Hey all,
I decided to play around with the rotation package released by Sam, and see what good or bad ideas would come of it.
So as of right now I've got a very simple map system and the walking mechanics uses the rotation include. Everything works perfectly well and all, however I noticed one odd thing.
If I am very near or on a sound source, 1 or less tiles, when I turn the player, there is little to no difference in pan/volume. When I'm far away, 2 or more tiles, I do notice some difference.
I've tried modifying the pool attributes with no change to this strange behavior. Is there a reason this is happening?
What could I do to make sounds rotate, even when the player is right on top of them? Since, you know, that's kind of how the human ear works, and besides, as of now, my little game sounds very weird with this strangely behaving system.
Thanks!
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