I'm frustrated with the FPS right now so I'm working on a ghost rider/avoidance style car evading game with HRTF with jumping over cars and stuff. Gonna be an easy game but hey, the webaudio API should make this sound pretty cool.
I think those really big projects aren't for me. I'd rather create a ton of small, fun games than one really big one that I have to constantly attend to. Especially since I'm running into issues counting walls between the player and a sound source to muffle them... For some reason...