@Genroa, there's your problem right there. Java. To create commands and other things, such as a Hello, World! command, it takes over 45-60 lines of code; in Dawn of time, to create a simple Hello, World! command, it takes 4 lines to do so. plus, CoffeeMUD is a huge memory hog. I used it for a MUD and it took up almost 1 GB of RAM, plus I got billed $300.00 for the overuse of resources. Do you see any other MUD engine taking more than 100-200 MB of RAM? Also, the JavaScript interpreter that CoffeeMUD uses is different from the web JavaScript we use to make web pages non-static. Also, modifying the code is insanely difficult. In Dawn of Time, I just go to the src directory, and if I want to add a wizard command, go to act_wiz.cpp, add the code, add it into the command table, compile it, and I'm done. For CoffeeMUD, I have to recompile the entire MUD to add one command and make it work properly.
"On two occasions I have been asked [by members of Parliament!]: 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out ?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question." — Charles Babbage.
My Github