Well, I personally can't really sympathize with your need to not have turn-based combat... any more. I used to be like you in that regard. I'd rather hit things on my own time than hit things by going to it in a menu. The fact of the matter is, you probably won't find a great RPG that does that. It's not to say those don't exist, because I've heard that Return Of The King is like that... but that game has been frustrating to me since the beginning so I really can't tell you. But Entombed is a nice RPG for what it is. I think A Heroes Call will take that concept and expand upon it greatly.
My next note is this: If I were you, I'd focus on the RPG's content. You could have tons and tons of action that level you up, but eventually it just becomes a level fest with no challenge whatsoever. The thing I like best about Manamon is the fact that you have dungeons to explore and enjoy. You don't necessarily always fight, but you can run around and enjoy your surroundings. And I would honestly take that over being able to swing a sword.
On a related note, I think Swamp would qualify as a nice audio RPG. Unfortunately, I've not played it in years, so I'm not going to say much on it, but that came has a good balance of action and accessibility in exploratory terms.
These are all personal preferences. So, take these how you will. In closing, I would like to make a point I have made for years. Strap in, this is going to be one long rant.
I think the audiogames community is vastly understocked with RPGs. I see the reasons: It's time consuming, hard work that is sometimes more trouble than it's worth. But I have also noticed the few RPG games we have in the audiogames community sticking the longest, whereas FPS games seem to fizzle out after a year or two. (Note: This is not an always true statistic. I am speaking generally.) I have also noticed that FPS games always seem to cause more drama, which is never fun, but that is not the topic I am discussing. My point is, the audiogames community needs more fantasy RPGs and less shooters. To put it in mainstream terms: More Skyrim, less Call Of Duty.
I apologize for that lengthy, rambling post, but I thought it should be written.
Heroes need foes to test them. Not all teachers can afford to be kind, and some lessons must be harsh.
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