Hi everyone,
I want to bring up this mud again because it has undergone some major changes that make it one of the best Iron Realms games to play.
First, according to TMC, it is RP Encouraged. From what I've been able to observe for the few hours of in-game time this character has had, this is largely true. Players of significant importance will gently nudge you to roleplay. Since I didn't know how to spell this one character's name whom politely started up a conversation, I simply said "Hi". That's not how you speak formerly to a professor of high rank in the Halifax Institute, so I corrected myself: 'Greetings, Professor Chevat."
However, all he said was repeat that again. I didn't get roundtime for being out of character, had I simply repeated "hi" again he probably would've corrected me, but it's to get people to RP as much as possible, not to strictly enforce it with an iron fist. If you ask over your city channel what a command is on how to do something, they won't openly ridicule you by making you read a bunch of policies and expect to memorize them while communicating.
It may seem RP Enforced because if you ask something OOC you'll get an IC response back sometimes, but a lot of the times it's not hard to interpret IC to OOC.
Now that I got that out of the way, don't let that intimidate you from trying this game. The game's intro system is similar to that of Avalon RPG. You go through a very detailed introduction that cuts down on how to move and all of the first time mudder information. After this, upon enrolling into a city and selecting a guild, you are automatically enrolled in your cities Collegeium or University. In mine there are 15 quests, but each city may vary with the quests. I know for a fact that each city has a lore quest, where you go around to the important individuals of the city and learn about it's history, social hiaraki, etc. This is where I think this game differs from Avalon. in Avalon, the school quests are pretty much the same regardless of city. In any case, it'll take you a few hours to complete the Collegeium of your city. I am on the healing quest of mine which has a bit of steps to it. There are also a number of achievements in the game, a lot of them newbieish, and these achievements are good because you can get lessons with them, which in turn, lets you learn new skills.
Plus, Plainer travel is cool. You get an ability at the end of the intro called "rift", which is like a pocket dimension for items. You also have backpacks, but the rift could probably come in handy for things like vials of Bromide, for Ego healing, health, etc. With the discipline ability, one can train curing, allowing the fates, which is to say the game, to drink one of these vials when the required amount gets low. Bromide for Ego, Health for health, Mana for mana, etc.
I hope to see people from this forum check it out. I started playing again because Stirlock has told me about the Collegeium, and I had never experienced it with my first character here. Thus, I tried it and am really enjoying it.
As always, my character name is Orinks and wil always be Orinks unless taken or it's RP Enforced and they have naming convensions where it can't be used. You can hit up Stirlock as well, he's Lanthran in-game.
http://www.lusternia.com has a wealth of information that'll surely peak your interest.
Finally, when you're ready to connect:
Lusternia.com port 23
P.S. I know some have stated in the past that IRE games require PK. I have several sources stating this is not the case, the people who don't want it won't get involved with it.
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