This may be a bit far fetched, but I had an idea that some elements of Rhythm Rage could be programmed into Math Waltz to make the game true to its name, although the thing with that is that that would be near impossible. I'm not even saying it's no easy ride, that would just be flat out impossible. For one, it would require use of Sapi, because as anyone from VGStorm rightfully puts it, there's no way to detect whether a screenreader has finished speaking. Second, Sapi voices in any timed action game, especially one like Rhythm Rage/Beatstar, would royally suck. I mean, even if you used an SSML tag to set the speech rate at the default value, there would be no way to tell how fast each individual's synth would be speaking. Someone could be using Microsoft Sam, while another could be using Orpheus and at the same time Loquendo/DEctalk/Eloquence. Very different default speeds for each. So that would still be a nightmare to implement. Perhaps the only way it would work is if sounds were made for the numbers, but then there would have to be a complete rewrite of that game, plus a timing parser for the game plus the song used, and while it seems to play the same song every time, it would still be more trouble than its worth. Come to think of it, Math Waltz is probably left just how it is. Rhythm Rage is its own game altogether. As for Bangman, I personally have no problem with that title, it's the context that really matters. Indeed, BrainStation's initials could be a bit alarming as they are literally bs. Problem? No, probably not one worth calling home over, but generally speaking, the trend has been to shorten longer game titles, but even ones like SL2 can be shortened. Come to think of it, Brainstation isn't that long of a title, so hopefully people will just write it out.