Hello Everyone,
So as my topic title states Movement Versus Static.
I have been dabbling in my mind and in practiceon how it would be best for a blind player to navigate through a world.
We have 3d audio , which is great but maybe it is just me but it is still hard to navigate around through worlds.
Even when you have a map in your mind and where all objects are located.
It is easy to get stuck moving around to get to a certain point.
Hence why i am daabling around with static.
Static method.
Example Teleporting.
Simply move to points on the map using direct coordinates by selection.
For example: Visit The Storage Keeper.
When selecting an option like that you would be in front of that selected object / npc.
Which makes moving around a lot more effecient but would limit free roaming.
So my question , what would you prefer and why ?
Are there good solutions or ideas for a movement system?
For an rpg i would actually after teleporting put a player in a location where there are no objects but mearly monsters and some ground changes.
Which would make them find and attack a lot easier.
Or use random encounters like the pokemon game does.
Walk around in a forest and randomly encountering monsters.
Any Thoughts ?