I'd love to see Bellaard eventually get White Lance, since its attack is higher and it's a pure holy attack. I'd also like to see some physically-based sound moves, since the only sound moves we have that do damage are either sorta random (sound wave) or special (volume level, sonic missile). It's the one thing that totally gimps Rhinodyo. Nice attack, the move Call to Arms, lots of bulk...and no good same-type attacks to speak of.
I'm also not clear on why insects resist holy, or why holy is super-effective against ice. I could see, maybe, why sound is good vs. ice (sound waves break ice down or some such)...but holy? That's just insult to injury for poor ice types, who already have some pretty damning weaknesses. I think ice types should also resist water, personally.
Speaking of Bellaard, it does get Divine Protection to elp shore up its not-so-hot defense. That's cool. But after level 43 (when it gets Divine Protection), I'm pretty sure it's done. At level 60 it still hadn't learned anything else (I pumped 17 level-up herbs into it). By then, it had nice attacking stats, with physical attack slightly higher, and good special defense, mediocre speed, fairly good HP. This is another one of those manamon who could be so good with just a little tweak or two. It's still relying on Volume Level and Heaven's Winds, plus maybe Slam, for damage. Subliminal Radio Wave is neat, Sing is neat...but yeah.
Also also, Magmazire is not terrible, guys. Not at all. It gets Torch naturally, and the only stat that's not too hot is speed. Everything else is at least decent. I think Garganchan makes a better fire type if you can deal with its lack of speed and its secondary fighting type making it weak to a bunch more stuff, but Magmazire is all-around pretty solid.
The more manamon I see who have solid stats, the more I'm realizing that either 1. I've been overly critical before or 2. stats mean nothing if you don't have good moves. In the case of Magmazire, for instance...he really doesn't get a lot. Fire Stream, Torch, Fang Drain, Smoke Shield, Sandy Wind, and I've seen them use Poison Dart. Gets Ash Rain too, but since most flame moves have a chance to scorch anyway, I find this is a touch on the redundant side. Merembear might have lower stats in certain places (I'm not entirely sure, I'll have to check) but Merembear at least getsSlash, Roar and (I think) Blaze Rampage, which means its coverage is better.
So Aaron, if you're still reading this, here's my advice to you.
In a lot of cases (though by no means all) you've got manamon with decent stats who just don't do anything with them. Having three or four fire attacks on the same moveset is ridiculous, and having some more coverage options would be nice. I don't care how good something's stats are; on a team of six, I'm going to want coverage, not raw power, and if I can't get at least a little coverage from something, I'll drop it. To put this in perspective, I like Dramagon, I like Sacroloon as a special wall, I like Leonatar, I generally like Mortrex, I like Fiendour, and I like Mondevol. Almost everything else has a flaw holding it back, and in some cases (though again, not all) those flaws are just too big to get around. Viralite is far too frail. Sluggugg has far too little HP. Skirial is an early-game manamon but it's weak to freaking everything. Craggallem deals with a 55-power rock move for its strongest rock attack, I believe, and a 65-power move for its most reliable earth damage (sorry, Mudslide, but you're too inaccurate). Ghoperto gets no ghost moves as far as I know, but I'll catch one in the high 40s and see if it hasn't gotten Spirit Force in the high 60s.
Anyway, just more of my rambling. I am glad that things are being done by degrees, at least, as that's miles better than nothing.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1