Hi Jarek, good to know.
Well I have taken the plunge and bought the games since I likely would've done anyway after trying them as I do love the sounds and atmosphere.
Here is a little more feedback:
First menus: It would be nice to skip the intro credits when starting the ap. While I appreciate the work that the various organizations have put into the game (and I love the stereo of the logo), it is a trifle long winded to hear these every time.
Now about the games: First, hunting, the graphics make this one rather easy, it might be interesting to have a night
time hunting version for sighted players where you have nothing but the sounds.
I played the game by sounds and finished it, then looked at the screen to see if there were any graphics and finished without missing a shot.
Second, samurai dojo: This is a really cool game, but sometimes my taps do not register. On one occasion I got 412 taps, on another when I was tapping faster and the screen was a constant red I just got 170 or so. Given it is possible to literally drumb your fingers on an IPhone screen, you might either consider making the game a bit more sensitive or letting the player know that tapping too quickly can confuse the game.
Next when playing Simon I had a rather odd occasion when the background for the simon menu started up mid way through the game. I am not sure if this is intended to try and distract the player (like those occasional clanks in samurai dojo), but it was a little odd, particularly since it did not stop until I actually went back to the games menu.
Bomb disarmer: I really like this game, particularly the atmosphere and quotes. one thing I did wonder though is if you considered a couple of options to make it slightly different from being essentially a random version of Simon. One idea for example might be to have the buttons have different labels depending upon the bomb.
So in some bombs you have a sequence of tones as you have now, in some bombs you are told letters a b c and D, in some bombs numbers 1 2 3 and 4, in some bombs Greek letters alpha beta gamma and delta, perhaps even with eccentric sequences like earth air fire and water, or Monday Tuesday Wednesday and Thursday etc.
Since it would always be a sequence of four and the four would always be in the same places, eg, first on top left, second top right, third bottom left, fourth bottom right the player have to work out what was where according to the new sequence, thus making it an exercise in split second logic as well as memory.
I'm afraid with memory I am still finding the bug related to where to touch the boxes a little problematic, especially on the final 24 box round.
With the Casino games you might also consider offering a few prizes which players could buy with money. These could include Simon Soundpacks, but also other unlockables for different games, for example some different ambience environments for Samurai showdown to put you off your swinga little more or some alternative sound schemes for memory (the animals are definitely fun but you could sort different things in boxes).
You might even consider having specific collectables or little trophies to buy, just for collection freaks.
Definitely a great job with the games, thanks again, I'll be looking forward to seeing new additions.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)