No more to say except:
https://www.dropbox.com/s/80lk28mtg0eyi … c.mp3?dl=1
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AudioGames.net Forum → General Game Discussion → Beatstar cross platform? oh my, oh my!
No more to say except:
https://www.dropbox.com/s/80lk28mtg0eyi … c.mp3?dl=1
the down shifts you hear is me pausing the game, yes you can finally pause beatstar. yay!
Cool, great to see an update to beatstar and I can certainly see the point of cross platform support for people on Mac and linux.
Just out of interest though for us plane old windows users, are there any changes in fucntionality new upgrades or added features, ---- pausing packs sounds good for a start.
Hi
Well, the game right now is still incomplete, you can play packs, you can change packs, etc the minigames aren't in yet, that's why I'm not yet releasing.
I want to add beatcoin support and all that crap before I actually release, but I wanted to show that oriolgomez.com isn't yet dead. (:
hi. no.
coderunner works with many languages.
i'm coding this in javascript as a node application, which is cross platform.
Electron is a renderer which uses the chrome engine as a platform to run the code.
you should only be able to pause between levels otherwise we could just pause all the time, and never lose because we always could pick the right key to press
No, no and no! Really, only mac? This stupid closed architecture! Noooo!
@nuno69 no, it's not just mac. If you are familiar with Cyclepath and Dark Defender, it's basically going to be that, once it's fully released. Until then, he's testing it on mac. Basically, this game is going to be Beatstar in your web browser, I think.
Hi.
Web browser, Yes and no.
the web browser version will be slightly different, bt I will be releasing a windows and mac application which is basically electron with the game.
web version will come later.
But the way I see it, you will be able to create beatstar packs from within the game via the menus. no longer a separate application to make packs, which makes the process smoother I think.
We will see!
Hi.
I like the idea, but, I liked alot beatstar with your voice, not nvda.
I agree with angel, it's not a big deal but I did enjoy the self voicing in beatstar pro.
Hi.
Really awesome stuff. Keep up the great job.
It's a good idea, but, recording for every game menus is a bit difficult and takes more times.
I like the screen reader method better. You can select the voice you're familiar with, you can speed it up properly, it's less effort on the game developer, you can translate it nice and easily, it makes it more portable, file size decreases, less time editing and recording the different things like numbers, numbers and scores sound much smoother, and those are just the things I could think off the top of my head. I like the screen reader way much better. Either way, Oriol, not like I haven't been talking to you through all this, but keep it up anyway.
Pitermach, afaik, tried this with Cyclepath and got rejected. Maybe if enough people speak up they'll rethink, but they said to just put it on the applevis forum. Which makes sense, except 2 days later and the post will be submerged. So even though it was specifically optimized for iOS it can't be put in the directory. Oh well.
So, what is up with this project now? I'm curious to know. Because I love BeatStar so much.
AudioGames.net Forum → General Game Discussion → Beatstar cross platform? oh my, oh my!
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