: https://ajott.github.io/clicker/
Tour of heroes: A little different from usual rpg clickers. You have a character, which starts as a peasant class. Over time you will unlock different areas to go, and zones within these areas. All these areas have you train in a particular skill from combat to farming, to charm. Later, you can also reincarnate and try other classes, the more you reincarnate the more powerful you become, this meanign you get better starting stats and faster leveling for future incarnations.
Site: https://colinmorris.github.io/tour-of-heroes/
Streamer: A twitch simulator. To earn cash, you have to start the stream with default components. The shop opens in a popup dialogue, so use tab and shift+tab to navigate it. If you buy better hardware, your stream must be offline but you will gain more viewers per second. Sometimes viewers donate, too. Having more viewers also increases followers and subscribers. Subscribers get you money each month. If you have old components, you can host giveaways and thus increase your follower and subscriber count. You can also ddos other streamers to gain a viewer boost. A cool thing here is that in the ddos dialogue, the streamer names actually link to their twitch pages so its also a good way to discover content on twitch.
site: https://streamer.pnrxa.com/
Author simulator: A game in which you have to create books. To do this, start by writing letters, then words. Use words to hire monkeys that write letters for you. Buy staff members and assign them to speciffic tasks such as writing words, sentenses or whatever you need. Its basically a game of progression where you have to work your way up from letters to entire books.
Site: http://authorsim.github.io/
Poke: There really isn't too much to this. You start with one of the starter pokemon and must defeat and capture others. If you turn on "try to catch" and select one of the three pokeball types, you will attempt to catch the pokemon you fight. There are multiple areas you can take pokemon too, but that's about all this game offers. You loot pokeballs from fainted pokemon.
site: http://worms.io/poke/#
Spaceplan: A game with a weird story that you can play through. To generate power click on the blank line over the "thing maker" heading. The thing maker is the place to buy automated units, while the idea lister is your upgrades section. The word outputter shows the story.
site: http://jhollands.co.uk/spaceplan/
Insane idle: Don't even ask me what this is, because I have no clue. All i know is the four price clickables add something to a hidden equasion, which, when increased lets you get more of... whatever the currency of this game is.
Site: http://keinniemand.github.io/InsaneIdle/
Antimatter dimensions: You start with 10 antimatter and have to buy dimensions to increase it. Only the 1st dimension produces actual antimatter, while higher dimensions produce lower dimensions. Use antimatter to buy new dimensions. When the criteria for one of the two soft resets has been fulfilled, you can use them to reset the game to get a higher dimension teer, or to get a bonus in tickspeed. You can upgrade the game's speed by spending antimatter to buy reduced tickspeed. The upgrades will unfortunately get less and less affective because the tickspeed boost always takes away 10% of the current tickspeed. Eventually, you'll reach infinit antimatter, which will cause the universe to collapse back on itself, unlocking... stuff. Stuff that I won't spoil. Trust me, this game's pretty huge and it's still getting updated, too.
Site: http://ivark.github.io
The incremental table of elements: A game in which you begin by generating hydrogen. If you've payed attention in your chemistry classes, you'll know that large amounts of atoms can become quite... spontanious. This will lead you to unlocking things like heavy and superheavy hydrogen, radioactive decay, and eventually reactions, which in turn open the door to energy generation and lots of other cool stuff.
site: https://angarg12.github.io/IncrementalTableElements/
ddosClicker: Some random dungeon crawler. You start with a dagger and no passive units, but can unlock some and upgraing the ones you have by spending gold. You have to go through all the floors killing ever more powerful enemies. To manually attack an enemy you click on the enemy's name, for example fly or rat. You can upgrade your weapons in various ways, like increasing its main damage or critical hit chance.
Site: http://konk353535.github.io/dist/index.html#/main
Fish game: A pretty simplistic game in which you catch fish and sell them for money. You can use that money to get fishers and salespeople that automate catching and selling, and researchers to make some aspects of your operation more effective. It's kind of unbalanced, considering that income doesn't skale too well with costs, so it gets really, really slow later on. But who knows, someone might enjoy it.
site: http://coshxx.github.io/fishgame/#/tab/fish/fish
Space company: For people who enjoy games such as nanno empire and a dark room. You must build up a space company to conker the stars. This however means starting from rock bottum, mining the basic resources metal, gems and wood. In time you will unlock research fasilities that allow you to studdy different forms of energy gains, resource efficiency and other things. Soon you will also unlock machines, which are much better at gaining resources than teer 1 resource gatherers, but require a steady supply of energy to function. Building a rocket and launching it into space will be your primary objective, but that is only the beginning. Planets wait to be explored, special space resources to be found, and a mysterious alien power waits to grant you great powers over technology and the universe in return for large amounts of resources...
Site: https://ngspacecompany.freddecgames.com/
Pony clicker: There might not seam to be too much to this, but its not that much of a bad game. You press the blank line at the top of the page to get smiles, and then use those to get units. The first of these are ponies of course, but you must buy friendships to have those start auto-generating smiles. In a similar way, future units may depend on previous units to generate smiles faster.
Site: https://erikmcclure.com/PonyClicker/ponyclicker.html
Tea clicker: Another congregate game in which you have to build up tea production. You do this by clicking on the tea cup graphic, getting production buildings and getting upgrades. Here's one downside, the upgrades aren't labeled. Under The upgrades heading, there are usually at least two blank lines. Those two lines both show achievements. Any blank lines over those two are upgrades. If you want to see what the upgrade is, root the mouse to the line (I asoom you use nvda), then use flat review to look at the screen to see how much it costs and what it does.
Site: https://www.kongregate.com/games/Potato … ea-clicker
Fairytale: This is another game about resource management. You have to gather magic dust, get coins, and later make bread, wine and other things. Through a tutorial story about exploring a forest you'll find different units to add to your kingdom and after it is complete are left to your own devices.
Site: http://alaynamcole.com/fairytale
Pikachu, I choose you: A weird and simple little game about pikachus. You start with one, which creates a new pikachu every three seconds. You can fight in gyms to reduce the time it takes for a new pikachu to be created. To do this effectivly however you also have to sacrifice all your pikachus sometimes, to increase their level and give you a larger winning chance.
Site: http://ophunt.github.io/PikachuIChooseYou/
Meme clicker: Here, the goal is to get lols. You do this buy getting memes,the more awesome ones give you even more lols!
Site: http://sixbytesunder.com/memeclicker/
x=infinity: If you want to, you're welcome to try and figure this out. You have a value of x, which goes up constantly by 1. Your goal is to make x equal to infinity by inputting characters into the edit box. However, you have a character limit, and to get more characters you must use some of your x value to get them. Some characters aren't allowed, and they won't do anything if you input them so have fun trying to solve this.
Site: https://jsfiddle.net/qmmc8mpr/embedded/result/
Net clicker: This is a fun one. Its a game about hacking, in which you must make your way through several levels trying to hack into things, while at the same time trying not to get hacked yourself. Be prepared to act quickly though because this is a very realtime game. Fortunately, if you enable sound effects, you can quickly hear if its you or the enemy who is losing the network battle. Basically, you're going to need hackers to steel info. You can sell this info for money. Developers keep your nodes running, and trolls destroy the enemy's nodes. You can upgrade a lot of aspects of your operation, from security to attack power.
site: http://deathraygames.com/play-online/net-clicker/
Clickpocolypse 2: You have a party of adventurers that you customize, then they basically walk around dungeons, kill monsters, loot items and defeat bosses. If you have the money, dungeons that are cleared can be set up as a farm which gives you continuus gold income. A game is won by taking all the castles, and all the dungeons offiliated with that castle. After that's done you can reset and do it over again with some bonuses and the chance to unlock new classes. Note that treasure chests are a thing that doesn't make noise, and the button to loot them appears somewhere else on the screen, not on the top where all the clickables are. The good thing is there are classes in the game that, if they have the required skills purchased, auto loot chests for you. There's lots of achievements for this thing, so you can try getting them all if you're feeling up to it.
Site: http://minmaxia.com/c2/
Black market: Straightforward game about selling drugs. Shoot to earn money, reload to replenish your ammo. Spend your money on upgrades that increase the reward from shooting and your ammo copasity, and decrease your reload and shoot times. Buy buildings for weed, meth, and coke to produce drugs, and get dealers to sell your wares. Once you've played enough, use your experience points to reset.
Site: https://archive.totominc.io/blackmarket/
Universal Paperclips: It's time to conquer the universe with a paperclip maximiser! First of all you have to buy wire, to make your clips out of. Then manually make the clips. Adjust your prices so your demand is balanced with the highest revenue you can possibly get. Get auto-clickers to automatically use wire to make clips. Later, start computing operations for research, buy extra processors and storage to enhance computing power. Eventually you'll probably find a way to turn the entire planet and/or universe into great, holy, sacred, incredible, unbelievable, amazing, astonishing paperclips, like the good paperclip maximiser you are.
Site: http://www.decisionproblem.com/paperclips/
Power leveling rpg: Train power, increase some random multiplier, level up your enemy levels. That is all.
site: http://makiki99.github.io/lvlup/powerleveling.html
Shark game: Its time to build a shark society! You are a shark, alone in the sea. You might want to eat some fish, get some sharks to join your school. Perhaps, there's some things in your environment you can find, and other ocians are definitely out there somewhere. Maybe you'll get some smarter sharks to science for you so you can figure some of this stuff out.
site: https://spencers145.github.io/SharkGame/
Swarm simulator: Turn a pile of meat scrap and some unhatched larvy into a huge swarm of buzzing, crawling and rather unpleasant kreepy crawlies! This concept of game should sound familiar to those having played invisible dragons. One focus of your swarm is the production of meat units. These begin with drones, then queans etc, all producing the unit one teer below them to enhance meat production. All these units can be upgraded to produce more or you can sacrifice some higher teered units to hatch more of the same from one single larva. Larvy are the things your meat and teratory units come from, and they are produced in hatcheries. You can build aditional ones or upgrade the production of those you have. Gaining teratory however is also something you might want to accomplish with your swarm, by hatching more combative insects to expand. You can also use crystals to cast strange spells, doing things such as turning time forwards or doubling the amount of larvy you have. Later, you also have the possibility to take your swarm to a new planet. Only the strongest of larvy will survive this transition, but the ones that do will be better building blocks for your next swarm!
Site: https://www.swarmsim.com/
Dope slinger tycoon: A game about selling drugs. First you have to buy canabis plants to grow weed, which ironicly goes for $4 and 20 cents at the beginning of the game. To sell it, you have to hire dealers. Each dealer has their own stats, such as how much they can sell per second. You can also buy gear for them, such as transportation and weapons. This will boost their productivity. Mussle allows you to gain respect, which you must use to expand your teratory. More teratory means more dealers. You can also research new drugs, which have their own production units and upgrades. Eventually, you'll be able to deligate your operation to a dealer captain so you can start over with bonuses.
Site: http://dopeslinger.gti.nz/
Progress bars: A lot of resources, and a lot of, you guessed it, progress bars. The resources are supposed to interact in weird and wonderful ways, but that remains for you to be figured out. Basically, earn money, buy workers, and then distribute them with the plus and minus button for each resource.
Site: http://polatrite.github.io/progress-bars/
Hero ville: While most rpgs involve you being a mighty hero traveling the land, slaying monsters and spending your hard earned gold at different towns and villages, here you are that town or village trying to atract heros to fight in dungeons near you and most importantly spend their gold for your services. This includes building up areas for your heros to stay, getting more and harder dungeons so they level up, and crafting items and buying mounts you can sell to them.
site: http://herovillegame.com/
Crushing defeat: Another random game about selling random products. You have to pay to unlock any products other than the starting one, but once you do, you can press the sell button for each to get cash, and use that to either buy new products, purchase an auto clicker for that product, or upgrade either the selling speed or cash you gain when selling.
site: http://www.hamiltondraws.com/scripts/counter2.html
second derivative clicker: All I know is this has to do with programming. Please no questions, I probably don't know the answer to them!
site: http://jamuspsi.github.io/second/
Rebuild the universe: Does what it says on the tin. You start with one atom, and must buy increasingly powerful units ranging from the quantum level to the universal, all giving you greater atoms per second (aps) to spend on things. Each unit has a tree of bonuses that you can gain for certain amounts up to 1000. Buying these slightly increases their aps. Specials are powerful investments. Every unit owns one special, and buying it will increase aps times 100. To reset, you have to feed the black hole. Doing this deletes all your progress in the current universe but also increases your total aps depending on how much you feed it. Every unit also has a brief description. To see it, for some reason you have to buy some of that unit, buy a bonus for it, then come back to the units screen, then you'll see it. If the music you hear gets anoying, press the submit button at the top of the page, though I do like it.
Site: http://www.rebuildtheuniverse.com
Particle Clicker: Here, you are running a laboratory containing a particle accelerator and you have to make new discoveries. Click the detector graphics to generate colisions and get data, use that data to find new things. Making discoveries gets you reputation, which in turn gives you funding. You use funding to hire staff and get upgrades.
Site: http://particle-clicker.web.cern.ch/particle-clicker/
Realm of decay: There's a pretty good description once you start, but I'll talk about it anyway. Its basically another idle dungeon crawler, but requiring a little more action from you- depending on how you play it. Basically you fight monsters and loot weapons, armor, and seeds which are a form of currency. These weapons have limited uses so they have to be repaired once in a while. You can spend sp to improve your character or pp to buy powers which give you various advantages. There are several teers of weapons and armor, and both can also have a debuf attached to them if they are powerful enough. I haven't played far enough to confirm this, but I think the prestige mechanic was never implomented, unfortunately. For people who don't want to fight manually there's an auto battle system you can turn on in the options, even though battling is fairly automatic, the only thing you can control is when to use a burst attack or when to flee. Note, if you want to fight the boss for a zone you first have to turn off auto battling, because you don't enter the boss laire automatically.
Site: http://psychemaster.github.io/RealmOfDecay/
City clicker: Build up a city in the form of an idle game. You have headings for your comercial, industrial and residential districts. You can upgrade their level, or build new ones. Residential increases your max population, while comercial directly increases your daily income. I don't exactly know what industrial is supposed to do. Nearer the bottum, you have buttons to upgrade aspects of the city. Building roads and transportation means people will arive faster, and then there are upgrade trees for all of your districts. You can also raise taxes for more income, or read the news, though that always says the same things.
site: http://johntoopublic.github.io/cityclicker/
Zombie apocaclicks: Kill the zombie to get blood drops. With these, you can do things such as getting survivers, which are your auto clickers. You can upgrade your blood per second by buying better surviver weapons. You can also buy add-ons for your own weapon doubling the amount of blood per click, or buy a better weapon altogether for a percentual increase. Scouts can also be hired to find survivers automatically, and those can be upgraded in their own way. This game unfortunately does not appear to save between sessions, so if you want to complete it, be prepared to use a good chunk of your time.
Site: https://codepen.io/Xxt0NyCxX/full/oFHcp
Drowning in problems: I've considered actually advertizing this seperatly on another topic, but I'll put it here none the less. I can't say much about it, other than it tells you a great deal about today's life cycle.
site: http://game.notch.net/drowning/#
Pizza presser: Build a pizza empire! To generate pizza, click the pizza graphic. You have to sell those pizzas to get dollars. Workers, which are the lowest teer units, need no resources, but anything up from that does. What you need depends on the unit in question, so for example a pizza cart needs you to buy both a cart and a slave to operate it, while a parler requires 3 slaves, a cleaner and manager to run it, plus the parler itself.
Site: http://pizzapresser.com
Incremental rpg: Seams like another of these incremental build up type games. Resource buttons, workers, buildings, upgrades and such.
site: https://codepen.io/samuelbeard/full/KwGCl
kushify: Another weed seller, farm units produce it, and dealer units sell it.
Site: http://cetigo.github.io/kushify/
Conspirecy clicker: Dominate the world and news with your own new world order. Of course, you have to build it up from scratch. This works by increasing both votes and minds. You need a lot of those to actually win. The three sectors are industry, which is mostly for money, politics for votes, and media for minds. There are things you can do such as tax cuts or ads, that shift resources from one sector to another. Each sector has its own money and income units, and different units can give you bonuses in various sectors, not necesarily the ones you bought them from. To get money for one of your sectors, click the blank line under the heading for it. There's some nice 8 bit sound effects when you click, buy units and stuff.
site: http://deathraygames.com/play-online/miniLD48/
Doge miner: Mine dogecoins to get to the moon and beyond! To do this, click on the blank line under your game stats with things like your dogecoin counter and such. In the store you can buy helpers to auto mine, and there are several types of upgrades. You can upgrade your own pickaxe to increase your clicking power, every unit has its own upgrade tree to make it more efficient, and there are also global fortune upgrades for a percentage increase in income. A few notes to this game, the start process is a bit fiddly, there are probably going to be things such as the intro screen blocking your clicking access, which you need to get rid of first but once you do that it should be smooth saling. There's some alright sounds and music, too. Please be advised though that doge miner 2, a second installment of this game, isn't accessible so don't try to play it.
site: https://dogeminer.se/
Periodic alchemy: I don't really know what your goal is here. All I know is that you can make up quarks, down quarks and electrons, have them auto synthisized if you wish, and use them to make protons and neutrons. Then, you have to go to the atoms tab and combine different combinations of protons, neutrons and electrons to make different isotopes of hydrogen, helium, and other elements.
site: http://jsfiddle.net/whizzball1/X6YVY/14 … ed/result/
Ideler: The important resources here are weapons. You have to idle to get them, craft them into metal, then sell that metal for money. With money you can buy infrastructure, which are basically auto clickers for idle, craft and sell, plus upgrades to enhance clicking power and increase metal price, among other things. There are also crates, and keys you need to unlock them, problem is I don't exactly know what those do.
site: http://bazaar.tf/crystal/idler/
Godville: People might know this, because its been in the site for a long time. But for those newer people, you create a god or godis, and that divine being creates a hero or heroin. This heroic person goes out to adventure, bash monsters, build a temple to worship at and generally do stupid crap in your name! You have the ability to encourage your hero (heal him or enspire him to do more damage), or punish him(strike him or his enemies down or give him a surge of strength to attack). There actually is a lot more to this than meets the eye, like quests, auras, temple construction, dungeons, boss raids, arena duels, arcs, sailing, and the eventual owning of a shop and retirement. This is a lot more than I can talk about in this one post, so you'd do well to read the db entry if you want to play, and there's a huge amount of info in godville's wiki.
Site: http://godvillegame.com/
Progress quest: This is a game in which you, past the setup process, have to do literally nothing. Role your character's stats, select name, race and class, then go once you're satisfied. After that just watch the textual carnage.
Site: http://progressquest.com/play/main.html
Civ clicker: This is in the db, but I'll list it anyway. Here you build a civilisation. You click for resources and get workers. Note that these workers do use up food quickly so its best to employ them as farmers at first. Of course, as you get new buildings and upgrades, new options of farming will be available to you and thus you can divert more people away from food production to get other resources. Later you can build an army and loot other lands, worship a god and receive powerful bonuses.
Site: https://cheerfulghost.github.io/civ-clicker/
Word clicker: Ok, I have no idea why this is even here. You have to click the cookie to create words. The output is shown under the heading, and you can sacrifice some words to get cursers. All that you really get is the cookie clicker wikipedia page, so I guess if you want to find out about that...
site: http://tiffzhang.com/cookies/
Clicking bad: This one's actually quite fun. Its about building a meth empire. Your producers make meth and distribution sells it. However, be careful, because if your operations get too high profile, you might find yourself the subject of a d raid, which will make you lose some of your powder, or an IRS audit which will cost you a lot of money. This is why you can launder some of your money through businesses to avoid things like audits. There are all sorts of upgrades, to do things such as increase the productivity of certain units or increase the purity of your meth, thereby increasing its sell value. A real gem for those who watched Breaking Bad. Lots of references to the show in here.
Site: http://clickingbad.nullism.com/
Trimps: Well congradulations. You've crashed on some planet and have no idea what to do now. Luckally, there's these little things called trimps, and they'll work for you. And that means you can go tell them to mine, cut wood, and science for you, among other things. They can also fight, so just how fun is that! And maybe go into space too...
Site: https://trimps.github.io/ScreenReader
Evolve: You might be forgiven for thinking that this is just another short time waister. Wrong! Here, you first evolve a bit of soopy protoplasm into sentient life. Then, in the fassion of any self-respecting power gamer, you get to tell that sentient life to conquer the world for you! And, well yeah... they just might also be able to go into space. Seems like a popular thing to do these days. There is a lot to this game that I don't want to spoil (the wiki does a good enough job of that). Needless to say that there are (currently) 7 different ways to prestige, and the game is still getting frequent updates.
Site: https://pmotschmann.github.io/Evolve/
Distance incremental: As the name implies, your main goal is to travel as far as possible. You do this mostly through various forms of prestiging. First through rank upgrades, which reset your distance traveled but give you some form of boost, then through teer upgrades, which make you lose your previous ranks but give you some other form of advantage. Soon enough you'll unlock rockets, bots for ranks and teers, a way to reverse time and lots of other cool stuff. Most of these things reset all your previous progress, but ultimately make you go faster in the longrun. To top it all off, there are a bunch of different difficulty modes you can play in, from the easy mode which speeds up progress a lot, to the hiker's dream mode which compounds the difficulty as you play meaning you'll slow down a lot towards the end game, to the absurd mode which is... absurdly hard.
Site: https://jacorb90.github.io/DistInc.github.io/main.html#
Incremental mass: This is similar to distance incremental, except that instead of trying to move as far as possible, you're trying to get as much mass as you can. As with distance incremental, there are ranks and teers, though later you will unlock rage power to upgrade things, the ability to turn quarks into subatomic particles, a periodic table which is basically even more amazing upgrades, and of course, challenges.
This is unfortunately a bit less friendly to screen readers than DI is. I recommend using Chrome and turning on immage descriptions so all the resource and upgrade graphics become visible. Every resource, like mass, rage power etc, is represented by a graphic, with the amount of that resource below it. To do a rage power reset, you must click on the graphic for rage power. Resets for other resources work in the same way. Upgrades are also basically pictures, but if you route the mouse to the upgrade, you can scroll up with the review cursor on NVDA to see what it does. If you learn to work around these issues though, this game can definitely be played.
Site: https://mrredshark77.github.io/incremen … rewritten/
Calculator evolution: This one's even more about numbers than all the other ones on this list! You basically have a line of numbers and a few programs on your machine to do things with these numbers.
Increment will try to increment the number +1 per cycle. To start with, your machine can only go up to 1, and only has support for one number.
Miner will use the power of what you've computed (the higher the number the better) to give you money that you can spend in the shop.
Memory will reset your numbers, but will save the previous highest number you computed, allowing you to make use of another didgit on your number display, which in turn makes the miner process more powerful.
Finally, base increaser will remove everything you computed, but will let your numbers go one number higher. Example: You've used increment and memory to get to the number 11111. Base increaser deletes all of this but will let your number go upt to 22222 in the next cycle.
You have to optimise this whole process by buying upgrades for your processes and CPU. Eventually you'll be able to increase the number of didgits you have, run more than one process at the same time, allowing for automation of the computing process, and you'll have the option to reboot, giving you research points that can be spent on, you guessed it, more delicious upgrades!
Site: https://spotky1004.github.io/Calculator-Evolution/
Incremental adventures (steam): When it comes to rpgs you don't get more simple than this. You have a generic hero, going through generic dungeons and slaying generic enemies. What class your hero is is determined by your distribution of stat points. As you go, you'll unlock new heros up to a maximum party size of 4. These heros can receive weapon and armor upgrades. Even the prestige mechanic is really generic. Each layor of prestige compounds on the previous one, making your heroes more and more powerful. There are also microtransactions you can buy to make your game run faster, if you so desire, but since this is an idle game, you can reach ridiculous levels and numbers even without those purchases.
Site: https://store.steampowered.com/app/1371 … dventures/
Perceptron (IOS/Android): Here you must build a neural network. First, collect data for your network, then spend that data to buy various models that grow your reputation. With this, you can unlock hidden layors to upgrade your model's power. Your model can be trained to work on new problems, and soon enough you'll have to buy new processing machines in the shop to increase your compute so you can keep up with the demands. Prestiging is done by creating ensembles, which unlock special tasks and research upgrades.
Site (IOS): https://apps.apple.com/app/perceptron-a … 1537908817
Site (Android): https://play.google.com/store/apps/deta … perceptron
The idle class: Get ready to unleash your inner capitalist on this one! You have to make dollars, then buy ever more hapless workers to earn money for you. The omnipresent upgrades are also here to support you in your world domination efforts. Every now and then, you'll experience a windfall which will let you earn a lot more money by clicking, and thankfully, there's no special icon you have to click like in other clickers. There are several things you can unlock, such as mail (unlike in the real world, reading your mail is actually productive here), R&d, and you can even go into politics if you so desire. Prestiging is done through Bankruptcies. The prestige button is in the menu, which is collapsed by default, so remember that when looking for it.
Site: https://www.smallgraygames.com/the-idle-class
Ethereal farm: An idle farming sim with a bit more strategy involved than most idle games. You have to plant various crops on your field. These crops have different conditions under which they can receive a production bonus. The idea here is to place them in such a way to produce seeds, the game's main currency, in the most efficient way. This game loves pop-up dialogues, so remember this when playing. Most things, such as planting crops or checking how well a given crop is doing, will open in separat dialogues you must navigate to. The dialogues are located at the end of the game log.
Site: https://lodev.org/etherealfarm/
Succubox: Oh look, you've just found an awesome new game! It's called box quest 1, and it's sure to give you hours of... oh what's this? You're broke? Well I guess you'll have to start working your way up so you can afford to keep playing box quest, and come to think of it, why is progress so slow all of a sudden?
Site: https://www.glaielgames.com/succubox/
Kuro idle dungeon: This is an idle dungeon crawler. You start at floor 1, and can advance by killing enemies. You use the coins you get to upgrade your hero level, your elite, which is basically your autoclicker, and buy skills and stuff to increase your coin multiplier. There's a form of premium currency called tokens that you can use to get stat increases or instant coins, though the only way to get it is through achievements and daily tasks, no microtransactions from what I see. The prestige system involves you unlocking artifacts that can also be upgraded, giving you bonuses for subsequent runs.
Site: https://endlessdungeon.github.io/
Increlution (Steam): I guess you could call this an incremental version of a survival game. Your job is simply to survive for as long as you can by finding food, building tools and exploring your surroundings. The catch is that the longer you're alive, the faster your health will decrease. You have ways to reduce this health decay, but eventually you will die. When you do, you will receive permanent multipliers to your stats, which will speed up the actions you do. Also, after doing something a certain number of times you will be able to automate it. The goal is to optimise this whole process in a way that lets you survive the longest and get further with every run. The game is currently in early access. The early access version contains 9 chapters for you to play through. There is also a demo available so you can try it out before you buy.
Site: https://store.steampowered.com/app/1593350/Increlution/
Progress knight: Here you can simulat the life of a medieval person. Doing jobs gives you money. If you do a job enough times, you will be able to move onto another one. There are common and military jobs, which each require different skills to unlock. You can spend money on properties, which increase your happyness, which in turn makes learning abilities and leveling up in jobs easier. You can also buy other items that do things such as increase the amount of military xp you get, or make learning abilities faster. You can only live in one property at a time, but you can have as many other items active as you want, provided you can maintain their upkeep. Your character has a limited lifespan, at the end of which you will have to reset. But resetting gives you a bonus to all xp gain, which speeds up jobs and ability levels even more!
Site: https://symb1.github.io/progress_knight_2/
Rakanishu: Heavily inspired by Diablo II, including most of the mechanics from the games. Starts out very active, but eventually allows for automation through hirelings. Click on the name of a level to start running that level, click on the level marked with H to heal up when low on HP. Quick slots will eventually unlock and can be assigned by clicking on the buttons just above the check boxes for filtering the combat log, then assigned potions and skills can be activated using the numbers row, 1-5 for potions, 6-0 for skills. In the inventory, equipment information is obtained via mouseover, though for some reason it works strangely. With NVDA, once the mouse is focused on the piece of equipment you want information for, instead of navigating to the bottom of the page you must go up two object levels until NVDA says dialogue, then read to the right and you will be in the information. With JAWS, simply refresh the screen and the info appears at the bottom of the page. If the game seems to freeze, it's probably paused. It can be unpaused with an unlabeled button at the top right under the game's name. Pretty much everything else works as it should.
Site: https://rakanishu.netlify.app/
Prestige tree mods: Under this entry, I'm going to list all the games I've found which are mods or analogues to the prestige tree game. Mods of this game are becoming pretty popular these days, and there are a few that are very playable. All of these work in layers. At the bottom of the page, you will find a button that pops out a layer when clicked. Resetting using this layer gets you some form of currency, which must be used to buy upgrades for the layer. Once a layer is complete, you can open the next one, which contains new upgrades, often with a different prestige currency which can also build on previous layer upgrades. I've found the following games that work with screen readers:
Battle tree: https://the-battle-tree.glitch.me/
Content tree: https://the-content.glitch.me/
Dynas Tree: https://ducdat0507.github.io/thedynastree/
Electric tree: https://mathnerdfromfrance.github.io/the-electric-tree/
Exponental tree: https://raw.githack.com/gapples2/The-Mo … index.html
Factoree: https://dystopia-user181.github.io/The-Modding-Tree/
Game dev tree: https://www.thepaperpilot.org/gamedevtree/
Leveling tree: https://denisolenison.github.io/The-Leveling-Tree/
Milestone tree: https://qq1010903229.github.io/milestone-tree/
Plague tree: https://raw.githack.com/c0v1d-9119361/T … index.html
Prestige tree: https://jacorb90.github.io/Prestige-Tree/
Tree of nerfs: https://boulder-spark-house.glitch.me/
Have fun, And if I find any more games, this list will receive updates!