Hi Ross,
so, if you are familiar with basic programming principles and just have a handful of questions that you couldn't seem to find in the manual, feel free to ask them here. Someone of us should be able to answer them and others who might stumble upon this topic could benefit from the public answers in the future, too. :-)
What part of the manual are you talking about when you say that it doesn't explain beginner stuff in enough detail and just throws all those functions at you? Were you refering to the language tutorial itself, or to the various function and object references?
The references are meant just for that, as is usual with most languages, they are basically just a set of documented examples of the individual functions or classes.
However, I felt the language tutorial was providing enough information when I first read it. I learned the basics of BGT enough to create my first game just from the tutorial, and that was with no previous programming experience, only a shallow familiarity with the Basic interpreter of the 8-bit Eureka A4 computer and the Autoit 2 scripting language, which was even more simple than BGT. Don't forget there is also the series of the game programming in practice tutorials.
If it's the language tutorial itself that's the issue, feel free to copy a problematic section here, ask what's unclear about it, and I'll be happy to explain it to you as best as I can. :-)
Best,
Lukas
I won't be using this account any more or participating in the forum activity through other childish means like creating an alternate account. I've asked for the account to be removed but I'm not sure if that's actually technically possible here. Just writing this for people to know that I won't be replying, posting new topics or checking private messages until the account is potentially removed.