Hay Daigonite, I saw your post, but couldn't check out the demo until just now.
Here's what I've found so far.
first of all, before I remove this from my clipboard, I got the following when I tried to get to the party menu.
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############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 11
for object overworld_party_main:
Push :: Execution Error - Variable Index [0,-1] out of range [1,24] - 101115.friendship_values(100099,-1)
at gml_Object_overworld_party_main_Alarm_11
############################################################################################
Okay, now that that's out of the way...
I like the tones when approaching a wall as well as the echo of the footsteps when approaching a wall.
I do think we should be able to choose the kind of notification we want though, as I can see one type being preferred over another for some people.
I also like the sound that plays when a wall disappears.
One thing I've noticed though, the speed of the footsteps doesn't match how fast the character seems to be walking.
In the first tutorial, I noticed that my character was walking at an angle, as my X position was changing when I was walking down as well as to my right or left.
Anything else you'd like me to test?
Edit; I just tested the bookmars, and, they don't work at all.
Pressing shift does nothing, and pressing E produces the menu exit sound, along with this.
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############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object bookmark_locator_menu:
trying to index a variable which is not an array
at gml_Object_bookmark_locator_menu_Create_0
############################################################################################
Well that's all for now. Sorry I couldn't be of more help...
Later!