Before I begin this post, I want to note that I am going to be incredibly careful with what I say and how I say it. I do not wish to falsely tarnish Redspot and/or anyone I speak of.
Redspot in and of itself is generally a lot of fun. You walk around a map and collect items to be used in building bases or killing other players. Most items are of a healing nature, defensive (shields) and offensive. This specifically is where my complaints start. When starting out on Redspot, figuring out what the items do is not always easy; for example I had to ask multiple times what food coolers do, as their use is not intuitive before I finally received an answer. This is due to the fact that the readme looks really outdated, even if it was recently updated with a tutorial and the only way you're supposed to figure things out is by asking and/or reading the changelog. This always doesn't work however as the changelog is only updated with the clients and thus you'll be a few iterations behind until the client updates. When updates are finally given, you'll see something like "Added a sniper rifle," but you don't know anything about the rifle, including range or area covered after the shot is fired. Really, the only people who really know what this stuff does as it's added are people on Sam's team, which I will get to very soon. If you specifically read the changelog, you see things like "Fuck you cheaters," without any explanation. So while these items are all generally strategy based, there is literally no way of knowing how they work all the time, which includes distances, damage, etc. Usually when questions are asked, Sam, someone from his team or Eroe (who is also on Sam's team) respond; eroe usually speaks of his response based on what code he's seen of redspot, which helps explain certain things. I do believe that having proper documentation would be a great step. Really, this is quite simple but probably not going to happen. Changes are made without any information and you're left to your own devices to figure out how they all work. Though I have messaged and people from UKA have said that it's easy to figure things out, it clearly is not because people to this day still ask about food coolers and they were added weeks ago. As numerous players have commented, certain changes are made without much forethought as to how they will affect players or the game balance as a whole. For example, one recent bug (which is supposed to prevent AFK abusers) prevents you from going AFK if you're hungry because you're taking damage. On top of this, the message is not remotely descriptive and contains a typo. These are things that would've been spotted if someone had taken more than a minute to write and deploy this, and it's been broken for quite some time.
As I mentioned previously, Sam's team (UKA/PWN) are generally the first to know how things work and the first to strategically deploy them. The solution for this is pretty clear; it's well known that Sam hangs out with his team on Teamtalk where he can usually be seen after specific changes like item-carying projectiles are implemented. As a result, it follows that people are able to ask him questions in person, and his team seems to have the most information about how things work. This isn't to say that Sam himself shouldn't communicate with his team, or that his team shouldn't be able to ask him questions; he has as much right (if not more) than anyone else to play the game. What it does say though is that proper documentation of individual features is very important to players understanding how to use said features, especially those that are not initially intuitive such as food coolers, which would allow more players beyond just the team to understand those items initially.
Perhaps the most frustrating issue with redspot is the vast amount of exploits and cheats that are around. Players generally throw around ideas and cheats on team coms, such as going linkdead to get around AFK or get through stun time, which is absurd. As far as I am aware, the UKA/PWN team has been raided by someone impersonating them at least 3 times, and there are probably more because I'm not up on the current redspot news generally. I am aware of at least two instances where people were complaining about others cheating ammo or moving without actually moving (speedhacking basically) to stay out of range of specific attacks. This basically means that the best way to win at Redspot is to cheat; and if the most powerful team in the game is getting hit, it means that lesser teams are much more vulnerable, regardless of the amount of skill and forethought used in their team and decisions. To make things worse, the only admin who I know of that is fair is Stoner420. I was booted by Blaze for going afk in a fight, simply because I was fighting someone on his team. I was given this boot despite the fact that I couldn't respond to him because I had a legitimate reason for going AFK (my mother who I was with at the time needed me to do something for her). This resulted in me losing a few hours worth of work in item collecting. If you speak to God, he'll tell you that he doesn't want to deal with admin things, or he's very shaky on whether or not he wants to actually use his admin powers. You have two extremes here, with Blaze being quick on the ban/kicks (and he'll openly say his ban finger is soar), or God who refuses to listen to anyone but who will jump on, presumably from a message from someone on his team when things are happening. This, I have witnessed myself, as Nakon has said "I will get an admin" and an admin appears. Interestingly, if an every-day player were to have issues with the game, they wouldn't be able to just "get an admin."
Ultimately what this review boils down to is that Redspot is fun, but it was written by a kid who has a lot more development to go in the skills department. If you look at the difference in his pay-to-play game (Survive The Absurd) and Redspot, you can see very stark differences in even the client. Beyond that, cheating and abuse of the rules is rampant, and people either complain about it or just quit because that is the only option available. I recommend Redspot if you want a bit of fun, but it depends on how many people have juiced themselves up to God status on whether or not it's playable. If you just attack vanilla players who are collecting items, you're probably in for some fun fights, but I do not recommend investing time into a base, team or loads of equipment; you'll run the risk of blaze's ban finger if you need to AFK or destruction by a cheater who will inevitably get away with it regardless. It's pretty apparent that Sam does not care to fix any of this, and when things are mentioned Blaze retorts by yelling about players or Sam finds some really confusing excuses about why it happens or why he can't add very basic features to his game to protect his players. Why there does not exist an account system I do not know.
It's also worth note that the people who seem to do this cheating get away with it because the admins seem to have little to no power apart from kick and ban. I've seen a player openly taunt people saying "You can't prove I'm cheating," when the admin stops talking because it seems they really can't. If this is remotely true, admins are given the most destructive commands without any to little ability to investigate any other issues apart from hear-say or what they themselves witness. As they are well known, when the cat is away the mice will play, so to speak. Also many of these systems are broken at a minimum. I have heard people state that because someoen was banned, they too were also banned. I do not know what is used since there is not an account system, but this is troubling and shows how bad these systems are.
Ultimately, remember that this game is made by a kid, ran by kids for the most part and all decisions will be made with the maturity of a 15 year old. That's not always a bad thing, but I have come to not expect any level of professional behavior from Sam or the admins of this game, and I do not play for long periods at a time anymore because so many things can go wrong that are outside of game parameters; server crash, 30 second warning before server reboots, etc that just destroys everything you have built up. It's sad really that the level of standards are so low in the audio game community that Redspot as one of the primary FPS games gets so much attention because nothing has been done that is better.