Not sure if this has been suggested already, but have you considered adding like a practice mode where you just pick a character and can test combos out on some kind of dummy creature? Maybe when you properly execute a combo you get a notification about the name of it, some useful features like that? Also I'm not sure if it's just me, but there seem to be some really strange issues with the panning; a lot of times I move around and the sound stays near the middle, and suddenly it jumps all the way to the left or right, and I find it difficult to tell exactly where I am in relation to my enemy without using the object finder (which I can't in battle mode). This latter fact is sort of exacerbated by the range of most moves -- for many of the battle tutorial combos I literally could not pull any of the combos unless I was directly in front of the target, something I could not do without bumping into him or using object finder. Bumping into stuff is fine if not all that realistic, except it's such a quiet sound that you'd likely miss it while getting your ass kicked, and in that time the enemy may have gotten behind you, so you're no longer even facing the right way. I have trouble breaking out of grapples or, hell, even knowing when I get grappled, for similar reasons. I don't mean to sound like a jerk or anything, just trying to give honest feedback on a beta stage game, and hoping there's something useful in here.
Go, balloons. I don't see anything happening. Go, balloons. Go, balloons. Go, balloons. Stand by, confetti. Keep coming, balloons. More balloons. Bring them. Balloons, balloons, balloons! More balloons. Tons of them. Bring them down. Let them all come. No confetti. No confetti yet. No confetti. All right. Go, balloons.